To people who've never played Gears of War, will you give the game a chance once it releases on PS5 this year?

i have never played gears of war as i have never owned an xbox but it looks intriguing to me
aliens monsters and a lot of violence
although i have not purchased a console since 2012 so i hope it will release on computers as well
it's supposed to, as part of a collection of the first 3 games, but there isn't much info available at the moment.
 
@beefbowl
But no honestly, are you drunk or something? How is GoW was just a Last of Us reski Can you explain everyone here?
 
They keep remastering/remaking the first one but they don't touch 2 and 3 it annoys me. The trilogy deserves better. I got this game at launch, core gamer memory.
 
But no honestly, are you drunk or something?
I am not.
Can you explain everyone here?
I don't have to explain shit to anyone, but i'll entertain you in a different way.

Strip away the Norse gods and the Leviathan Axe, and what you have is a game that follows the TLOU formula beat-for-beat — emotionally damaged dad figure, kid companion, a long walk filled with mumbly life lessons, and some conveniently placed walls to shimmy through so you can bond during loading screens.

Let’s not pretend Kratos suddenly became a layered character out of nowhere. He got Joel’d. Gruff voice, tragic past, softening heart buried under a mountain of trauma. Atreus is Ellie minus the sass and with a magic bow, existing mostly to ask questions so Kratos can monologue about emotional repression and ancient runes. Their relationship literally follows the same arc — irritation, reluctant bonding, separation, reunion. It’s like they just ran The Last of Us through a Norse mythology filter and changed the names.

The camera angle change? Also TLOU. That over-the-shoulder, tight framing wasn’t a GoW innovation — it was Naughty Dog’s house style. Suddenly Kratos fights like he’s in a grounded survival game. No more balletic chaos, now it’s heavy, deliberate swings with cinematic finishers. It’s less “I’m the God of War” and more “I’m tired and my back hurts.”

The old God of War games were operatic and theatrical. This one is slow, quiet, and deeply self-serious. Every moment is soaked in prestige drama energy. The game clearly wants you to feel things. There's a difference between genuine emotional storytelling and heavily scripted “This Is Where You Feel Something™” writing. And guess where they learned that tone from?

Even the world design screams “we wanted to be The Last of Us but with cool trees.” You walk a lot. You listen to stories while walking. You push things for your kid. You climb walls slowly. You open chests with minor puzzles to break up the pacing. Mimir is just a more talkative version of an audio log. The whole “let the story unfold while moving” technique? Straight out of the Naughty Dog playbook.

It’s a genre shift disguised as maturity. They traded spectacle for emotional minimalism, swapped chaos for “cinematic weight,” and hoped no one would notice that they just repainted The Last of Us and gave it a beard.
So yeah, it’s a TLOU reskin. And a pretty transparent one at that. Which makes it boring as dirt.
 
Huh…? Did I walk into an alternate universe? This is definitely melting my brain to hear. But to answer the question, I generally don’t think GoW is worth your time, GoW though? Now thats a good series.
 
I am not.

I don't have to explain shit to anyone, but i'll entertain you in a different way.

Strip away the Norse gods and the Leviathan Axe, and what you have is a game that follows the TLOU formula beat-for-beat — emotionally damaged dad figure, kid companion, a long walk filled with mumbly life lessons, and some conveniently placed walls to shimmy through so you can bond during loading screens.

Let’s not pretend Kratos suddenly became a layered character out of nowhere. He got Joel’d. Gruff voice, tragic past, softening heart buried under a mountain of trauma. Atreus is Ellie minus the sass and with a magic bow, existing mostly to ask questions so Kratos can monologue about emotional repression and ancient runes. Their relationship literally follows the same arc — irritation, reluctant bonding, separation, reunion. It’s like they just ran The Last of Us through a Norse mythology filter and changed the names.

The camera angle change? Also TLOU. That over-the-shoulder, tight framing wasn’t a GoW innovation — it was Naughty Dog’s house style. Suddenly Kratos fights like he’s in a grounded survival game. No more balletic chaos, now it’s heavy, deliberate swings with cinematic finishers. It’s less “I’m the God of War” and more “I’m tired and my back hurts.”

The old God of War games were operatic and theatrical. This one is slow, quiet, and deeply self-serious. Every moment is soaked in prestige drama energy. The game clearly wants you to feel things. There's a difference between genuine emotional storytelling and heavily scripted “This Is Where You Feel Something™” writing. And guess where they learned that tone from?

Even the world design screams “we wanted to be The Last of Us but with cool trees.” You walk a lot. You listen to stories while walking. You push things for your kid. You climb walls slowly. You open chests with minor puzzles to break up the pacing. Mimir is just a more talkative version of an audio log. The whole “let the story unfold while moving” technique? Straight out of the Naughty Dog playbook.

It’s a genre shift disguised as maturity. They traded spectacle for emotional minimalism, swapped chaos for “cinematic weight,” and hoped no one would notice that they just repainted The Last of Us and gave it a beard.
So yeah, it’s a TLOU reskin. And a pretty transparent one at that. Which makes it boring as dirt.
No, I think you're lying
GoW and Last of Us Are not the same
 
I am not.

I don't have to explain shit to anyone, but i'll entertain you in a different way.

Strip away the Norse gods and the Leviathan Axe, and what you have is a game that follows the TLOU formula beat-for-beat — emotionally damaged dad figure, kid companion, a long walk filled with mumbly life lessons, and some conveniently placed walls to shimmy through so you can bond during loading screens.

Let’s not pretend Kratos suddenly became a layered character out of nowhere. He got Joel’d. Gruff voice, tragic past, softening heart buried under a mountain of trauma. Atreus is Ellie minus the sass and with a magic bow, existing mostly to ask questions so Kratos can monologue about emotional repression and ancient runes. Their relationship literally follows the same arc — irritation, reluctant bonding, separation, reunion. It’s like they just ran The Last of Us through a Norse mythology filter and changed the names.

The camera angle change? Also TLOU. That over-the-shoulder, tight framing wasn’t a GoW innovation — it was Naughty Dog’s house style. Suddenly Kratos fights like he’s in a grounded survival game. No more balletic chaos, now it’s heavy, deliberate swings with cinematic finishers. It’s less “I’m the God of War” and more “I’m tired and my back hurts.”

The old God of War games were operatic and theatrical. This one is slow, quiet, and deeply self-serious. Every moment is soaked in prestige drama energy. The game clearly wants you to feel things. There's a difference between genuine emotional storytelling and heavily scripted “This Is Where You Feel Something™” writing. And guess where they learned that tone from?

Even the world design screams “we wanted to be The Last of Us but with cool trees.” You walk a lot. You listen to stories while walking. You push things for your kid. You climb walls slowly. You open chests with minor puzzles to break up the pacing. Mimir is just a more talkative version of an audio log. The whole “let the story unfold while moving” technique? Straight out of the Naughty Dog playbook.

It’s a genre shift disguised as maturity. They traded spectacle for emotional minimalism, swapped chaos for “cinematic weight,” and hoped no one would notice that they just repainted The Last of Us and gave it a beard.
So yeah, it’s a TLOU reskin. And a pretty transparent one at that. Which makes it boring as dirt.
Okay, after the explanation, I think he's right.
 
Okay, after the explanation, I think he's right.
bullshit-ff-origins.gif
 
the only third person cover shooter i need in my life is 007: Everything or Nothing.
 
I like some TPS but I'm honestly not interested. Maybe when it's on sale or something.
 
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