I know, I played the EGA, CD and FM-Towns version of the game. I still prefer the EGA one:
1. Retroarch is normie tier bloated trash. Use individual emulators FFS!
2. Just because it has more color, doesn't mean that is better. The VGA graphics where done in an amateurish and sloppy job. (banding, lack of contrast, poor understanding of lighting and shadows, awful shading)
3. The music is pre-recorder but is still synthetic and not orchestral and is somehow worst than the original.
4. Weird and unnecessary censorship (especially when what happens at the end is fully uncensored).
5. Cobb death scene unlocked in every difficulty instead of just being a reward for finishing the game in the highest difficulty.
This video goes in more detail:
Also I want to share the GDC Postmortem (which is unlisted for some reason):
A full playthrough of both versions simultaneously, for better comparation:
I use both standalones and Retroarch cores. Retroarch is great for CRT shaders, while ScummVM standalone only support openGL, and even struggle at that as it's impossible to tweak them with it. Standalone also struggle with scaling and aspect ratio, and can squash the graphics. Raw pixels videos don't do justice to LOOM really, both EGA and VGA (check my last post in the shader thread to see how EGA games can benefit from a CRT shader).
A few people on the ScummVM forum recommend FMTown as the "best" version to play. I've played the EGA version myself when it released and the FMTowns one recently, and I'm not a purist so I'd recommend the later as well. Of all the video you showed, I think you missed the most important one for people that might want to get in the game...
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