But no honestly, are you drunk or something?
I am not.
Can you explain everyone here?
I don't have to explain shit to anyone, but i'll entertain you in a different way.
Strip away the Norse gods and the Leviathan Axe, and what you have is a game that follows the
TLOU formula beat-for-beat — emotionally damaged dad figure, kid companion, a long walk filled with mumbly life lessons, and some conveniently placed walls to shimmy through so you can bond during loading screens.
Let’s not pretend Kratos suddenly became a layered character out of nowhere. He got Joel’d. Gruff voice, tragic past, softening heart buried under a mountain of trauma. Atreus is Ellie minus the sass and with a magic bow, existing mostly to ask questions so Kratos can monologue about emotional repression and ancient runes. Their relationship literally follows the same arc — irritation, reluctant bonding, separation, reunion. It’s like they just ran
The Last of Us through a Norse mythology filter and changed the names.
The camera angle change? Also
TLOU. That over-the-shoulder, tight framing wasn’t a GoW innovation — it was Naughty Dog’s house style. Suddenly Kratos fights like he’s in a grounded survival game. No more balletic chaos, now it’s heavy, deliberate swings with cinematic finishers. It’s less “I’m the God of War” and more “I’m tired and my back hurts.”
The old
God of War games were operatic and theatrical. This one is slow, quiet, and deeply self-serious. Every moment is soaked in prestige drama energy. The game clearly wants you to feel things. There's a difference between genuine emotional storytelling and heavily scripted “This Is Where You Feel Something™” writing. And guess where they learned that tone from?
Even the world design screams “we wanted to be
The Last of Us but with cool trees.” You walk a lot. You listen to stories while walking. You push things for your kid. You climb walls slowly. You open chests with minor puzzles to break up the pacing. Mimir is just a more talkative version of an audio log. The whole “let the story unfold while moving” technique? Straight out of the Naughty Dog playbook.
It’s a genre shift disguised as maturity. They traded spectacle for emotional minimalism, swapped chaos for “cinematic weight,” and hoped no one would notice that they just repainted
The Last of Us and gave it a beard.
So yeah, it’s a
TLOU reskin. And a pretty transparent one at that. Which makes it boring as dirt.