I am conflicted on whether or not i should say lives/limited continues/no save modes.
Personally with current indie games, they’re better off using those modes for bonus achievements after you already gained mastery of the game. I’ve seen games claimed to be “built around them” yet they seldom not completely betray or deviate from the design philosophy of some old games that used lives.
Especially if you factor in that not all retro games were created equal, some did use lives as a difficulty modifier, but others only used it as a resource to make you interact with other aspects of the game, like hiding them in parts of the level.
I wouldn’t claim indie devs lost touch with all this, as it is hard to convey even things you have good knowledge on. Art production is really tricky after all, and sometimes devs just worry about implementing tech that’s long forgotten, like how a ton of old platformers had a bit of input delay combined with their jumps having an “arc”.
Think Pac-Man, with how the remake of World 2 somewhat bastardized the game-feel of the ps2 original and made it pretty boring and less satisfying to master.