The so called "inferior" versions

Everybody has a game we actually prefer in an older version, maybe it's easier for something, maybe it has stuff unique to that version... whatever is your, i'd like to hear what brings you to the "lesser" versions of games

My personal top 5:
1) Must be for me The NES ports of Contra and Gradius 1 and 2, the NES couldn0t handle more of the stuff axing enemy formation and some bosses... in my book i don't miss them, the NES's sound chip also make some music far better and having more coherent level design and expanded levels
2) The Wily Wars looks cool on paper, the first three games of Megaman in a package of updated grafix and sound, and also including a extra level... i played it and nah, sorry, the uplifted grafics didn't resonated and the Genesis felt mid, since the game came exclusively to Europe and Japan i had two choices: play a frenetic game at snail pace or play it from memory not understanding it
3) Everybody knows this one, Batman Return in NES is a great shooter with grafics that look like they belong to a SNES and while harsh, the dificulty never fells too cheap to quit, later it came to Genesis which has a good Batgame in the form of their take on Batman and Robin so lets enjoyWHOAWHOAWHOAWHATISTHISTHINGKILLITWITHFIREBEFOREITLAYSEGGS
View attachment 8062
If only the grafical department was lacking, but the music is awful and the dificulty is cheaper due to Batman feeling heavy, laydown the batcookies and batmilk, Wayne
4) Speaking of Genesis this time in a favorable way: Any Sonic 1 port has tried and unsucessfully to emulate the classic debut of the blue blur (Minus the Android ports, which what i get they were made by fans) yet nobody has managed to feel as great Sonic's first battle against Eggman/Robotnik, ¿You want Sonic 1? Play the Genesis one or the aformentioned Android
And Finally...
5) Crystalis is everything a underrated game has: Music of the gods, crisp grafics, solid gameplay (Minus the whole constant swap of swords and cryptic saving menu that from experience can kill hours of progress if you overwrite the wrong place) and a noncliche story that strays away from "Rescuing the princess" stuff that while overdone today, it was innovative and thrilling back in the 80-90's, and is also relatively fastpaced, so you may believe it will kill it as a portable title... then the GBC killed the hypothesis
for starters there is screen crunch, undestandable, even SMB Deluxe had it, but in a ARPG where you start unable to receve more than 5 hits its annoying, second the cool music is gone and replaced with beeps and boops, the grafics are fine i guess but the intro, the part that grabbed me, pulled me toward the screen and yelled "YOU MUST PLAY ME"... compare this minimalist ominousness set to a tragic ballad
Is replaced with... Megaman's missing track and a bunch of exposition that ruins the twist of the game that
Azteca and Draygon (Your biggest ally and the big bad, respectively) are the same people
Crystalis in NES is a must play, with patches that upgrade the experience in the Repo, ¿On Gameboy? the best way to beat it is to turn it off and never touch it again
I love crystalis x.x
One of my fav nes games
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i've genuinely never felt it but it could be because i played it on bumper cam + on an emulator which could change stuff, but the physics feel so much better on psx so that might be hiding it for me LOL

on a similar-ish note, i prefer the pal versions of the ps1 wipeout games. now this is actually a stupid thing to claim because the NTSC versions are known to be inferior due to lacking a lot of the music, the higher framerate makes the physics feel more numb and the in-game timer is incorrect but gamers today might pickup NTSC versions because the thought of having to play at a slightly lower framerate is absolutely fucking DISGUSTING to them
I just noticed your Shadow of Memories avatar. I adore that game!
 
gamers today might pickup NTSC versions because the thought of having to play at a slightly lower framerate is absolutely fucking DISGUSTING to them
You know, what's cool is that in Arabia our CRT TVs were 50/60hz. I've never come across a single CRT television that doesn't support both kinds though de jure we're PAL country. IDEK if this was a thing in the 90s but stores here often have both NTSC and PAL versions of games and consoles.
 
The Let's Go games are my least favorite version of Gen 1 Pokemon. The go catching mechanics are fine in quirk shots on mobile, but get very tiring after a few hours of continuous console/handheld play.

I also vastly prefer Final Fantasy Adventure on GB to its first remake on the GBA. Sword of Mana mostly added bloat mechanically and narratively that took away from the experience. The Adventure of Mana remake is good but it's limited availability (only on mobile and Vita) means it doesn't get play much compared to the GB version.
 
I played the ace attorney games and ghost trick in a DS emulator because I found the ui of the first trilogy pc port a bit weird and it didn't seem to run well for some reason.
 
I played the ace attorney games and ghost trick in a DS emulator because I found the ui of the first trilogy pc port a bit weird and it didn't seem to run well for some reason.
I think the original versions of all the 2D Ace Attorney games look way better than the HD remakes, anyhow.
 
Trauma Center in DS feels like you are actually doing the surgery, i tried the Wii Trilogy... i won't wall it playing Operation, i would call it playing Operation with the games' thongs tied to BBQ thongs and the board is connected to a car battery
 
I prefer FF8 PS1 version over the pc/steam version.
 
I played a ton of the GBA versions of the Tony Hawk games for some reason despite having access to multiple consoles I could've played the 6th gen entries on
 
gamers today might pickup NTSC versions because the thought of having to play at a slightly lower framerate is absolutely fucking DISGUSTING to them
No no, you see, getting 240fps on my 60hz monitor is absolutely crucial to a smooth gaming experience, even though the game only renders to screen every 60th of a second.
 
Personally, The New Challengers is good for me, Turbo and Hyper may be more known and some clips may be missing in SNES's New Chalklenger mode, but consider

1) OST still holds and SFX are still good
2) The revisions are an hell and a half for casuals in Single Player, In Turbo even defenders will admit the CPU FRIGGIN INPUT READS
3) More playable characters, including bosses without cheats (In a era pre PS2, that was something
4) Huds and UI's specially the between rounds screen, is closer to the modern screens
5 and most importantly, she debuted here
1742780871581.jpeg
 
for my money the best way to play Driver San Francisco is the console versions solely for the splitscreen mode unless you really *really* need 60fps, also the best version of Max Payne is the mobile port solely for being the only version to fix the adaptive difficult system and being the only version with decent lock on on a controller
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also you're 100% right about the wily wars, even as a dumbass 10 year old who had only recently played Mega Man 2 for the first time I just found the wily wars version kinda eh
They could've done So Much More with the megadrive graphics, look at what else came out on it in 1994
1742781129057.jpeg
 

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