The Sequel That Let You Down

F.E.A.R (First Encounter Assault Recon) would also qualify. The first one was a great game, 2 and 3? Not so much.
 
Keio Flying Squadron 2. I booted this up like "OH BOY A SATURN SHOOT EM UP!"
...what the fuck, this is a platformer
 
Despite me being an unabashed Ivalice fanboy FFXII's DS sequel, my disappointment stems from having to scale back to a handheld after it's grand debut on PS2 as one the last and good looking tiles and having to lock down the characters into jobs I didn't have them assigned in the previous title. Gameplay was a mixed bag but still finished it.

Though probably Unlimited SaGa is the biggest low point in the series and while SaGa has bounced back with it's newer titles and a remaster of Minstrel Song this game will live on in infamy with some people as their first SaGa or even more infamy if their first was Frontier 1 and 2. I guess it doesn't count since this came before Minstrel Song but I played them out of order so I count it as my "sequel". Not enough online guides when I first played it and now I still don't want to try even with video guides at my side, that leveling system is just bonkers to me.
 
Dragons dogma 2 made me despise capcom and the re: engine

And i started hating from software as well when they turned armored core in to a soulslike.
armored core 6 isn't a souls like at all.
 
That new Spider-Man 2 game. I can't play it cuz I don't have a PS5 but I don't really want too either.
 
this ?

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God of War 2. The first game was a good mix of fighting, action platforming and some puzzles. Then the second one decreased the enemy counts and added too many puzzles which ruined the pacing.
 
Tears of the Kingdom. It's a more complex game than Breath of the Wild, but Breath of the Wild is better designed in my opinion. And there's also some weird choices regarding the story and lore that made me not like the game as much.
yeah, botw is definitely designed much better than totk. i fond the shrine that teaches you parrying or something in kakariko village, about 15 hours or so in. i was perplexed why a tutorial shrines was way the fuck over here and not closer to lookout landing. the story is very, very bad as well. it has some moments, but it's one of the best arguments against open world games. botw's story is only slightly better.
there's many things about these two games that make me rank these as tied for the 5th worst zelda games ever.
 
I’d say “Galerians: Ash” because the game play is very different in a bad way, and the camera makes me sick but I can’t be mad at it due to it-
Dressing Rion like this
1738729341517.jpeg

Then having him get confessed to by the oblivious love interest only to leave to go suck face with the enemy.
1738729501322.png
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And what ever this is
1738729524292.jpeg

I don’t know what else to say
 
Silent Hill 4. I’ll give it credit for experimenting, but every experiment failed.
Unreal 2… Damn.
As previously mentioned, DMC2. I cannot for the life of me fathom how we got from the best 3D Castlevania to press-square-at-a-dirty-helicopter simulator. 3 is good though.
 
Nights of Azure 2

The first was great, the sequel however was okay-ish...and padded by a moon phase limit at first playthrough was jarring. By the time you start at 2nd playthrough you'll be burnt out just to 100% everything.
 
yeah, botw is definitely designed much better than totk. i fond the shrine that teaches you parrying or something in kakariko village, about 15 hours or so in. i was perplexed why a tutorial shrines was way the fuck over here and not closer to lookout landing. the story is very, very bad as well. it has some moments, but it's one of the best arguments against open world games. botw's story is only slightly better.
there's many things about these two games that make me rank these as tied for the 5th worst zelda games ever.
I actually like botw a lot, but I can agree with a lot of the criticism towards the game.
And it would be nice to see a new, more linear Zelda. I don't think that they should stick to the Ocarina of Time formula forever but the open world / do whatever you want design is not the answer to everything - you gain something but lose something else. Forcing the player to stick to a certain path, or to find an item before being able to reach certain area is not outdated design, is just a diferent type of game.
But the next Zelda will probably be something similar to Echoes of Wisdom, where they try to match modern open world design with some things of the classic 3D Zelda added here and there.
 
I actually like botw a lot, but I can agree with a lot of the criticism towards the game.
And it would be nice to see a new, more linear Zelda. I don't think that they should stick to the Ocarina of Time formula forever but the open world / do whatever you want design is not the answer to everything - you gain something but lose something else. Forcing the player to stick to a certain path, or to find an item before being able to reach certain area is not outdated design, is just a diferent type of game.
But the next Zelda will probably be something similar to Echoes of Wisdom, where they try to match modern open world design with some things of the classic 3D Zelda added here and there.
i loved playing the game too. got about 200 hours on 2 save files. slowly working on 100%.
zelda games have for the most part been open world, but in the more traditional sense; similar to pokemon, final fantasy, pikmin.
zelda 1 was more open but eventually whether through the use of a player's guide/walkthrough or just from playing, you go through the dungeons in order. doing so gets you sub weapons and items that are useful in other dungeons and for overworld exploration. the subsequent games do this as well up to skyward sword. even with ocarina you can explore, but it becomes slowly obvious that you need to find the next dungeon, which will give you your next item upgrade, allowing for more exploration.
i've heard of twilight princess being the most linear of the series, and it is also my favorite game in the series. it is linear, but it is telling an actual story, so it has to. very few games also for sequence breaking the story, if any.
you're probably right, the next game will be more zelda quest builders. i like dragon quest builders, but it's not why i play zelda games.
 
OIP.jpg

I don't think I've ever been more heartbroken by a game. Razor's Edge at least is pretty decent.
 
Disgaea 6. For a series that's known for being funny and having entertaining characters, the game really did fall flat with a lot of its humor to me, and it didn't really have any entertaining characters.

Also, I really did not like how much they pushed you to use the Super Reincarnation gimmick. Like yes, I know Reincarnation is in almost every Disgaea game, but none of the previous games ever felt like they were trying to FORCE you to use it. I also do understand that almost every game seems to have a single gimmick they really push for, but they didn't really feel as... I think the word is intrusive? as Super Reincarnation.

So, for context, the main gimmick of Reincarnation in Disgaea is that you take a unit and reincarnate it into a different or better unit with better stats... but the catch is that said unit's level is reset back to 1. Which, if you like grinding for HOURS, that's fine, but I can only handle so many sessions of going into the Item World for EXP grinding before I lose my mind.

Thankfully, from what I've played of 7's demo, things seem to be a lot better now, but I was still very disappointed with 6.
 
Disgaea 6. For a series that's known for being funny and having entertaining characters, the game really did fall flat with a lot of its humor to me, and it didn't really have any entertaining characters.

Also, I really did not like how much they pushed you to use the Super Reincarnation gimmick. Like yes, I know Reincarnation is in almost every Disgaea game, but none of the previous games ever felt like they were trying to FORCE you to use it. I also do understand that almost every game seems to have a single gimmick they really push for, but they didn't really feel as... I think the word is intrusive? as Super Reincarnation.

So, for context, the main gimmick of Reincarnation in Disgaea is that you take a unit and reincarnate it into a different or better unit with better stats... but the catch is that said unit's level is reset back to 1. Which, if you like grinding for HOURS, that's fine, but I can only handle so many sessions of going into the Item World for EXP grinding before I lose my mind.

Thankfully, from what I've played of 7's demo, things seem to be a lot better now, but I was still very disappointed with 6.
Disgaea 7 is definitely a lot better, but it was annoying that 6 was pretty a test run for the actual good game.
 
Disgaea 7 is definitely a lot better, but it was annoying that 6 was pretty a test run for the actual good game.
Honestly, that does feel like the perfect description for D6: A test run for an actually good game.

The fact that I still quote "I'm ALLERGIC to empathy!" to this day even though I only played the demo of 7 says a lot.
 
Honestly, that does feel like the perfect description for D6: A test run for an actually good game.

The fact that I still quote "I'm ALLERGIC to empathy!" to this day even though I only played the demo of 7 says a lot.
yeah, 6 is fun for a while. i'm nearly done with the game; just 2 super bosses and item completion left to do.
i've played through 7. i won't spoil the story, but it's pretty good.
 

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