What are some inaccuracies in emulation that annoy you?

I noticed with Sega Saturn emulation the timing is not stable enough to perform moves in a game like Fighter's Megamix. A move like ←→+Punch will not always work. Tried lots of settings and emulators and nothing seems to work.

Another is PS2 emulation for an action game like Shinobi. I cant remember if it was like this on actual hardware but the analog stick input is not true 360 degrees on emulator. The character snaps to 8 directions and it makes the game difficult to play.
 
Just thought about how link cable capabilities used to be way beyond the scope of Gameboy emulators for ages... out of the billion Gameboy emulators that were first available, only No$GBC and TGB Dual seemed to be able to, with VisualBoyAdvance coming late to that party. Always found that both frustrating and interesting.
 
I remember No$GBC having audio issues with Suikoden Tierkries long time ago and there was an specific problem with Hotel Dusk, in the original game on some point you had to touch the screen with two fingers at the same time but for No$GBC there was a weird trick for this.
 
Implying the existence of accuracy in emulators. ?

But seriously, I haven't had an emulator work as reliably as Mesen. I play all kinds of homebrew, bootleg, and pirate ROMs, and a lot of them don't work on most of your main go-to emulators, designed to be printed onto cartridges, sold, and played on real hardware. So I don't know any in particular that ever gave me grief; only certain sussy-ass ROMs.
 
Sega Génesis emulation in a lot of emulators
I still use Kega Fusion myself since it's the only one that plays Sega SG-1000, SC-3000, SF-7000, Master System, Game Gear, Genesis/Mega Drive, SVP, Pico, Sega/Mega CD and 32X games.

Plus I have all of my games for those all in one folder and I just really don't want to go through the hassle of sorting them all into separate folders.
 
I still use Kega Fusion myself since it's the only one that plays Sega SG-1000, SC-3000, SF-7000, Master System, Game Gear, Genesis/Mega Drive, SVP, Pico, Sega/Mega CD and 32X games.

Plus I have all of my games for those all in one folder and I just really don't want to go through the hassle of sorting them all into separate folders.
I meant to say Sega Génesis SOUNDCHIP emulation
 
One that immediately comes to mind is lr-flycast/lr-reicast and Sega GT. The rear-view mirror is always behind any non-skybox texture on the screen. So, if you're driving through a tunnel, for instance, the rear-view is blocked. Very annoying.

-McD
 
For me it would be the graphical errors in some games depending on the system/platform you play especially on N64, Dreamcast, PS2, GameCube, DS, PSP, WII and 3DS for example and sometimes you have to make graphics/visual fixes manually but it sacrifices some performance/speed but sometimes it stays with the real/full speed.
 
I'm mostly talking about well-implemented emulators, not incomplete ones.
For me, i found two inaccuracy in all MegaDrive emulators which always annoyed me:
1- The Adventure of Batman and Robin: I have had this game for the real console, and the first boss's entrance and firing were almost in-sync with music! but in all emulators, the timing is off from the very start!
2- Taz Mania: None of emulators could emulate the music correctly! there's always some unwanted *domb* in some levels, which wasn't present in real console!

None of these cause a loss in the game, but they cause a loss of hair! ?
What are you experiences?
What emulators did you use?
 
What emulators did you use?
Dgen, Fusion, Many variations of Gens/GensPlus, and Ares.

fake-kun suggested me to test Ares, and it was most accurate so far... and Fusion was in second place.

Music of Taz-Mania works correctly in Ares.
Timing of Batman & Robin is closer to my experience on real console, but still not the same.
 
That the OG Xbox emulators aren't running at least 80% as well as the PCSX2 emulator.
I just don't want to be bothered to mod another Xbox. My last one up and noped out
 
Dgen, Fusion, Many variations of Gens/GensPlus, and Ares.

fake-kun suggested me to test Ares, and it was most accurate so far... and Fusion was in second place.

Music of Taz-Mania works correctly in Ares.
Timing of Batman & Robin is closer to my experience on real console, but still not the same.
Did you try Jgenesis? I heard great things about it.
 
That the OG Xbox emulators aren't running at least 80% as well as the PCSX2 emulator.
I just don't want to be bothered to mod another Xbox. My last one up and noped out
Let me add a little caveat here. I know the OG Xbox emulator was in development hell for years
 
Even though I haven't had problems with it for probably a decade, I'm always anticipating the game not running at all anytime I emulate a Sega CD game
 
Did you try Jgenesis? I heard great things about it.
I have tried it right now, and i think this is somewhat better even comparing to Ares.
Timing is the same as Ares, but graphic and music is closer to what i remember.

Edit:
Oh! I forgot the most important part!
Thank you very much for recommendation! 🌟
 
When upscaling some PS2 games, sometimes there's a small cut like 3 pixels from the bottom of the screen. It only happens when you upscale past 1.75x on certain games.

Depending on which renderer you choose in Flycast, games just look extremely broken.

Dolphin compiling uber-shaders can be a little buggy. Have to play around with the modes, see which one works; At least on my Retroid Pocket Mini, on PC they're fine.
 
Frame skipping on Street Fighter games. Final Burn Alpha does that from time to time and it annoys me.

The Street Fighter Anniversary Collection on Steam solved it a bit...I notice Digital Eclipse did everything they could so even my potato PC didn't have frame skips...if there were background processes (I hate windows) that interrupted the game, it would take it out on sound first before the frame rate in my experience.

I usually play most Capcom Fighters on the PS4 because of that. I need to update my computer.
 

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