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Maybe I've just been around too long, but I take every project with the same level of "I hope this is good" but with zero expectations that it will be, regardless of developer. Even with friends I know in game dev, unless they're doing an indie project they're in full control of, they're gonna be at the mercy of a project lead or a focus test or something that can skew it into something I might not enjoy so much. So I just take things as they come, and I either like them or I don't. A company exists to make more money, not to make the exact thing I personally want.
But I also don't have any sense of developer loyalty, like I don't expect every [developer] title to be good, or maybe it's well made and just something I don't care for. There's also the aspect of people shuffling around or aging out/retiring/dying, and in those cases the studio isn't the same anyway, even if some folks stay on for 30+ years or whatever. So sure, I could usually see anything Sega in the arcade and know I'd think it was enjoyable, but I can't say the same about Sega in general since... whenever that wave of Genesis games came in like Chakan and Greendog. I'll still say "I like Sega" but I'm nowhere near as rabid about it as some. Everything is best in moderation, after all.
But I also don't have any sense of developer loyalty, like I don't expect every [developer] title to be good, or maybe it's well made and just something I don't care for. There's also the aspect of people shuffling around or aging out/retiring/dying, and in those cases the studio isn't the same anyway, even if some folks stay on for 30+ years or whatever. So sure, I could usually see anything Sega in the arcade and know I'd think it was enjoyable, but I can't say the same about Sega in general since... whenever that wave of Genesis games came in like Chakan and Greendog. I'll still say "I like Sega" but I'm nowhere near as rabid about it as some. Everything is best in moderation, after all.
