I'd say, Dark Souls 2 and Monster Hunter: Rise. There's probably one or two more but I just can't bother to work up my brain to think for it.
- Dark Souls 2 -
You know the deal (probably), pretty much if you want to get into Dark Souls series, you have to pretend Dark Souls 2 does not exist because "it's shit, B-Team ruin it, Soul Memory suck, quantity over quality bosses, jank movement, level design suck, yada-yada-yada". But in all honestly, DS2 special in its own way even with many flaw. PvE-wise, it got the most content (with many frustration), it has unique interaction to progress and minor stuff, and NG+ difference (which unfortunately not many people experience). PvP-wise, most weapon viable for random invasion as long you gain the upperhand in jank battle.
Even Aava battle where she invisible if you don't take detour to get Eye of the Priestess, it's still doable, you just really need to git gud in order to beat him. Same for Ivory King, you want to help the knight around the map to freeze portal mid-battle unless you want adds keep spawning while fighting Ivory King. The famous Alonne seppuku if you no-hit.
That little detail and charm what makes DS2 special in its own way even if the majority of people hates it.
- Monster Hunter: Rise -
I'm just going to keep it brief since I already talked about my preference in MH series. I love Rise over World/Wilds due to decoration is easily farmed (in fact, crafted), and Qurious Crafting got a lot of shit for being RNG-fest when World/Wilds deco drop is far more freaked in RNG. If anything, you could ignore Qurious Crafting and still have decent build, and that's already significantly better than World/Wilds.
Optimizing for every juice drop kills Rise, in my opinion. I ignore Safi/Kulve in World, and still have a good time.