Things in video games that immediately make you hit the eject button

Too much "fake difficulty". Stuff like button reading AI or enemies that take a million hits and kill you in 2.
Shallow combat in a lengthy combat focused game is another one. I need more engagement then mashing one button for 30+ hours.
Forced online gameplay in a single player game.
Gatcha and GaaS type stuff isn't a 100% dismissal, but it needs to really knock my socks off for me to stick around.
 
- Fighting games where half the cast is dlc
- Artificial difficulty, in which I am forced to save states at all stages.
- unnecessary flashbacks in jrpg
- Lazy level design
- Story with adult themes being portrayed in an insensitive and immature manner
- Open world games with bloated content
- Unforgivable Villains Being Redeemed
- Mascot characters with obscene personality
 
  • New installations of a game series that continues the story and decides to try to appeal to NEW players instead of staying faithful to their target audience! Causing a huge rift in their loyal followers!
    • Especially if the game's story has been going for over a Decade!
  • Classic 2D game remade into HD2D with too many filters, visual flares and 3D elements!
  • FORCED Minigames in order to advance the story
  • Time Traveling that is so badly written it messes the story
  • Higher Difficulty = Turning enemies into damage sponges while making them deal more damage + you deal less damage! That's it! No advance AI patterns, no new attacks, no new strategies!
  • Action games with REGULAR enemies that are 100% immune to Staggering and have 0 weakness that makes them stagger!
  • Open World! Wide as an Ocean, Deep as a Puddle
    • Extra if they take FOREVER to travel
    • And they are empty
  • Visual Novels
  • Another Japanese School Setting
  • COOMERBAIT Game #9000 made to appeal to Straight Coomers!
    • Anything with 100% focus on Anime girls and Lolicons!
  • Unreal Engine! The Obsession of Triple A with Unreal Engine
    • Brown, Grey and Yellow Graphics! Because they are "Mature"! Piss Filter!
  • Over 200 GB Western PC Games
    881.jpg
  • Mascot Horror
  • Jumpscares Overdose
  • Indie games Roguelites with Card Deck building is GETTING there with the oversaturation
  • Indie game with cute characters that has extremely morbid tones! This has done to DEATH!
  • Hyper/Photo Realistic Graphics
  • Gatcha games
  • Marvel Quirks, Millennial + Zoomer Writing! and I'm a Millennial myself mind you
  • Death of Sincerity in writing after a dramatic scene followed by forced comedy bit
    • Well that just happened
    • He is right behind me, isn't he?
    • *Pop Culture reference*
  • Annoying Sidekicks/Partners/Followers that won't shut up
    • Extra if they are obnoxious cutesy
    • Extra if they exposition + story recap devices
  • Nostalgia Pandering + Fanservice + Exploitation
    406.jpg
  • Power Creep, Features Bloat
  • Motion Controls
  • The FORNITE-ification of gaming and chasing trends
  • Live Services, always online requirements
  • Remakes/Remasters with censorship and worse optimization in graphics!
    • While they also use AI Texture Upscaling WITHOUT having a person future proof them 🥴
 
Last edited:
gatcha
I'm a lover, not a payer
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also i don't usually like grinding
 
MISSABLES! Though, I'm not opposed to playing a game multiple times over to find secrets and bonuses really, but keeping MAJOR character development behind SECRET EASTER EGGS THAT ONLY TRUE SICKOS CAN FIND WITHOUT A GUIDE BECAUSE YOU CAN LOCK YOURSELF OUT OF IT always drives me instantly nuts.

That being said, I love you Tales of series even though just about every single game did this nonstop in ways that makes me immediately follow a guide now whenever I start a new one.
 
Another huge turn off of mine is always online DRM for a singleplayer game or it incorporating limited time FOMO content to justify its use of always online. Never played the new Hitman games despite them looking like my dream sequel to Blood Money because of that crap.
 
The only thing that hasn't been mentioned yet is too much REUSED ASSETS. Can't think of a bigger let down that when I see the trailer of a sequel and it looks identical to the first game. Or when I finally reach this legendary place in a game and it looks the exact same as the starting city.
 
FPS that pulls the Only two weapons gimmick, i was raised in the PSX Era of Medal of Honor, where you have lots of weapons to fuck around and find out, so being limited feels like if Sonic had a fatigue mechanic
 
View attachment 79754This fucking ""art style""
I know that top screen shot isn't from a Simpsons game but the blue-haired, yellow-skinned character is throwing me off something fierce.

Something that makes me hover my hand over the 'eject' button is a game trailer's over-reliance on its artstyle or graphics and the minimization of its gameplay. I've noticed more than a few indie games (and a few triple-A games) that hyped up how "unique" and "beautiful" the artist's work is only for the game itself to be, at best, mid.

It's like the low bar of entry for developing indie games attracts the starving artist types who don't know anything about game development, so they use their art skills to prop up the whole production until the reviews start coming in.

Mascot Horror is an immediate eject. ::homerscream
 
  • Survival games with hunger mechanics
  • Weapon decay/breaking
  • Platformers with unfair level design
  • Point-and-click genre
 
...Open World Also tends to push me away. A lot of times it's a big open map with nothing in it.
*cough* breathofthewild *cough*
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  • Survival games with hunger mechanics
  • Weapon decay/breaking
  • Platformers with unfair level design
  • Point-and-click genre
Big agree with the first two, but unfair platforming can be masochistic fun sometimes and there're some tremendous point 'n' click games out there
 
If the text is too tiny: I've tried some games on Switch where the text was ridiculously small (and no, glasses would not be enough!), luckily they were either demos or I used the YouTube app to watch Switch gameplays, it was impossible to play a whole game that way (ex. CARDS RPG The misty battlefield)

If the light effects are too flashy or if something is moving too fast: it makes me feel dizzy / nauseous (AVICII game on Switch, I bought it for a friend and I gave it a try, ejected it after two minutes)
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  • Survival games with hunger mechanics
  • Weapon decay/breaking
  • Platformers with unfair level design
Also these.
 
Idk if they'd outright make me quit but bad hit/hurtboxes are probably what piss me off the most in games
 
  • Survival games with hunger mechanics
  • Weapon decay/breaking
I hate how those two are becoming more and more the Norm 😒

If your game has weapon Decay and no options to repair, enchant and upgrade the weapons, I'm stealing from your house!
 
Motion blur, the nazi-like enemy is now a part of the heroes or doesn't get their due, racist/xenophobic/LGBTQIAphobic/fatphobic "jokes", jump scares, non-2D games that make me motion sick, hentai stuff, micro transactions, lewdness, "3000 years old dragons" and other pedo BS, minecraft-like games without the voxel aesthetics (I love dragon quest builders, and hate raft).
 

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