Time to name and shame

One of my biggest, but not too memorable gaming disappointments was the Vampire Hunter D game for PSX. The people who sold me told me it was a Hellsing game. That was during the time when there were Hellsing movies on theatres.
 
I knew this thread would eventually go from objectively bad games to just games that people hate for some subjective reason a.k.a. a rant thread.
 
nier automata
shit ass crap
to be fair i chose hard, but why go normal or easy if there's hard right
skill issue? probably
never got past the dumb ass intro zone after the flying part

people honestly just like nier for the ass
LITERALLY IT
i wanna play some fucking games man, i don't wanna associate myself as a gooner coomer ,,l,,
Lol I wouldn't say it's bad, cause the story is actually good, but yeah, most of people like it cause "the plot". Also the gameplay is too simple and boring which is the reason even now I think it wasn't developed by Platinum Games and it was just a marketing strategy.
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Probably the worst crap I've ever played. This the only game I can't help to think "How is it possible that there are people who like this?"
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Nier Automata is a fantastic game. It's not perfect. The combat is just a lazy copy and paste of the usual tired PlatinumGames formula but heavily simplified as you can just bull doze your way through the game with high levels and a really good droid. A lot of the various quests can get tedious and tiresome. And some of the shooter sequences can get annoying. That said, it has a great story, great characters, some shocking moments, some creative ways of interacting with the player, great visual design, outstanding soundtrack, and just that memorable quirkiness that is typical of Yoko Taro

It's absurd to think that people only praise it due to 2b's rather nice looking posterior. That's like comparing it to some crappy, Steam, anime fan service shovelware.
 
I'm probably gonna get flak for this but Super Mario Kart.
Dear god the controls. It's like trying to drive a bar of soap with wheels attached to it. Drifting was truly just horrid and sent you everywhere but the road. The tracks got pretty repetitive but it was fine for the era. The CPUs cheat to no tomorrow, some of them even using items you will never be able to obtain. Constantly. And oh god, the lives mechanic made zero sense in this game. It made sense in Stunt Race FX but not this. There was no reason to punish someone for placing badly outside of giving them less points, which would mean missing first place in the grand prix. This game was released in 1992, years after multiple 2d racers and nintendo's own F-Zero showed everyone how it's supposed to be done, but they threw all of that out for zero reason. 3d racing games were just getting started and already got the handling right. Virtua Racing was released the same year as Super Mario Kart, Ridge Racer followed up in '93, Daytona USA in '94 and I am pretty certain that on the SNES, another splitscreen forced racer did it's handling far better. It was Top Gear, also in 1992, based off of the Lotus Turbo Challenge games but without the licence. I rest my case.
 
I'm probably gonna get flak for this but Super Mario Kart.
Dear god the controls. It's like trying to drive a bar of soap with wheels attached to it. Drifting was truly just horrid and sent you everywhere but the road. The tracks got pretty repetitive but it was fine for the era. The CPUs cheat to no tomorrow, some of them even using items you will never be able to obtain. Constantly. And oh god, the lives mechanic made zero sense in this game. It made sense in Stunt Race FX but not this. There was no reason to punish someone for placing badly outside of giving them less points, which would mean missing first place in the grand prix. This game was released in 1992, years after multiple 2d racers and nintendo's own F-Zero showed everyone how it's supposed to be done, but they threw all of that out for zero reason. 3d racing games were just getting started and already got the handling right. Virtua Racing was released the same year as Super Mario Kart, Ridge Racer followed up in '93, Daytona USA in '94 and I am pretty certain that on the SNES, another splitscreen forced racer did it's handling far better. It was Top Gear, also in 1992, based off of the Lotus Turbo Challenge games but without the licence. I rest my case.
I'd like to give you flak, but you're entitled to your terrible opinion. ::winkfelix
 
I'd like to give you flak, but you're entitled to your terrible opinion. ::winkfelix
Not my fault Nintendo didn't learn from their previous games and all the others that already came out in the genre to be fair. The rest of the series is pretty darn good though and if it wasn't for it, we wouldn't have this series. (or WipEout for that matter (yes it was really created as techno sci-fi mario kart))

I guess it's just the types of pains a first game has, just like how the first Burnout was practically speaking Thrill Drive at home.
 
@qw90700 you genuinely have the worst taste i've ever seen in my entire life do not ever let me catch you on mother base fn
i just know half of those games you don't like because you're garbage at them

1756916986591.png
 
Fuck me if i ever play a game i hate oh....oh god OH GOD i hate JRPGS i regret being a fan of JRPG design every waking moment even now as I'm typing this I'm feeling the pain of playing JRPGs and it's effects to the human brain


But really no i never feel shame for playing a game cuz here is the thing game i play = good

Game you play and i didnt play = trash



people honestly just like nier for the ass
LITERALLY IT
i wanna play some fucking games man, i don't wanna associate myself as a gooner coomer ,,l,,
I mean isn't B2 the player character if you look at it that way you like your own ass which is sorta gay if you ask me ::smirk1


I can write a book but I would rather write the most disappointing ones because either the game seemed good or the previous game was good:

- Resident Evil series except 0, 1 and 3. They even ruined RE3 Remake, fuck CRAPCOM lol.

- Fighting Force 2: First game was like my summer fun beat 'em up game but 2nd game is just a TPS? The fuck, dude.

- Any Final Fantasy games after 6th, except Lightning Returns and Crisis Core. I'm even ashamed for watching the first 30 minutes of FFXV lol.

- Need for Speed Most Wanted: It really doesn't add anything to the series and my beloved night racing is was gone.

- Metal Gear Solid 2 and 5. God awful rubbish piece of shit waste of existence games.

- Most of the Mortal Kombat games after 3rd, except the 9th and 11th.

- Borderlands.

- CyberJunk 2077: Bad decisions all over the place. Compared to Witcher 3 its main story is too short, side quests are not meaningful, combat is simple pew pew shooter, character creation had no meaning because it's a FPS that you can play the game without seeing your character until the end of the game. I'm a sucker for cyberpunk genre but it's like the worst cyberpunk game in existence.

- Bethesda games since Oblivion.

- Yakuza series except Yakuza: Like a Dragon.

- Persona 2 and 3.

- Bioshock games.

- Deux Ex games after the 1st.

- Call of Duty games after the 3rd.

- GTA games after San Andreas.

- Red Dead Redemption 2.

- NieR:Automata.

- Star Wars KOTOR 2.

- The last few Star Wars games like Jedi series and Outlaws.

- The Crew Motorfest (the only plus of the game was the Watermark Cult™ lolol)

- Shadow of the Tomb Raider.

- Half Life series.

- Unreal Tournament 3.

- Max Payne 3.

- New Remedy Entertainment games Quantum Break, Control and Alan Wake 2.

- Lost Horizon 2.

- The new Hitman reboot series.

- Mafia series except 1st.

- Sunset Overdrive.

- Secret World Legends.

- Any Assassin's Creed game since Syndicate.

- Any Far Cry game since 3rd.

- Watch Dogs 2.

- Splinter Cell Conviction and Blacklist.

Dude list gones on too long... I should stop...

- Any Quantic Dream game after Fahrenheit.

I can't stop... send help...

- Dirt 3.

- Mirror's Edge series.

- No Man's Sky.

- MechWarrior 5.

- Portal 2.

- DOOM Eternal.

- Killer7.

- Amnesia series.

- Ni no Kuni PC downgrade version and its rubbish 2nd game. Play the NDS version instead.

...

...

- Silent Hill 3.

..

...

- Jet Set Radio

..............................................

lol
Tell me 1 game you like , spoiler you can't because you have just listed all the good games.
 
Dude I dislike the Kingdom Hearts series lolol.

As for a game I like... Gravity Defied!!!

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Sad because no justification to get jumped by sack boy now ::sadkirby

No like a AAA game you aren't my friend from IRL are you? He looks down upon AAA games believing in the supremacy of indie games
 
Sad because no justification to get jumped by sack boy now ::sadkirby

No like a AAA game you aren't my friend from IRL are you? He looks down upon AAA games believing in the supremacy of indie games
Indie games are way better than AAA games these days.
 
They honestly always sucked too little budget for what they aim to achieve it's just because AAA is going downhill they finally gained relevance.
AAA just means the budget, and naturally budget ≠ how decent a game is. For example my favourite games Fallout New Vegas and Vampire Masquerade Bloodlines are AA games. Budget doesn't mean shit about it.

However AAA also informally means that the company produces a game that what most people would like and also the most popular games. I'm not really a guy who likes to oppose, be contrarian or some shit just to be "different" which I really don't think I'm different and it would matter or something, however I really don't care what others think so majority's opinion cannot have any effect on my taste. That being said, I do not care or like this AAA sense per se. AAA "quality" is mostly for people who have no idea what they like and they really don't care about exploring games to find what they really like and not. Instead to them AAA means "safe bet games to buy" like Final Fantasy, Need for Speed, Call of Duty... et cetera that are the most popular game series of their genres. Another thing is the AAA games and their "whatever most people like" aspect that is mostly primitive shit that I have no interest.

In the end I don't undervalue a game because it's not popular and hated by most and I don't overestimate a game just because it's popular or liked by many. I started playing games before society really cared about video games that arcade places were rare, no video game magazine, no gamer culture, no internet, et cetera. Our only source for games were few rare people we know who plays games and even then people would have difffering opinions about if a game is good or not despite how few video games there were. So be me, experience video game industry from its initial stage to today, I did play lots of games from platforms not many people knows they exist so naturally my taste depends on in the context of the games and the games I played before. A new generation kid who was born 10 years ago may like particular new games but I can't like a game that's not good than the games that's similar but not better or does its own thing but the execution is bad. For example for the kid Fortnite may be the most amazing shit which is no wonder because what this kid even experienced in his life? But there are games I like just because I relate due to my life experience like Star Ocean 4. I know teen me would dislike the game, but it's only meaningful when you experienced a particular aspect of life.

Another thing is my personality difference. For example I have no personality to like Kingdoms Heart. I don't care about Disney to begin with. But I can get it's wonderful series for kids that they would have a great childhood playing these games while my childhood was wasted on Atari 2600 games that they are "fun" but not really decent lol. It can only means my existence depends on my active genes that plays big role on what I like and not, blame the randomness of life that made me born in this way then. But I'm a fish that can only swim, I can't fly away!!! lolol

Another thing is the nostalgia factor. It makes people blinded for bad aspects of games they have the nostalgia for but I have no nostalgia sense at all for anything. I never felt so. All I care about is features of a game that is meaningful and fun for me, so if a game lacks these I cannot like it.
 
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AAA just means the budget, and naturally budget ≠ how decent a game is. For example my favourite games Fallout New Vegas and Vampire Masquerade Bloodlines are AA games. Budget doesn't mean shit about it.

However AAA also informally means that the company produces a game that what most people would like and also the most popular games. I'm not really a guy who likes to oppose, be contrarian or some shit just to be "different" which I really don't think I'm different and it would matter or something, however I really don't care what others think so majority's opinion cannot have any effect on my taste. That being said, I do not care or like this AAA sense per se. AAA "quality" is mostly for people who have no idea what they like and they really don't care about exploring games to find what they really like and not. Instead to them AAA means "safe bet games to buy" like Final Fantasy, Need for Speed, Call of Duty... et cetera that are the most popular game series of their genres. Another thing is the AAA games and their "whatever most people like" aspect that is mostly primitive shit that I have no interest.

In the end I don't undervalue a game because it's not popular and hated by most and I don't overestimate a game just because it's popular or liked by many. I started playing games before society really cared about video games that arcade places were rare, no video game magazine, no gamer culture, no internet, et cetera. Our only source for games were few rare people we know who plays games and even then people would have difffering opinions about if a game is good or not despite how few video games there were. So be me, experience video game industry from its initial stage to today, I did play lots of games from platforms not many people knows they exist so naturally my taste depends on in the context of the games and the games I played before. A new generation kid who was born 10 years ago may like particular new games but I can't like a game that's not good than the games that's similar but not better or does its own thing but the execution is bad. For example for the kid Fortnite may be the most amazing shit which is no wonder because what this kid even experienced in his life? But there are games I like just because I relate due to my life experience like Star Ocean 4. I know teen me would dislike the game, but it's only meaningful when you experienced a particular aspect of life.

Another thing is my personality difference. For example I have no personality to like Kingdoms Heart. I don't care about Disney to begin with. But I can get it's wonderful series for kids that they would have a great childhood playing these games while my childhood was wasted on Atari 2600 games that they are "fun" but not really decent lol. It can only means my existence depends on my active genes that plays big role on what I like and not, blame the randomness of life that made me born in this way then. But I'm a fish that can only swim, I can't fly away!!! lolol

Another thing is the nostalgia factor. It makes people blinded for bad aspects of games they have the nostalgia for but I have no nostalgia sense at all for anything. I never felt so. All I care about is features of a game that is meaningful and fun for me, so if a game lacks these I cannot like it.
I wouldn't say AAA is primitive or safe all ground breaking games and innovation was done by AAA games or more or less not indie games all indie games are inspired by some game from the golden age , need for speed was the most popular racing game for a reason , call of duty built itself upon the idea of "no one fights alone" using smart friendly AI , Final Fantasy set along with dragon quest the JRPG pillars these games are popular for a reason their success was because they innovated and tried something new.

The "safe" route only started to be taken mid 2000s i would say mostly call of duty games but at the same time the entire design of a game and the sequels is to improve upon what the first iteration of that game does , so you expect the same but improved stuff like Resident evil 1 and resident evil 2 they follow the same pattern but updated and improved and issued ironed out.


And about the other stuff you talked about video games are very personal experiences they can connect or not connect with you simple as that.

Nostalgia does seem to play a role in most of these NES and prior games because looking at them from the get go you can tell the game is very much outdated in all aspects , in my opinion games only got good with Final Fantasy 4 and the SNES releases.
 
Some of the best games I have ever played are indie and the NES has plenty of timeless classics. So does the Game Boy. A good game is a good game regardless of budget or the constraints of a console. If anything those limitations force people to get creative.
 
I wouldn't say AAA is primitive or safe all ground breaking games and innovation was done by AAA games or more or less not indie games all indie games are inspired by some game from the golden age
Dude you just want to hate indie games lol. Yes like AAA games is not "inspired" by good games... AAA games literally using same shit formula and stick to that... at least these years lol.

Video games are invented and started by indie developers, without them this hobby couldn't become an industry to begin with and there wouldn't be an AAA industry without they made video games popular: OXO, Tennis for Two, Space War.

Video game history 101: Some guys stole the indie game Space War and sold the idea as first arcade machine in existence called Computer Space. When indie devs create games for fun companies just wanna sell game to make money, they don't give a shit about fun. That's why they do stick to proved formulas to sell BS just because it's popular.

Indie games are very important for the industry beyond that:

- Rogue: Exploring the Dungeons of Doom is an indie game invented "rogue-like" genre... dude because of this game they are called "rogue-like" lol.

- PlayerUnknown's Battlegrounds which is standalone version of an indie game invented battle royal genre that AAA games stole the idea.

- Dear Esther initially a mod but turned into a standalone game is prime early example of a walking simulator game that even made Hideo Kojima develop walking simulators lol.

- Dream Quest is the reason for core identity of rogue-like deck building games today.

- Manbiki Shounen an indie game from 1979 invented stealth genre which inspired many games but Metal Gear games known instead which were stolen by the famous thief Hideo Kojima lol.

- Mystery House is an indie video game that invented graphic adventure game genre and can be debated as the first visual horror game after text based games.

- 3D Monster Maze can be considered the first survival horror game in its core and it's what I would call survival horror because all you can do is run away lol.

And there are indie games did their own thing so they are not like anything you saw before:

- Outer Wilds: There is no enemy to attack or run away from, you following the story to figure stuff out in puzzle elements.

- Papers, please: Slice of life game has a point to make via boring shit you do lol.

- The Stanley Parable: A "I have a point to make" game for sense of humor to experience.

Now now, all AAA video game companies does is releasing copy-paste games they stole from each other that lacks features even from games released like 2 decades ago lol.
 
@qw90700 @Pandaprewmaster325 the idea of "aaa vs indie" and seperating them as if they're different genres is FUNDAMENTALLY flawed, most of the best indie games are made by devs who either came from major studios, or end up at one (christian whitehead's studio is a major example)

if you say you hate all or most AAA games, you're just lying to be contrarian, if you say all or most indie games are poorly made slop, you're just lying to be contrarian, they're video games, if you don't like a game you don't like it, some companies make mediocre games, some companies don't, MOST indie studios make bad games (simply because there are so many), a LOT don't.

it's not that you "don't like AAA games" or "indie games aren't as innovative," you just have bad taste or haven't played the right games.
for qw it's definitely the former.
 
@qw90700 @Pandaprewmaster325 the idea of "aaa vs indie" and seperating them as if they're different genres is FUNDAMENTALLY flawed, most of the best indie games are made by devs who either came from major studios, or end up at one (christian whitehead's studio is a major example)

if you say you hate all or most AAA games, you're just lying to be contrarian, if you say all or most indie games are poorly made slop, you're just lying to be contrarian, they're video games, if you don't like a game you don't like it, some companies make mediocre games, some companies don't, MOST indie studios make bad games (simply because there are so many), a LOT don't.

it's not that you "don't like AAA games" or "indie games aren't as innovative," you just have bad taste or haven't played the right games.
for qw it's definitely the former.
I never said I dislike AAA games, it's the delusion you make yourself believe lol.
 

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