The Sequel That Let You Down

Suikoden 4, probably? It was inevitable with the behind the scenes changes, but abandoning the on-going landscape of the world at that point to go to the past was a serious let-down.

It also wasn't very good, which never helps.

This seems to be a popular opinion, but I don't get it. Suikoden 3 was a major disappointment after 2, I found 4 to be a move back in the right direction with 5 bringing it back to pretty damn good.

Alundra 2 and Star Ocean 3 are my two picks. Throw Tomba 2 on that list as well.
 
This seems to be a popular opinion, but I don't get it. Suikoden 3 was a major disappointment after 2, I found 4 to be a move back in the right direction with 5 bringing it back to pretty damn good.

Alundra 2 and Star Ocean 3 are my two picks. Throw Tomba 2 on that list as well.
Oh, lots of old posts getting bumped today looks like, I'd forgotten this.

To elaborate on Suikoden 4 though, it was too much of a course correction I thought. They played it safe by going into the past of a character from the first game, and while that's partly because the original writer/creative lead left the company, it was also a pretty unambitious turn after having a trilogy where the world was changing from game to game.

Turning the party down to four characters instead of six really hurt too, in a series where you recruit over 100 characters, with about 70 or so potential playable ones, allowing you to use even less of that enormous cast at a time is a boring choice.

Suikoden 3 was a really awkward game, where they tried to explore the options the PS2 afforded them and came up with a lot of clunkers. (Movement during combat being weird and finicky being my least favorite, of course). There's a ton of really interesting choices though, and the way it let you influence the story with a selection of protagonists made me want to play through and mix things up more than once.

Overall I'm more likely to appreciate the ambitious mixed-bag that is Suikoden 3, over S4 taking zero chances and being really rote and conventional as a result. The PS2 has a hundred games just like it, why play this one right? Credit to the developers though, they still turned out something decent after the series creator left, and between that and Tactics it was a dry run for what was a *real* return to form with the fifth game. (I think they actually went a bit over-board with that one and it's nostalgia for S2, and some of the recruitment feels unreasonable without a guide, but I still really liked it.)
 

Users who are viewing this thread

Connect with us

Featured Video

Gintama Rumble (VITA)

Latest Threads

[Vita] Digimon World: Next Order (PCSG00792) English Patch

dw_ne0.png
Hello. I have put together a new English patch for the 🇯🇵Japanese version of...
Read more

Favorite gimmick controller

1747167405613.png


This is the Atari Paddle Controller.

Read more

Nintendo Dsi Screens

Hello, have a good morning, afternoon, or evening. I'm using a translate

I have a Nintendo DSi...
Read more

FE Fates: Revelation, starring you! Episode 11: The Final(s) Week

Screenshot 2025-02-25 160411.png
Shit! I was too busy getting a degree that I forgot to post corrins!


Previous...
Read more

Why isn't Square and X normalised for action and jumping?

I cannot explain how much I find it more natural to have the thumb in a 45° angle (like when...
Read more

Online statistics

Members online
191
Guests online
239
Total visitors
430

Forum statistics

Threads
7,856
Messages
196,013
Members
583,228
Latest member
Ilvez96G

Support us

Back
Top