What games do you think are unintentionally easy to break in terms of leveling and game mechanics?

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Having to rubberband my controller while going to work to walk continously into a wall to get 100 sneak in TES Morrowind
 
i got some

-saints row 1's hitman
with a few hours to spare (took me just about 2 hours with a little taxi glitch) you can become mega OP right after the first mission. i mean, you never have to pay for ammo ever again, your weapons (especially the plat urban) plow thru enemies, what's not to love?

-saints row 1's titan
yes, another one. store a titan in your garage, go to rimjobs (the mechanic) and using the aformentioned weapons, get the titan from your garage, despawn the wreck (by talking to the mechanic), collect your cash, talk to him again, and choose the titan BEFORE it's shown in the garage. that way, it's always one shot. i used this to get a million in like an hour.

-dark souls' minmax strat
SOOOOLLL LEVEL NINETY NINE
jokes aside, you can use a smaller giant dad build (at only level 15) early game to plow scrbs in pvp

tony hawk underground 2's nonexistent oob boundaries
-in some maps you can glitch into the void, being stuck in the air doing whatever tricks you want. eventually you get a gajillion points! VERY fun to stall lobbies in thugpro ;)
 
Wild Arms and Final Fantasy 4 easy item dupe bugs, FF6 power leveling on the river without playing, FF8 card conversions and junction system, 12's gambits letting you power level without playing. Most Bethesda products.
I believe this is the correct answer.
 
Castlevania on the NES is also stupidly easy if you use the holy water and only the holy water.

It rapidly damages and freezes enemies solid upon impact. Combined with the Double or Triple Shot power-ups, it can defeat almost every boss in seconds as long as you have saved lots of hearts. You just stand there and give the bosses a bath.
 
Not counting bugs and all that.

Dead Space, fully upgraded Plasma Cutter, which is pretty accessible to get before mid point, can carry you all the way through the entire game.

Bayonetta, in all 3 of them, your basic pistols, ANY hits you do to enemies will keep the combo timer rolling, if you pace your shots well you can keep a combo going for the entire fight phase.

Counter mechanic in Way of the Samurai, notably 3, it can be done with 99% of the playable weapons, easy to learn, can be chained if there are more than one enemies, and will 1-shot mooks without fail even in the hardest difficulty, bosses too if you've upgrade said weapon.

In SRW X, Gurren Lagann join your party pretty early, it's the only unit you got for a while who has a move with Barrier Buster effect, also it is obviously the strongest unit you ever gonna have here.

If you have DLC for SRW 30, Dygenguar, same reason as above, not to mention there are gonna be even more OP units later on.

Early Mortal Kombat, pick Raiden, teleport, jump away, uppercut, rinse and repeat.

Hitman, 47 is technically an unstoppable killing machine, limited only by whatever the game rules imposed to you. I mean nobody can stop you from killing every single NPC on every map.
 
Castlevania on the NES is also stupidly easy if you use the holy water and only the holy water.

It rapidly damages and freezes enemies solid upon impact. Combined with the Double or Triple Shot power-ups, it can defeat almost every boss in seconds as long as you have saved lots of hearts. You just stand there and give the bosses a bath.

Speaking of Castlevania, one of the most infamous mechanic exploits is in Symphony of the Night while playing in "luck mode". In this mode, Alucard's knockback is much higher than normal so if he's struck by a powerful enough attack, he can go flying through multiple rooms in a row. A player figured out that the large wolves at the beginning of the game do enough damage to accomplish this, so you can prevent Death from taking Alucard's gear by purposely getting struck and flying through Death's room, skipping him and his dialogue.

 
E.Y.E Divine Cybermancy most people don't seem to understand what the game is about it's not about the lore or story it's about making yourself so overpowered that you can jump around like Mario and blow people up with your brain.
 
Fallout 1 comes to mind immediately. Gambling is hilariously broken. Get the skill above 50%, go play roulette at The Hub, then press and hold keys 1 and 4. It's almost impossible to lose caps this way, and you'll be the richest scab in the wasteland in minutes.

Need xp instead? After completing "Find the Water Chip", talk to the Water Merchants or keep the chip, travel to Necropolis and use it on the water computer there, resetting the water chip quest. Return the Water chip to the Overseer in Vault 13 again for 7500 more XP. Each trip between the Hub and Vault 13 earns 8500 XP (and increases the time limit).

Fallout 1 is full of exploits like this.
 
  • Super Metroid Weapon and Upgrade skips
  • Kingdom Hearts easy exp grind(Tech points and exp progression option)
  • Final Fantasy VIII card conversions
  • Final Fantasy XII Gambit Leveling battle skip
  • Final Fantasy VII item duplication, random aircraft landing points
 
It took me way too long to discover that high bravery and faith is not necessarily a good thing.
Faith is the double-edged stat here;
If you want high bravery to not affect battle, you can just remove your reaction ability. 😅
 
Wanna know how to break Fallout 2's difficulty in half in less than two hours?

1) Make a character that is crazy good at combat and speech so you can beat the trials.

2) Go down to San Francisco, save scum so you can survive encounters you can't win.

3) Go to the Brotherhood guy and do the quest for the vertibird blueprints.

4) Go to Navarro, bypass the guards.

5) Steal the Power Armor from a locker and all the weapons. Go to San Francisco, you just got four level ups.

6) Congratulations, the game is a joke now. Go back North and destroy the early game and mid game.
 
In Ys VI the Ark of Napishtim you can technically go to a place you're supposed to go later in the game to get a good armour.

 
FF Tactics breaks itself when it gives you Cid.
 
Yea card mod was busted as others have mentioned in ff8. Not only did it break your stats early, but card ability doesn't count for exp, and since enemy levels scale, you have busted stats AND all your enemies are low level...
Final Fantasy Tactics, the whole game is easy AF if you understand any part of how the mechanics and AI work
True. Last play through, I even bothered to learn how the zodiac compatibility works and having your buffs pretty much always succeed is nuts and saves so much time. I didn't even plan out for boss compatibility....
 
True. Last play through, I even bothered to learn how the zodiac compatibility works and having your buffs pretty much always succeed is nuts and saves so much time. I didn't even plan out for boss compatibility....
Nice! I never really cared other than to make people the same as their real-world counterpart that I have based the character off of (when creating generic units based on my friends & family).

I like to solo it ::peacemario
 
When I was a kid I figured out a trick to get $999999 in Sim City for SNES by going below $0 and rolling over to maximum money.

Needless to say, this was a literal game changer.
 
i remember getting the crissaegrim on symphony of the night, does that count?
cause once you get that sword you're invincible.
Honestly even without the crissaegrim there's plenty of multi-hit weapons like the rapier in early game or even the fists of tulkas on the inverted castle, hell even the knight shield and shield rod combo can kick plenty of ass, and that's without getting at soul steal literally draining bosses like Legion or Beelzebub. People say that Symphony is the easiest, but honestly that's because if you think a little bit, you can break it completely.
 
When I was a kid I figured out a trick to get $999999 in Sim City for SNES by going below $0 and rolling over to maximum money.

Needless to say, this was a literal game changer.
Underflowing the value right?


I'd think that if you get a max level mag in Phantasy Star Online (either from a main character you've made before or from someone else) you'd basically have a low level character who's able to carry higher tier weapons for their level. Also opening the menu or quick menu disables your character's "near danger" that makes them walk (everyone who plays the game nowadays are using it since it improves the flow of the game and helps dodging attacks more easily). You can also do some "door sniping" which means camping in front of the door of a room so the enemies couldn't follow you if they're too close.

In Kirby game you can technically do most of the games only by floating but that'd be boring.

In Sonic 3 & Knuckles the Insta-Shield gives some i-frames and you can also hit bosses when they are in a height meant to not be attainable normally (yet it's still satisfying to time it right). No wonders why it got nerfed so hard in Sonic Advance and Sonic Mania.

In Doom the ability to strafe alone can already trivialise many enemies and strafe running can even break some maps with a well timed "jump".
 

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