Never in my wildest dreams I would've imagined this level of success for a first time studio. Turn based RPG fans are eating good. Note that this is not counting the Gamepass deal, so the total amount of users is even higher.
My only thought about this is how poorly Yoshi P's statements about FFXVI aged. I've been generally critical of Square Enix's myopic view of modern Final Fantasy's design principles but the success of Clair Obscur solidifies my arguments against these type of thoughts.
Comments aging like milk, lmao.
Source: https://www.gameinformer.com/featur...ss-why-the-series-hasnt-been-turn-based-for-a
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My only thought about this is how poorly Yoshi P's statements about FFXVI aged. I've been generally critical of Square Enix's myopic view of modern Final Fantasy's design principles but the success of Clair Obscur solidifies my arguments against these type of thoughts.
It's not a command-based system. When you press the square, your guy shoots. Why do you have to wait for him to shoot, I should be able to press square and he shoots immediately. You have this whole generation of gamers that grew up with this, [and you need] to get those generations to come in and also play [FFXVI], which has this image of not being that type of game. You have to make it appealing to that group as well. And so to get that group to come in and introduce them to the series, we decided to go down this route – action was pretty much the only way.
Takai: "For me, it's the same as [Yoshida], that we want to get this game in the hands of as many people as possible. But like [Yoshida] said, a lot of gamers in their 20s, even some in the in the early 30s…are so used to playing games where if you you tilt the stick, someone moves. If you press the button, action happens – that is all immediate. It's all responsive and directly off of that action. And so trying to push that back [and make players] wait for everything, didn't feel like the direction that games are moving in.
Comments aging like milk, lmao.
Source: https://www.gameinformer.com/featur...ss-why-the-series-hasnt-been-turn-based-for-a
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