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Dragon Quest Monsters has strategic depth, monster fusion , a more mature approach to monster-taming, and is objectively richer than Pokémon.
In DQM you have a team of 3 monsters in battle (vs. 1v1 most of the time in Pokémon).
The gameplay is akin to a strategic RPG.
Some monsters act on their own according to their personality.
There's a less childish tone, no silly or edgy rivals and it's often tournaments or epic quests.
The level design and zones are more open than Pokémon's linear and hand-holding routes
Speaking of design , DQM bestiary with Akira Toriyama's legendary artworks, has a charm that makes pokemon pale in comparison (not to say copy, because some will still say it's a ragebait).
Pokémon remains the king of simplicity, accessible to 6-year-olds and owing its success to years of pop culture-driven marketing.
This is a sumptuous topic from nerdelitist, thanks for reading.
In DQM you have a team of 3 monsters in battle (vs. 1v1 most of the time in Pokémon).
The gameplay is akin to a strategic RPG.
Some monsters act on their own according to their personality.
There's a less childish tone, no silly or edgy rivals and it's often tournaments or epic quests.
The level design and zones are more open than Pokémon's linear and hand-holding routes
Speaking of design , DQM bestiary with Akira Toriyama's legendary artworks, has a charm that makes pokemon pale in comparison (not to say copy, because some will still say it's a ragebait).
Pokémon remains the king of simplicity, accessible to 6-year-olds and owing its success to years of pop culture-driven marketing.
This is a sumptuous topic from nerdelitist, thanks for reading.
