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You probably know what I'm talking about here, but if you don't - I mean this stuff:
Where objects in the game world have 'yellow paint' applied to them to guide the player in the right direction, let them know 'hey, you can interact with this object', etc.
I got kinda mixed feelings about it myself. Like on the one hand: modern games are so visually packed with detail that it genuinely can be all but impossible to figure out what you're supposed to do/interact with. (And IIRC multiple game devs have talked about how they've had people play test their games sans 'yellow paint' and basically all the play testers would get stuck, run right past where they had to go, etc because - again - there's so much detail in a modern game that like for a lot of people, they genuinely will be unable to figure out 'which of these objects do I need to interact with to advance' because there's like so much shit in the game world that it can be incredibly easy to miss seemingly obvious information)
So I do think having markers to subtly guide players in the right direction/to the right objects is a good thing...but I also think there should be better ways to do it in the game environment than it looking like yellow paint was splattered everywhere, especially in games where it just...doesn't fit the game world. (Like I've been playing Assassin's Creed Shadows and there's a parkour course you can find that you can go through to find a treasure chest and unlock a new piece of equipment and the path through the course is marked with yellow paint on rocks and trees and it really takes you out of the game world because...it's a game set in Japan in the late 16th century, having it look like someone took a paintbrush to rocks and shit takes me out of the game world a bit)
I actually like environmental indicators because they can feel more natural than the character commenting on what to do or a HUD icon, but I just think they should try to be more 'natural' in the game world than just 'slap yellow paint on stuff', y'know? (Of course, sometimes yellow paint can feel natural but just doing that as the default environmental indicator comes off as lazy)
Where objects in the game world have 'yellow paint' applied to them to guide the player in the right direction, let them know 'hey, you can interact with this object', etc.
I got kinda mixed feelings about it myself. Like on the one hand: modern games are so visually packed with detail that it genuinely can be all but impossible to figure out what you're supposed to do/interact with. (And IIRC multiple game devs have talked about how they've had people play test their games sans 'yellow paint' and basically all the play testers would get stuck, run right past where they had to go, etc because - again - there's so much detail in a modern game that like for a lot of people, they genuinely will be unable to figure out 'which of these objects do I need to interact with to advance' because there's like so much shit in the game world that it can be incredibly easy to miss seemingly obvious information)
So I do think having markers to subtly guide players in the right direction/to the right objects is a good thing...but I also think there should be better ways to do it in the game environment than it looking like yellow paint was splattered everywhere, especially in games where it just...doesn't fit the game world. (Like I've been playing Assassin's Creed Shadows and there's a parkour course you can find that you can go through to find a treasure chest and unlock a new piece of equipment and the path through the course is marked with yellow paint on rocks and trees and it really takes you out of the game world because...it's a game set in Japan in the late 16th century, having it look like someone took a paintbrush to rocks and shit takes me out of the game world a bit)
I actually like environmental indicators because they can feel more natural than the character commenting on what to do or a HUD icon, but I just think they should try to be more 'natural' in the game world than just 'slap yellow paint on stuff', y'know? (Of course, sometimes yellow paint can feel natural but just doing that as the default environmental indicator comes off as lazy)
