What final fantasy has your favorite gameplay mechanics?

Tinhornjam

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what ff has your favorite main gameplay/combat mechanics? examples being ff12s gambit system, ff7’s materia system, or the paradigm shifting in 13. my favorite has to be 12, some would call it boring and just automating the game for you but i love choosing my jobs and there’s just something so satisfying about watching my party do everything that i commanded them too!!
 
FFX-2 peaked with the turn-based combat. It's not the best FF, but the combat is top notch.

Action-oriented combat goes to FF15. I love zooming around the map and kicking ass.

Other honorable mentions:

FF Crystal Chronicles: The Crystal Bearers for Wii. It just felt good to grab objects around you and send them flying towards enemies.

All of the FF Tactics games. I love the combat in them, it really makes you focus on planning your next move.
 
Final Fantasy 2, i never minded the "Do thing for thing to be better" system, i only hated it in its OG Famicom release, but post GBA the curve is far more reasonable

The Job System of III and V are easly my favorite too, your character not being limited to its class' skills gave it a bonus

I've only played VIII for a while (playing them chronologically, still halfway V) but its Paper Mario Minigames makes for a confusing plot
 
original VII is the one I spent the most time with, so I guess I'll say that? Aside from waiting for summon animations if/when you use them, it works well enough for me.
 
Main series maybe the combat system of ffxii.
And for the spinoff explorers, it was like a mix of FF with monster hunter.
 
FFX's combat may not be so showy, but it works really well, especially with insta-swapping party members. The Sphere Grid system is cool, too.

I also like the Job system in Final Fantasy Tactics... Advance.
 
4.

Everybody has a role, and unique talents of their own. You start with various different abilities from each other, and each character has abilities/traits that match their character and who they are. 👌
 
FFT for sure, but assuming you mean mainline... I think FFV.
I love the job system for one, but for another I think that game makes especially great use of it during its boss battles. Some bosses in that game feel almost more like SMT bosses in how puzzle-like their fights can be while still remaining really flexible.

FFXII is definitely up there as well though, there's just nothing else like it. I only wish the fights looked more visually interesting when it comes down to it.
 
Hm off the top of my head

Customization of Materia system in VII - I literally beat Ruby Weapon by getting one character K.O'd and the materia carrying the rest, which is funny.

FFVIII - GF leveling system - Not so much a gameplay thing per se but as you gain EXP you can naturally allow your GF's/Summons to learn new abilities, so for example: 'Card' ability which is learned by GF Quetzacolt can be equipped to any party member then transform enemies into a card if HP is low during battle.
 
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I can tell you the one I liked the least, FF8; that's across the board, too. More on topic, probably FF7 overall: it was flexible without trying to reinvent the wheel and still managed to harp on classic style notes.

FF9 earns a close second place, overall.
 
of the job based games: bravely default 1 - every job is not only unique, but also viable for the long term, also the brave/default mechanic is cool (and bravely second exists i guess, didnt really use it tbh except for a couple fights that were kicking my butt)

of the not job based turn based games: 4 the after years - ok so yes the story is garbage but this is a thread about gameplay so yeah just wanted to say that ahead of time, it expands 4 battle system by adding the band system which is fun to use and also gives you even more freedom with party building with 22 characters (even though 7 of them suck lol) and not having any forced party lead, cecil is good but its still fun to try out parties without him in it.

of the not turn based ones - ff15, noctis is just fun to control flying around the battle field with his warp strike
 
The job system in 5 and the dresspheres in X-2 were my favorite systems in a Final Fantasy game.
 
Final Fantasy V, VII and Tactics because of all the freedom and customization options.
 
XIII by far, nothing else even comes close. It's the best combat in the entire series.
 
Of the classics it's IV. It's like a class-based system that's a bit more guided for you as part of the story, but otherwise it's a classic ff style.

In modern games is goes to X. It's simple, turn-based combat and the unique sphere grid for levelling up was awesome. The fact you could side-specialize with characters by using key spheres was a stroke of genius.
 
All of them ::eggmanlaugh


Each game offers something different than the last or the next one , and for me it's difficult to decide on which one.

Final Fantasy 2 leveling up system is cool and what's cooler is if you use too much physical weapons the intelligence of the character goes down XD

Final Fantasy 3 job system on the NES is mediocre not the best really but jobs like scholar who kills people by slapping them with books is so memorable and of course DRAGOONS exist!

Final Fantasy 4 has a job system but it's predetermined , the jobs are unique to each character and it's a part of their identity and gameplay.

Final Fantasy 5 well do i need to say anything? Unique sprites for each character for each job that fit them , i beaten the game with double wielding spear faris! And mimic coin attack by all party members.

Final Fantasy 6 unique gameplay mechanics are like Final Fantasy 4 with each character having something unique , and the first ever system of summons empowering characters in different ways , whether you unlock magic which is severely restricted at the beginning or gaining more stats on level up.

Final Fantasy 7 the materia system is flexible and requires a little bit of thinking when it comes to deciding which weapon to use to house your materias , what am i saying XD Final Fantasy always required you to think , limit breaks are overpowered as hell and sad/angry status effects are definitely something to keep in mind.

Final Fantasy 8 flips everything upside down , even combat itself doesn't work like before , the role summons or "gurdian forces" play in this game is more important than the role summons play in Final Fantasy 6 , characters can be whatever you want the junction system is as flexible as 5 job system allowing characters to change their specialization in few seconds well who am i kidding if you play FF8 you will spend a good 20 minutes to junction everything perfectly , the game offers a unique 2 abilities or 3 depending on certain GFs ability slots similar to FF5 ability slots , these allow for making characters stronger in a certain direction Iike stronger magic or higher strength , you can switch your playstyle halfway through the game , more GFs mean more junctions mean more playstyles , want insanely high vitality? Get Shiva , want inhuman strength? Get ifrit! GFs level up themselves too extending the usefulness of summons that in previous and in the next installment would become weak later on , i found myself using Shiva in disc 3 and 4! Usually Shiva/ifrit and ramuh would be useless late game but not in 8 , you can also play the first card game ever in Final Fantasy series aka triple triad with a kickass theme and what's best about triple triad is you can convert cards to items for better weapons! , my favorite would definitely be the gunblade "fire" mechanic it requires good timing and each gunblade offers a different ultimate move , there are many mechanics to FF8 and it would take an hour to explain so this is enough.

For Final Fantasy 9 the game follows a similar formula to 4 and 6 , each character has a unique ability depending on their "job" , the game has a unique take on ability mechanic you see in 8 the abilities you could assign to characters required a GF but in 9 the abilities were built-in the character themselves , the ability mechanic however is restricted with gems that are used once you equip an ability depending on that ability gem cost of course , this allows for more specialized characters for example you can have a character with dragon slayer and maneater abilities this makes the character well equipped against human and dragon enemies , the game "limit break" mechanic i would say is one of my least favorite mechanics in the series as it's randomly activated and in some occasions the limit break activities in the wrong fight STILL if you get the limit break on an important fight you gonna have a blast! , card game returns but it's mediocre compared to triple triad and that one had a role in the gameplay well this one not so much.

Final Fantasy tactics is a strategy RPG meaning everything you know about Final Fantasy goes straight to the dumpster , it takes the job system of 5 and transfers it to its "ultimate" form customization is insane with this one , monks with knight armor , archers with charm , and mages with swords it's all possible with tactics job system , you can take assignments at the inn these give different rewards , a lot of cool stuff in tactics but i won't go over them all as this post is getting long at this point.



And now with all the FF games i played are listed detailing what each one offers (yes i played original Final Fantasy and it's the most basic of them) my picks would be after some difficulties with picking a favorite would be

GUNBLADE FIRE MECHANIC
FF5 JOB SYSTEM
FF7 MATERIA SYSTEM
 

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