The Worst Game you ever played

I actually remembered a game so bad it makes the word "bad" sound good.

Ladies and gentlemen welcome game of the century for how dogshit it is everyone here comes:
1740749952338.png


Above gentlemen is a game so awful and so bad I would rather forget it existed so you most likely have no clue what sudden strike is well its an RTS with no economy and only combat with expanded combat mechanics compared to other RTS at the time 2000--2002.

So when everyone was moving to 3d graphics in the RTS space the creators of sudden strike the fireglow team wanted a 3d game of their own which will be SS3 a game that came out in 2007 and was outdated from the get go.

But what does have to do with resources war? Well the gap between SS2 and 3 is from 2002 and 2007 pretty lengthy heh? But it gets worse since it seems fireglow wanted a Sudden strike game that kept them afloat while they worked on 3 so resources war came to be a thing in 2005

And its the most awful iteration in the series if you know what RTS is and what the subgenre RTT is then this is an abomination of both , one of the pillars of sudden strike that made it stand out is you can't build a base you can't train soldiers meaning the soldiers you are given are all what you have well resources war throws that in the trash for new shiny neutral buildings that can be controlled generating units whether its infantry or vehicles or planes....

So by defeating on of the pillars the series was built on you think fireglow wouldn't make things worse? Ohohoh boy you are so wrong their games tried to emulate realism in the early 2000s with some success but they felt its not enough so what do they do? FUEL SYSTEM which is the most poorly made fuel system ever.

As if managing your army ammunition and experience wasn't enough fuel system does nothing but make life harder its developed in a way that has heavy tanks with low fuel and everything else with high fuel a tiger tank can't move down a street without running out of fuel your entire assault corp can be paralyzed by no fuel and how you get fuel? Fuel trucks just like any support unit you only get few and are never enough to cover your entire mechanized formation needs , the fuel runs out too fast too.

But hold up it gets worse , a realistic RTS set in WW2 is bound to have tanks with functional machine guns for the first 2 games this made tank counter infantry pretty well however the machine gun had a delay allowing infantry to fight back , BUT fireglow wanted more "realistic" tank machine gun so what do they do? They give it a unique sound which is good on its own but if they only did that but nope they increased its firerate so much it made a light tank capable of killing 50 men in span of mere seconds it made artillery crewmen more susceptible to getting killed nerfing artillery even more.

But wait it doesn't end did you think it does? FOOL this game keeps giving on and on the developers made pretty good campaigns for SS2 that took historical battles and turned them into a series of missions the german campaign had you live through third battle of kharkov for example , well in RW they wanted to keep that style opting for even better historical accuracy well sounds good? NO the missions are badly scripted oftentimes starting you with large amounts of units and throws you immediately into battle as you try to understand what's going amidst all chaos , the enemy on some missions has infinite reinforcements triggers which makes the whole thing worse and feels like a jab towards any of that "every soldiers l matters" thing they did pretty well in 1 & 2 if the enemy has infinite armies then what's the point of this?

This issue is very visible in the American campaign which despite it being good is fouled by this constant german counterattack like how? Germany is on verge of defeat and they keep somehow making jagdpanthers???

And guess what bugs from SS2 weren't even fixed there is this fighter plane bug where it flies until it crashes it never got fixed in this standalone expansion for 2.

They tried to remedy the infantry imbalance of riflemen being OP in 2 by nerfing them and buffing SMG infantry but that didn't work , and they tried to balance tanks by making their vision abysmal in return for the OP machine gun lol didn't work either.

Despite all this 2 redeeming factors make this installment better are

1-better pathfinding for tanks
2-ease of modding.

List me a game this bad I will wait.
 
What was the worst game you ever played for any amount of time and what made it so bad?

I wanna hear all about the shovelware that you all might have touched that makes us appreciate the good games all that more

Garena Free Fire
 
I actually remembered a game so bad it makes the word "bad" sound good.

Ladies and gentlemen welcome game of the century for how dogshit it is everyone here comes:
View attachment 34270

Above gentlemen is a game so awful and so bad I would rather forget it existed so you most likely have no clue what sudden strike is well its an RTS with no economy and only combat with expanded combat mechanics compared to other RTS at the time 2000--2002.

So when everyone was moving to 3d graphics in the RTS space the creators of sudden strike the fireglow team wanted a 3d game of their own which will be SS3 a game that came out in 2007 and was outdated from the get go.

But what does have to do with resources war? Well the gap between SS2 and 3 is from 2002 and 2007 pretty lengthy heh? But it gets worse since it seems fireglow wanted a Sudden strike game that kept them afloat while they worked on 3 so resources war came to be a thing in 2005

And its the most awful iteration in the series if you know what RTS is and what the subgenre RTT is then this is an abomination of both , one of the pillars of sudden strike that made it stand out is you can't build a base you can't train soldiers meaning the soldiers you are given are all what you have well resources war throws that in the trash for new shiny neutral buildings that can be controlled generating units whether its infantry or vehicles or planes....

So by defeating on of the pillars the series was built on you think fireglow wouldn't make things worse? Ohohoh boy you are so wrong their games tried to emulate realism in the early 2000s with some success but they felt its not enough so what do they do? FUEL SYSTEM which is the most poorly made fuel system ever.

As if managing your army ammunition and experience wasn't enough fuel system does nothing but make life harder its developed in a way that has heavy tanks with low fuel and everything else with high fuel a tiger tank can't move down a street without running out of fuel your entire assault corp can be paralyzed by no fuel and how you get fuel? Fuel trucks just like any support unit you only get few and are never enough to cover your entire mechanized formation needs , the fuel runs out too fast too.

But hold up it gets worse , a realistic RTS set in WW2 is bound to have tanks with functional machine guns for the first 2 games this made tank counter infantry pretty well however the machine gun had a delay allowing infantry to fight back , BUT fireglow wanted more "realistic" tank machine gun so what do they do? They give it a unique sound which is good on its own but if they only did that but nope they increased its firerate so much it made a light tank capable of killing 50 men in span of mere seconds it made artillery crewmen more susceptible to getting killed nerfing artillery even more.

But wait it doesn't end did you think it does? FOOL this game keeps giving on and on the developers made pretty good campaigns for SS2 that took historical battles and turned them into a series of missions the german campaign had you live through third battle of kharkov for example , well in RW they wanted to keep that style opting for even better historical accuracy well sounds good? NO the missions are badly scripted oftentimes starting you with large amounts of units and throws you immediately into battle as you try to understand what's going amidst all chaos , the enemy on some missions has infinite reinforcements triggers which makes the whole thing worse and feels like a jab towards any of that "every soldiers l matters" thing they did pretty well in 1 & 2 if the enemy has infinite armies then what's the point of this?

This issue is very visible in the American campaign which despite it being good is fouled by this constant german counterattack like how? Germany is on verge of defeat and they keep somehow making jagdpanthers???

And guess what bugs from SS2 weren't even fixed there is this fighter plane bug where it flies until it crashes it never got fixed in this standalone expansion for 2.

They tried to remedy the infantry imbalance of riflemen being OP in 2 by nerfing them and buffing SMG infantry but that didn't work , and they tried to balance tanks by making their vision abysmal in return for the OP machine gun lol didn't work either.

Despite all this 2 redeeming factors make this installment better are

1-better pathfinding for tanks
2-ease of modding.

List me a game this bad I will wa

I actually remembered a game so bad it makes the word "bad" sound good.

Ladies and gentlemen welcome game of the century for how dogshit it is everyone here comes:
View attachment 34270

Above gentlemen is a game so awful and so bad I would rather forget it existed so you most likely have no clue what sudden strike is well its an RTS with no economy and only combat with expanded combat mechanics compared to other RTS at the time 2000--2002.

So when everyone was moving to 3d graphics in the RTS space the creators of sudden strike the fireglow team wanted a 3d game of their own which will be SS3 a game that came out in 2007 and was outdated from the get go.

But what does have to do with resources war? Well the gap between SS2 and 3 is from 2002 and 2007 pretty lengthy heh? But it gets worse since it seems fireglow wanted a Sudden strike game that kept them afloat while they worked on 3 so resources war came to be a thing in 2005

And its the most awful iteration in the series if you know what RTS is and what the subgenre RTT is then this is an abomination of both , one of the pillars of sudden strike that made it stand out is you can't build a base you can't train soldiers meaning the soldiers you are given are all what you have well resources war throws that in the trash for new shiny neutral buildings that can be controlled generating units whether its infantry or vehicles or planes....

So by defeating on of the pillars the series was built on you think fireglow wouldn't make things worse? Ohohoh boy you are so wrong their games tried to emulate realism in the early 2000s with some success but they felt its not enough so what do they do? FUEL SYSTEM which is the most poorly made fuel system ever.

As if managing your army ammunition and experience wasn't enough fuel system does nothing but make life harder its developed in a way that has heavy tanks with low fuel and everything else with high fuel a tiger tank can't move down a street without running out of fuel your entire assault corp can be paralyzed by no fuel and how you get fuel? Fuel trucks just like any support unit you only get few and are never enough to cover your entire mechanized formation needs , the fuel runs out too fast too.

But hold up it gets worse , a realistic RTS set in WW2 is bound to have tanks with functional machine guns for the first 2 games this made tank counter infantry pretty well however the machine gun had a delay allowing infantry to fight back , BUT fireglow wanted more "realistic" tank machine gun so what do they do? They give it a unique sound which is good on its own but if they only did that but nope they increased its firerate so much it made a light tank capable of killing 50 men in span of mere seconds it made artillery crewmen more susceptible to getting killed nerfing artillery even more.

But wait it doesn't end did you think it does? FOOL this game keeps giving on and on the developers made pretty good campaigns for SS2 that took historical battles and turned them into a series of missions the german campaign had you live through third battle of kharkov for example , well in RW they wanted to keep that style opting for even better historical accuracy well sounds good? NO the missions are badly scripted oftentimes starting you with large amounts of units and throws you immediately into battle as you try to understand what's going amidst all chaos , the enemy on some missions has infinite reinforcements triggers which makes the whole thing worse and feels like a jab towards any of that "every soldiers l matters" thing they did pretty well in 1 & 2 if the enemy has infinite armies then what's the point of this?

This issue is very visible in the American campaign which despite it being good is fouled by this constant german counterattack like how? Germany is on verge of defeat and they keep somehow making jagdpanthers???

And guess what bugs from SS2 weren't even fixed there is this fighter plane bug where it flies until it crashes it never got fixed in this standalone expansion for 2.

They tried to remedy the infantry imbalance of riflemen being OP in 2 by nerfing them and buffing SMG infantry but that didn't work , and they tried to balance tanks by making their vision abysmal in return for the OP machine gun lol didn't work either.

Despite all this 2 redeeming factors make this installment better are

1-better pathfinding for tanks
2-ease of modding.

List me a game this bad I will wait.
Man! This game sounds like how to make shit recipe!
 
We've all played some games at one point that are either way too hard or just suck so much ass, it would make the AVGN cower in fear.
Post automatically merged:

Aydin Chronicles. It's a terrible, buggy game and it erased my n64 controller pak when it crashed one day and I lost all my save files for all the games I had saved on there. There was a bunch of games I'd spent hours playing 100%ing and unlocking everything and it was all gone. A bunch of games we used to play multiplayer like Beetle Adventure Racing and Duke Nukem Zero Hour. Both those games suck on multiplayer until you unlock all the stuff. We just ended up not playing those games anymore.
I'm not surprised it would do that. after all it was made by the company that brought you such "gems" as Superman 64 and Carmageddon 64.
 
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I remember I had just bought the Nintendo DS and saw this physical game named "Inuyasha Secret of the Divine Jewel", the screenshot were similar to the earlier Final Fantasy (world map, turn based battles)... what I clearly remember is one cavern in which I got infuriated because it seemed like a never-ending maze, no idea how I finally found the exit! Also, if I'm not mistaken the battles were pretty difficult. In any case, I think I finished it.
 
That sounds stupid! It's like in that Wolverine game on NES. Where using your claw drains health! Ridiculous!
Someone on an earlier thread made a big list of all the horrible design choices in that game, and trust me, however bad you're thinking it is, it's a hundred times worse in reality.
 
@Waffles this is a duplicate thread

 
All Modern Games from 2013 onwards
Post automatically merged:

All Modern Games from 2013 onwards
 
Funny thing, I have a "Never Again" category in a Word document of mine, recording all the games I remember playing. Here's some of the Never Again entries! A lot of them are very much a personal opinion thing, but here's three that I feel absolutely, positively suck.


images

Mucha Lucha: Mascaritas of the Lost Code. My sister actually won this and a Mucha Lucha DVD with a few episodes, as a minor prize for a Kids WB contest. This is shovelware. I appreciate the fact that there was a separate punch and kick, and some enemies were immune to one but not the other. I kinda miss the crappy GBA MIDI rendition of the show's theme song in the second world. But the game is a total slog, and the only unlockables for trying to get a higher letter grade on the stages are different screen wipes. Other than the center character turning into a pinball and bouncing around, the others' screen wipes are just a static JPG.

Also the cartoon became lame to adult me. I should know, I rewatch old cartoons all the time. It wasn't anywhere bad as shows like Cow & Chicken but... feh, it didn't appeal as much as it did as a kid. :v


images

D&D: Eye of the Beholder. Not based on the SNES version, but closer to one of the Gold Box CRPGs. Prepare to be belted by RNGesus on a game that is a poor mish-mash of D&D 2e and 3e rules. Also, expect to have the game completely busted when you take CON damage and cure it in the endgame, because that means you'll get absolutely insane HP and Fortitude saves when your CON stat goes to absurdly high levels.

At least it'd make finishing the game less of a chore, but whatever. I don't like breaking games over my knee with bugs and exploits, especially damn-near-unavoidable ones. I can at least choose to not encounter Missingno in Gen 1 Pokemon, for instance, or put something useless into my 6th item slot if I know I wanted to encounter it. :v


220px-Digimonworld4.jpg

Digimon World 4. To be fair, a lot of the Digimon World games are very hit-or-miss. Sometimes both at the same time. This is the worst of the bunch. Top-down action RPG with crappy one-swing combos, very grind-heavy. Reminded me a lot of Phantasy Star Zero, which I also hated (and regret getting for Christmas one year). Never made it past the first stage, as the boss has a huge stat spike. I don't think I popped it in my Gamecube more than two or three times before I sold that slop back to GameStop.

At least that first stage theme was cool. :v
 

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