Bakuma1997
Paladin Knight
Everybody has a game we actually prefer in an older version, maybe it's easier for something, maybe it has stuff unique to that version... whatever is your, i'd like to hear what brings you to the "lesser" versions of games
My personal top 5:
1) Must be for me The NES ports of Contra and Gradius 1 and 2, the NES couldn0t handle more of the stuff axing enemy formation and some bosses... in my book i don't miss them, the NES's sound chip also make some music far better and having more coherent level design and expanded levels
2) The Wily Wars looks cool on paper, the first three games of Megaman in a package of updated grafix and sound, and also including a extra level... i played it and nah, sorry, the uplifted grafics didn't resonated and the Genesis felt mid, since the game came exclusively to Europe and Japan i had two choices: play a frenetic game at snail pace or play it from memory not understanding it
3) Everybody knows this one, Batman Return in NES is a great shooter with grafics that look like they belong to a SNES and while harsh, the dificulty never fells too cheap to quit, later it came to Genesis which has a good Batgame in the form of their take on Batman and Robin so lets enjoyWHOAWHOAWHOAWHATISTHISTHINGKILLITWITHFIREBEFOREITLAYSEGGS
If only the grafical department was lacking, but the music is awful and the dificulty is cheaper due to Batman feeling heavy, laydown the batcookies and batmilk, Wayne
4) Speaking of Genesis this time in a favorable way: Any Sonic 1 port has tried and unsucessfully to emulate the classic debut of the blue blur (Minus the Android ports, which what i get they were made by fans) yet nobody has managed to feel as great Sonic's first battle against Eggman/Robotnik, ¿You want Sonic 1? Play the Genesis one or the aformentioned Android
And Finally...
5) Crystalis is everything a underrated game has: Music of the gods, crisp grafics, solid gameplay (Minus the whole constant swap of swords and cryptic saving menu that from experience can kill hours of progress if you overwrite the wrong place) and a noncliche story that strays away from "Rescuing the princess" stuff that while overdone today, it was innovative and thrilling back in the 80-90's, and is also relatively fastpaced, so you may believe it will kill it as a portable title... then the GBC killed the hypothesis
for starters there is screen crunch, undestandable, even SMB Deluxe had it, but in a ARPG where you start unable to receve more than 5 hits its annoying, second the cool music is gone and replaced with beeps and boops, the grafics are fine i guess but the intro, the part that grabbed me, pulled me toward the screen and yelled "YOU MUST PLAY ME"... compare this minimalist ominousness set to a tragic ballad
Is replaced with... Megaman's missing track and a bunch of exposition that ruins the twist of the game that
Crystalis in NES is a must play, with patches that upgrade the experience in the Repo, ¿On Gameboy? the best way to beat it is to turn it off and never touch it again
My personal top 5:
1) Must be for me The NES ports of Contra and Gradius 1 and 2, the NES couldn0t handle more of the stuff axing enemy formation and some bosses... in my book i don't miss them, the NES's sound chip also make some music far better and having more coherent level design and expanded levels
2) The Wily Wars looks cool on paper, the first three games of Megaman in a package of updated grafix and sound, and also including a extra level... i played it and nah, sorry, the uplifted grafics didn't resonated and the Genesis felt mid, since the game came exclusively to Europe and Japan i had two choices: play a frenetic game at snail pace or play it from memory not understanding it
3) Everybody knows this one, Batman Return in NES is a great shooter with grafics that look like they belong to a SNES and while harsh, the dificulty never fells too cheap to quit, later it came to Genesis which has a good Batgame in the form of their take on Batman and Robin so lets enjoyWHOAWHOAWHOAWHATISTHISTHINGKILLITWITHFIREBEFOREITLAYSEGGS
If only the grafical department was lacking, but the music is awful and the dificulty is cheaper due to Batman feeling heavy, laydown the batcookies and batmilk, Wayne
4) Speaking of Genesis this time in a favorable way: Any Sonic 1 port has tried and unsucessfully to emulate the classic debut of the blue blur (Minus the Android ports, which what i get they were made by fans) yet nobody has managed to feel as great Sonic's first battle against Eggman/Robotnik, ¿You want Sonic 1? Play the Genesis one or the aformentioned Android
And Finally...
5) Crystalis is everything a underrated game has: Music of the gods, crisp grafics, solid gameplay (Minus the whole constant swap of swords and cryptic saving menu that from experience can kill hours of progress if you overwrite the wrong place) and a noncliche story that strays away from "Rescuing the princess" stuff that while overdone today, it was innovative and thrilling back in the 80-90's, and is also relatively fastpaced, so you may believe it will kill it as a portable title... then the GBC killed the hypothesis
for starters there is screen crunch, undestandable, even SMB Deluxe had it, but in a ARPG where you start unable to receve more than 5 hits its annoying, second the cool music is gone and replaced with beeps and boops, the grafics are fine i guess but the intro, the part that grabbed me, pulled me toward the screen and yelled "YOU MUST PLAY ME"... compare this minimalist ominousness set to a tragic ballad
Azteca and Draygon (Your biggest ally and the big bad, respectively) are the same people