What games do you think are unintentionally easy to break in terms of leveling and game mechanics?

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Having to rubberband my controller while going to work to walk continously into a wall to get 100 sneak in TES Morrowind
 
i got some

-saints row 1's hitman
with a few hours to spare (took me just about 2 hours with a little taxi glitch) you can become mega OP right after the first mission. i mean, you never have to pay for ammo ever again, your weapons (especially the plat urban) plow thru enemies, what's not to love?

-saints row 1's titan
yes, another one. store a titan in your garage, go to rimjobs (the mechanic) and using the aformentioned weapons, get the titan from your garage, despawn the wreck (by talking to the mechanic), collect your cash, talk to him again, and choose the titan BEFORE it's shown in the garage. that way, it's always one shot. i used this to get a million in like an hour.

-dark souls' minmax strat
SOOOOLLL LEVEL NINETY NINE
jokes aside, you can use a smaller giant dad build (at only level 15) early game to plow scrbs in pvp

tony hawk underground 2's nonexistent oob boundaries
-in some maps you can glitch into the void, being stuck in the air doing whatever tricks you want. eventually you get a gajillion points! VERY fun to stall lobbies in thugpro ;)
 
Wild Arms and Final Fantasy 4 easy item dupe bugs, FF6 power leveling on the river without playing, FF8 card conversions and junction system, 12's gambits letting you power level without playing. Most Bethesda products.
I believe this is the correct answer.
 
Castlevania on the NES is also stupidly easy if you use the holy water and only the holy water.

It rapidly damages and freezes enemies solid upon impact. Combined with the Double or Triple Shot power-ups, it can defeat almost every boss in seconds as long as you have saved lots of hearts. You just stand there and give the bosses a bath.
 
Not counting bugs and all that.

Dead Space, fully upgraded Plasma Cutter, which is pretty accessible to get before mid point, can carry you all the way through the entire game.

Bayonetta, in all 3 of them, your basic pistols, ANY hits you do to enemies will keep the combo timer rolling, if you pace your shots well you can keep a combo going for the entire fight phase.

Counter mechanic in Way of the Samurai, notably 3, it can be done with 99% of the playable weapons, easy to learn, can be chained if there are more than one enemies, and will 1-shot mooks without fail even in the hardest difficulty, bosses too if you've upgrade said weapon.

In SRW X, Gurren Lagann join your party pretty early, it's the only unit you got for a while who has a move with Barrier Buster effect, also it is obviously the strongest unit you ever gonna have here.

If you have DLC for SRW 30, Dygenguar, same reason as above, not to mention there are gonna be even more OP units later on.

Early Mortal Kombat, pick Raiden, teleport, jump away, uppercut, rinse and repeat.

Hitman, 47 is technically an unstoppable killing machine, limited only by whatever the game rules imposed to you. I mean nobody can stop you from killing every single NPC on every map.
 

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