It was pirated on day one and is still selling well. See? If the game is good people will buy it anyway.
Can confirm! I bought it on release and enjoying it! It’s a very traditional JRPG which is surreal to say about a French studio haha.Note that this is not counting the Gamepass deal, so the total amount of users is even higher.
So out of touch.Post automatically merged:
My only thought about this is how poorly Yoshi P's statements about FFXVI aged. I've been generally critical of Square Enix's myopic view of modern Final Fantasy's design principles but the success of Clair Obscur solidifies my arguments against these type of thoughts.
Comments aging like milk, lmao.
Source: https://www.gameinformer.com/featur...ss-why-the-series-hasnt-been-turn-based-for-a
i'm coming in flying like a fart in the wind knowing nothing about this game, but this seems like an odd comment at face value - which rpgs don't have world maps? the term navigable world map is used, but aren't all world maps technically navigable? or is what was rather meant something like freely explorable, something like the older dragon quest and final fantasy titlesI found a developer interview online. A lot of interesting tidbits.
“Since the day I started working on this project in Unreal engine, I wanted a world map,” he said. “I feel like it’s such a cool thing that has almost completely disappeared from the face of the gaming industry. Like, nobody does that anymore, and for me it was such a crucial and important part of what made the old-school JRPGs unique. It’s this sense of travelling and [indicating that] we are an expedition… and we wanted the player to feel like they’re going on a grand journey.”
They are speaking to my heart here.
off topic but i'm always a little surprised to hear this - ffix was the last of what i would consider the true squaresoft style final fantasy games as ffx heralded in the era of groundbreaking visuals over gameplay, to such an extreme that ffx neutered any real form of exploration at all and made the experience rather transparently on the rails (i am part of the extremist terrorist organization that thinks titles like ffix and ffx are overrated and titles like ffviii are strongly underrated)Then again I still firmly hold onto that Squaresoft died after FFX
off topic but i'm always a little surprised to hear this - ffix was the last of what i would consider the true squaresoft style final fantasy games as ffx heralded in the era of groundbreaking visuals over gameplay, to such an extreme that ffx neutered any real form of exploration at all and made the experience rather transparently on the rails (i am part of the extremist terrorist organization that thinks titles like ffix and ffx are overrated and titles like ffviii are strongly underrated)
i disagree
the company name means nothing the actual content of the games is all that matters when evaluating the shift in priorities that occurred at square
this is true, but as i wrote in one of my above posterinos, 'ffx heralded in the era of groundbreaking visuals over gameplay'
i do not believe ffvii was a project that was clearly visuals over gameplay, the materia system and world map was exceptionally swaggin in the eyes of mine
so it still feels like a proper old world era title................. to me
edit: i just realised this is a thread about a game i know nothing about and haven't even seen gameplay of so i will do the stopping of the off topic postings now (you can slide into my digital messages if you want to do the keeping of the talkzoring about square rpgs are my favourite genre so i wouldnt mind it winks)