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Quote From Elmer at the HuCC Development Chat server from Discord:
All LoX1 visuals have timed, but "placeholder", text now and all of the problems that were revealed have been fixed.
About 50% of the LoX2 visuals have been "placeholdered" in the same way, and there are only a few left to do.
Sam has started inserting the correct translations and tweaking the timings, but it's a monumental and gruelling task, so it won't be done quickly.
Here's an example from the LoX1 "prologue" visual with the correct text, and a new custom font for the visuals in order to clean up the artefacts that the game's "bolding" algorithm was causing with the narrow font.
All LoX1 visuals have timed, but "placeholder", text now and all of the problems that were revealed have been fixed.
About 50% of the LoX2 visuals have been "placeholdered" in the same way, and there are only a few left to do.
Sam has started inserting the correct translations and tweaking the timings, but it's a monumental and gruelling task, so it won't be done quickly.
Here's an example from the LoX1 "prologue" visual with the correct text, and a new custom font for the visuals in order to clean up the artefacts that the game's "bolding" algorithm was causing with the narrow font.
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