1- GTA San andreas, the story didn't click with me, I know it's supposed to be a social critique and all, but still, I Liked Red dead redemption as John Marston's quest for peace was a more compeling story for me, maybe I'll play RDR2 one day.
2- Zelda Ocarina of Time: In general I liked the rest of the games in the franchise but the plot in OOT didn't click with me either, I just think Majora's Mask is much more interesting in that regard.
3- Final Fantasy X: I'm a fan of final Fantasy but I didn't like FFX that much, I still managed to beat it but what made me hate the game was the pacing, I know FF7 has a lot of haters for it's long as cut-scenes during combat but at least the environments in that game are not that large. FFX not only has gigantic 3D maps, it also features one of the highest encounter rates in the whole franchise; each and every map becomes a drag to explore, but it wouldn't be so bad if each fight lasted just a couple of seconds right? that's the other problem with the game: the progression system, this RPG game features a board progression system instead of a traditional level up system, basically each fight gives you points that let you unlock extra spheres in the board that give you your stat boosts, this system offers quite a bit more flexibility but it's got two problems: you need to spend extra time to level up your character and the AP points dropped from battles ARE NOT SHARED between characters, meaning, you'll be spending extra time in each battle using every character for no reason just to get them to level up evenly.
As you can see there's a tempo to the problems with this game: Time. This game didn't need to feel this slow, the developers took the conscious decision to waste the player's time in every gameplay decision and it's a shame because the plot of the game is actually pretty great, but I just struggle to enjoy the good qualities of the game when every gameplay decision gets in the way