VBA vs mGBA

VBA vs mGBA

  • Visual Boy Advance

    Votes: 12 30.0%
  • mGBA

    Votes: 28 70.0%

  • Total voters
    40
I've swapped to mGBA recently because it gets recommended by a tonne by people, a good chunk of the fan hacks seem to prefer it and to be fair it's pretty decent and stable.. but my heart lies with Visual Boy Advance. I remember scouring the Skins forums, turning it into a awful looking Pokedex or a Majora's Mask skin. With working buttons and everything :D
 
I had to switch to using VBA-M on RetroArch for playing Summon Night. Both cores are solid, but mGBA had annoying sound glitches and I found VBA-M had better sound options overall. What's also interesting is that we could mute specific sound channel, so if there's annoying high-pitched chiptune sounds in some game we could get rid of that.
 
mGBA. I always found it confusing figuring out which was the "true" VBA, there always seemed to be a bunch of spin offs that did different things. mGBA seems to be leading GBA emulation these days.
 
mGBA. I always found it confusing figuring out which was the "true" VBA, there always seemed to be a bunch of spin offs that did different things. mGBA seems to be leading GBA emulation these days.
The one true successor is VBA-M, it keeps being developed and is good as an alternative.
 
mgba is the better emulator. better performance, more accurate, and I prefer the UI on PC. the only reason I ever use versions of VBA is that some romhacks simply won't run correctly on mgba.
how and why wont it work? just asking
 
i have vba next, since the other cores had a sliver of the left side on the right, like a hair width, i dunno why.

anyway i have to use a separate nds color shader on top my usual filters since no innate color correction option.
 
I using VBA-M. It's run well on my toaster-like PC. It have sound filtering and interpolation. Also it have many scaling methods (my favourite xBRZ) and nice LCD filter. What's more, most romhacks run well, while problems accur on other emulators.
 

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