What games do you think are unintentionally easy to break in terms of leveling and game mechanics?

Yurokashi

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Specifically games where the devs didn't realize how easy it was to abuse certain mechanics to overlevel early or manipulate something in it or even straight up break it completely. Not talking about games where it's encouraged or directly tells you how (if those are even a thing).
 
Dark Souls series.

Gameplay is like trying to control a drunk granma and your guy attacks in front of him instead of the enemy fucking dumbass Japanese gameplay design it is that badly done like monkeys being whipped until they developed a game lol but you may exploit lack of balance, improper game development and low IQ blind visionless vision they designed the game with and shit by grinding EXP by rolling on the floor cleaning a lifeless empty gamemap towards back of any enemy and press your favorite attack button towards them. In that moment the whole world freezes like you looking at the woman you have a crush on. There is only you and her in that moment. Nothing can touch you until you are done. You become a god (can't touch this lol)!!!! You can even hear the song Bloodhound Gang - The Bad Touch at that moment. You know "You and me, baby, ain't nothin' but mammals. So let's do it like they do on the Discovery Channel. You'll Lovett just like Lyle. And then we'll do it doggy style. So we can both watch X-Files (Netflix and chill? Nah, X-Files and crash yo lol). You stab that shit in the back like Brutus and you inflict a stupid great damage than your Super heavy attack directly inflicted on the head of the enemy (Have you thought why most hack and slash games has no concept of head shot as in stabbing the head of the enemy to inflict better damage? The answer is simple: That's what happens when stupid people populate the whole industry). Once you level up you go One Punch Man mode on any enemy around and that is what is satisfying to me. Hard my ass, time waster my dick lolol. However Japanese games tend to be masochistic even in the last level you can ever get, with the best gears and playing the game on easiest easy mode you cannot feel da power because after half way in the game the game is usually so much time waster like developers forgot people are mortal so we cannot spend our whole life attacking one common enemy lol, then it makes the game pointless.

Wellcome to my TED talk wall, goodbye from my TED talk wall lolol.

pahbow.gif
 
Morrowind, you could level up just by spamming the jump button.
In the previous game da legendary The Elder Scrolls II: Daggerfall you could Assassin's Creed your way on buildings climbing around, so they've gone so lazy they added da acrobatics skill instead of bothering with realistic climbing skill on da rubbish Morrowind so you can easily exploit to fly around Balmora especially if you go naked to jump higher so it was definitely intentional for sure lolol.
 
dark Souls series

Gameplay is like trying to control a drunk granma and your guy attacks in front of him instead of the enemy fucking dumbass Japanese gameplay design it is that badly done like monkeys being whipped until they developed a game lol but you may exploit lack of balance, improper game development and low IQ blind visionless vision they designed the game with and shit by grinding EXP by rolling on the floor cleaning a lifeless empty gamemap towards back of any enemy and press your favorite attack button towards them. In that moment the whole world freezes like you looking at the woman you have a crush on. There is only you and her in that moment. Nothing can touch you until you are done. You become a god (can't touch this lol)!!!! You can even hear the song Bloodhound Gang - The Bad Touch at that moment. You know "You and me, baby, ain't nothin' but mammals. So let's do it like they do on the Discovery Channel. You'll Lovett just like Lyle. And then we'll do it doggy style. So we can both watch X-Files (Netflix and chill? Nah, X-Files and crash yo lol). You stab that shit in the back like Brutus and you inflict a stupid great damage than your Super heavy attack directly inflicted on the head of the enemy (Have you thought why most hack and slash games has no concept of head shot as in stabbing the head of the enemy to inflict better damage? The answer is simple: That's what happens when stupid people populate the whole industry). Once you level up you go One Punch Man mode on any enemy around and that is what is satisfying to me. Hard my ass, time waster my dick lolol. However Japanese games tend to be masochistic even in the last level you can ever get, with the best gears and playing the game on easiest easy mode you cannot feel da power because after half way in the game the game is usually so much time waster like developers forgot people are mortal so we cannot spend our whole life attacking one common enemy lol, then it makes the game pointless.

Wellcome to my TED talk wall, goodbye from my TED talk wall lolol.

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dude it's hilarious how easy it actually is. my first ever playthrough of the original with no prior experience was just a naked guy with a Katana, that's it. just learn how to dodge correctly and you can beat the game with no effort lmfao.
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Morrowind, you could level up just by spamming the jump button.
true, literally did this firsthand! didn't beat it tho because i got distracted with other games 🥀💔
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In the previous game da legendary The Elder Scrolls II: Daggerfall you could Assassin's Creed your way on buildings climbing around, so they've gone so lazy they added da acrobatics skill instead of bothering with realistic climbing skill on da rubbish Morrowind so you can easily exploit to fly around Balmora especially if you go naked to jump higher so it was definitely intentional for sure lolol.
don't forget that ring of levitation by the mage at the beginning hehehe
 
You can LEGALLY level yourself up to a one-hit God/ess in Threads Of Fate if you grind long enough, the game is just cool with letting you upgrade unrestricted.
 
You can LEGALLY level yourself up to a one-hit God/ess in Threads Of Fate if you grind long enough, the game is just cool with letting you upgrade unrestricted.
yooo how've i never stumbled upon ToD before!?! it's charming and the gameplay looks so good!
 
I remember in my second playthrough of New Vegas I decided I would skip the whole intro section where you'd do that tour around all those towns before you get to Vegas. So I turned around and went the back way straight across the desert from the starting town, booked it past the death claws or whatever those monsters were, ended up killing some dude that was actually some target for a quest along the way so when I showed up at New Vegas I ended up levelling up enough all at once to get inside and ended up with a shit load of bottle caps. I basically ended up skipping several hours of gameplay in about 10 minutes. I ended up pretty overpowered after that so I went from there over to Caesar's legion and wiped out their entire base and broke like a dozen quest lines.
 
I remember in my second playthrough of New Vegas I decided I would skip the whole intro section where you'd do that tour around all those towns before you get to Vegas. So I turned around and went the back way straight across the desert from the starting town, booked it past the death claws or whatever those monsters were, ended up killing some dude that was actually some target for a quest along the way so when I showed up at New Vegas I ended up levelling up enough all at once to get inside and ended up with a shit load of bottle caps. I basically ended up skipping several hours of gameplay in about 10 minutes. I ended up pretty overpowered after that so I went from there over to Caesar's legion and wiped out their entire base and broke like a dozen quest lines.
I actually never noticed there is a "tutorial" in the first town until I replayed the game like 10th time and that time I followed a guide that showed what I might have missed in my previous playthroughs lol.

And on Skyrim I had no idea your character is a Dragonborn until I replayed the game like 3rd time. I always ignore what the game forces and when I play RPGs I tend to ignore their main story shit and I go explore the game world and test the waters on what I can do in the games. I do so since NES games to discover secrets and glitches lol.
 
And on Skyrim I had no idea your character is a Dragonborn until I replayed the game like 3rd time. I always ignore what the game forces and when I play RPGs I tend to ignore their main story shit and I go explore the game world and test the waters on what I can do in the games. I do so since NES games to discover secrets and glitches lol.
I can't remember if it was Skyrim or Oblivion but in one of those games I ended up going into some tower backwards and fucked up the cutscenes and events in the tower and just couldn't get any of them to trigger any more and I guess it was part of the main quest so I just couldn't finish the game. It was on console as well so I had no debug commands or anything like that to fix it.
 
I actually never noticed there is a "tutorial" in the first town until I replayed the game like 10th time and that time I followed a guide that showed what I might have missed in my previous playthroughs lol.

And on Skyrim I had no idea your character is a Dragonborn until I replayed the game like 3rd time. I always ignore what the game forces and when I play RPGs I tend to ignore their main story shit and I go explore the game world and test the waters on what I can do in the games. I do so since NES games to discover secrets and glitches lol.
Haha, same. What the hell even are Shouts? :P I've got homies in the Dark Brotherhood I've gotta roll with
 
May not be the best example to give, especially with some of the other answers given here, but in Saints Row 4 once you upgrade your fire ability to spread across multiple enemies, all challenge is sucked right out of the game. Heres an example of what i mean from a post i made years ago:
 
The game that comes up pretty universally is Final Fantasy VIII using Triple Triad to absolutely break the junction system. Having thousands of HP before you even it the Dollet mission is pretty kick ass.
Morrowind, you could level up just by spamming the jump button.
The Elder Scrolls games have always been known for being absolute cheese fests if you know how to make certain spells and level efficiently.

Jumping across the map: The original fast travel.
I remember in my second playthrough of New Vegas I decided I would skip the whole intro section where you'd do that tour around all those towns before you get to Vegas. So I turned around and went the back way straight across the desert from the starting town, booked it past the death claws or whatever those monsters were, ended up killing some dude that was actually some target for a quest along the way so when I showed up at New Vegas I ended up levelling up enough all at once to get inside and ended up with a shit load of bottle caps. I basically ended up skipping several hours of gameplay in about 10 minutes. I ended up pretty overpowered after that so I went from there over to Caesar's legion and wiped out their entire base and broke like a dozen quest lines.
I've played through Fallout 1 so many times that I basically know it like the back of my hand. Its basically a matter of getting enough money for Rad-X, going to The Glow and hauling as much back as you can, getting into the Brotherhood of Steel quests and BAM! Power Armor. A few visits back to The Glow and back and you'll have an arsenal ready to go before you even hit the Junktown quests.
 
I actually never noticed there is a "tutorial" in the first town until I replayed the game like 10th time and that time I followed a guide that showed what I might have missed in my previous playthroughs lol.

And on Skyrim I had no idea your character is a Dragonborn until I replayed the game like 3rd time. I always ignore what the game forces and when I play RPGs I tend to ignore their main story shit and I go explore the game world and test the waters on what I can do in the games. I do so since NES games to discover secrets and glitches lol.
I've played FNV a million times and I still don't know who this Mr. House guy is. The furthest I've ever gotten in the main story is reach New Vegas but like that's it lol. The rest of my hundreds of hours was exploring or spent suffering and getting lost in those damn vaults.

Skyrim same thing. I've accumulated well over 400+ hours over the years but I've only beaten the main story once.

Side note: I hate Delphine so much ::warcraft-skeleton
 
Fire Emblem games generally start you off with a powerful unit who will eventually fall off as you progress further in the game due to slower exp gain and your weaker units outpacing them. In Fire Emblem the Sacred Stones the character filling this role, Seth, is so powerful you can just use him the entire game and he will never fall off, if you consistently use him slow exp gain means nothing when he's clearing entire sections of the map single handedly. I think people have even done full on solo Seth runs.
 
Wild Arms and Final Fantasy 4 easy item dupe bugs, FF6 power leveling on the river without playing, FF8 card conversions and junction system, 12's gambits letting you power level without playing. Most Bethesda products.
 
Wild Arms and Final Fantasy 4 easy item dupe bugs, FF6 power leveling on the river without playing, FF8 card conversions and junction system, 12's gambits letting you power level without playing. Most Bethesda products.
I've heard of VIII's Triple Triad being used to make Squall OP. If I ever get the courage to figure out how the Junction system actually works, then maybe one day I'll abuse Triple Triad. Tbh I wish FFX had a similar way of leveling up easily, but you need Spheres and the game doesn't really use a leveling system
 
I've played FNV a million times and I still don't know who this Mr. House guy is. The furthest I've ever gotten in the main story is reach New Vegas but like that's it lol. The rest of my hundreds of hours was exploring or spent suffering and getting lost in those damn vaults.

Skyrim same thing. I've accumulated well over 400+ hours over the years but I've only beaten the main story once.

Side note: I hate Delphine so much ::warcraft-skeleton
And in my first playthrough I played CyberJunk 2077 by completing most of its available side content and never played its story after I made Jackie wait in Afterlife forever lol. I played its story mode to the end only after 2.12 version was released just because of the DLC. I'm kinda glad I waited that long to play the story fully because they added fun gameplay features like the ability to block bullets with swords and cool hacking stuff, and Johnny was really annoying lol.

And then its story was too short and stupid. For example:


I'm glad what happened to Jackie afterwards happened, fucking stupid childish man-bear lolol.
 
I've heard of VIII's Triple Triad being used to make Squall OP. If I ever get the courage to figure out how the Junction system actually works, then maybe one day I'll abuse Triple Triad. Tbh I wish FFX had a similar way of leveling up easily, but you need Spheres and the game doesn't really use a leveling system

You equip guardian forces or summoned monsters to have their abilities, they focus on one thing at a time and you level them up to unlock abilities on that monster permanently. When equipped to a human character, they unlock slots on each of your individual stats.

Those slots are where you equip different spells for different effects. Spells are like usable items your character carries, and you get 1-100 of them.

All characters are basically blue mage and can draw enemy magic, or you draw it out of points in the environment, or you use specific GF abilities to convert enemies into cards, and convert from cards into spells that you stockpile and equip.

Levels on enemies go up along with your characters, so grinding isn't useful. The game is breakable by design.
 
You equip guardian forces or summoned monsters to have their abilities, they focus on one thing at a time and you level them up to unlock abilities on that monster permanently. When equipped to a human character, they unlock slots on each of your individual stats.

Those slots are where you equip different spells for different effects. Spells are like usable items your character carries, and you get 1-100 of them.

All characters are basically blue mage and can draw enemy magic, or you draw it out of points in the environment, or you use specific GF abilities to convert enemies into cards, and convert from cards into spells that you stockpile and equip.

Levels on enemies go up along with your characters, so grinding isn't useful. The game is breakable by design.
Ahhh thank you so much! For the first time ever I actually understand how it works :o I really apprecite it a lot ::thank-you
 

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