Time to name and shame

One of my biggest, but not too memorable gaming disappointments was the Vampire Hunter D game for PSX. The people who sold me told me it was a Hellsing game. That was during the time when there were Hellsing movies on theatres.
 
I knew this thread would eventually go from objectively bad games to just games that people hate for some subjective reason a.k.a. a rant thread.
 
nier automata
shit ass crap
to be fair i chose hard, but why go normal or easy if there's hard right
skill issue? probably
never got past the dumb ass intro zone after the flying part

people honestly just like nier for the ass
LITERALLY IT
i wanna play some fucking games man, i don't wanna associate myself as a gooner coomer ,,l,,
Lol I wouldn't say it's bad, cause the story is actually good, but yeah, most of people like it cause "the plot". Also the gameplay is too simple and boring which is the reason even now I think it wasn't developed by Platinum Games and it was just a marketing strategy.
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Probably the worst crap I've ever played. This the only game I can't help to think "How is it possible that there are people who like this?"
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Nier Automata is a fantastic game. It's not perfect. The combat is just a lazy copy and paste of the usual tired PlatinumGames formula but heavily simplified as you can just bull doze your way through the game with high levels and a really good droid. A lot of the various quests can get tedious and tiresome. And some of the shooter sequences can get annoying. That said, it has a great story, great characters, some shocking moments, some creative ways of interacting with the player, great visual design, outstanding soundtrack, and just that memorable quirkiness that is typical of Yoko Taro

It's absurd to think that people only praise it due to 2b's rather nice looking posterior. That's like comparing it to some crappy, Steam, anime fan service shovelware.
 
I'm probably gonna get flak for this but Super Mario Kart.
Dear god the controls. It's like trying to drive a bar of soap with wheels attached to it. Drifting was truly just horrid and sent you everywhere but the road. The tracks got pretty repetitive but it was fine for the era. The CPUs cheat to no tomorrow, some of them even using items you will never be able to obtain. Constantly. And oh god, the lives mechanic made zero sense in this game. It made sense in Stunt Race FX but not this. There was no reason to punish someone for placing badly outside of giving them less points, which would mean missing first place in the grand prix. This game was released in 1992, years after multiple 2d racers and nintendo's own F-Zero showed everyone how it's supposed to be done, but they threw all of that out for zero reason. 3d racing games were just getting started and already got the handling right. Virtua Racing was released the same year as Super Mario Kart, Ridge Racer followed up in '93, Daytona USA in '94 and I am pretty certain that on the SNES, another splitscreen forced racer did it's handling far better. It was Top Gear, also in 1992, based off of the Lotus Turbo Challenge games but without the licence. I rest my case.
 
I'm probably gonna get flak for this but Super Mario Kart.
Dear god the controls. It's like trying to drive a bar of soap with wheels attached to it. Drifting was truly just horrid and sent you everywhere but the road. The tracks got pretty repetitive but it was fine for the era. The CPUs cheat to no tomorrow, some of them even using items you will never be able to obtain. Constantly. And oh god, the lives mechanic made zero sense in this game. It made sense in Stunt Race FX but not this. There was no reason to punish someone for placing badly outside of giving them less points, which would mean missing first place in the grand prix. This game was released in 1992, years after multiple 2d racers and nintendo's own F-Zero showed everyone how it's supposed to be done, but they threw all of that out for zero reason. 3d racing games were just getting started and already got the handling right. Virtua Racing was released the same year as Super Mario Kart, Ridge Racer followed up in '93, Daytona USA in '94 and I am pretty certain that on the SNES, another splitscreen forced racer did it's handling far better. It was Top Gear, also in 1992, based off of the Lotus Turbo Challenge games but without the licence. I rest my case.
I'd like to give you flak, but you're entitled to your terrible opinion. ::winkfelix
 
I'd like to give you flak, but you're entitled to your terrible opinion. ::winkfelix
Not my fault Nintendo didn't learn from their previous games and all the others that already came out in the genre to be fair. The rest of the series is pretty darn good though and if it wasn't for it, we wouldn't have this series. (or WipEout for that matter (yes it was really created as techno sci-fi mario kart))

I guess it's just the types of pains a first game has, just like how the first Burnout was practically speaking Thrill Drive at home.
 
@qw90700 you genuinely have the worst taste i've ever seen in my entire life do not ever let me catch you on mother base fn
i just know half of those games you don't like because you're garbage at them

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