What final fantasy has your favorite gameplay mechanics?

Tinhornjam

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what ff has your favorite main gameplay/combat mechanics? examples being ff12s gambit system, ff7’s materia system, or the paradigm shifting in 13. my favorite has to be 12, some would call it boring and just automating the game for you but i love choosing my jobs and there’s just something so satisfying about watching my party do everything that i commanded them too!!
 
FF5 with it´s job system. I dislike 12 combat in general and I rely hate 13s combat the most of all. But 12 makes up with a good story. 13 does not make up at all it just suck everything.
 
FFX-2 peaked with the turn-based combat. It's not the best FF, but the combat is top notch.

Action-oriented combat goes to FF15. I love zooming around the map and kicking ass.

Other honorable mentions:

FF Crystal Chronicles: The Crystal Bearers for Wii. It just felt good to grab objects around you and send them flying towards enemies.

All of the FF Tactics games. I love the combat in them, it really makes you focus on planning your next move.
 
Final Fantasy 2, i never minded the "Do thing for thing to be better" system, i only hated it in its OG Famicom release, but post GBA the curve is far more reasonable

The Job System of III and V are easly my favorite too, your character not being limited to its class' skills gave it a bonus

I've only played VIII for a while (playing them chronologically, still halfway V) but its Paper Mario Minigames makes for a confusing plot
 
original VII is the one I spent the most time with, so I guess I'll say that? Aside from waiting for summon animations if/when you use them, it works well enough for me.
 
Final Fantasy II/IV. Simple. Updated over the previous games but didn't try to reinvent the wheel.
 
Main series maybe the combat system of ffxii.
And for the spinoff explorers, it was like a mix of FF with monster hunter.
 

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