2 was horrible. 3 looked even worse somehow, I wouldn't touch it with a 10 ft pole.F.E.A.R (First Encounter Assault Recon) would also qualify. The first one was a great game, 2 and 3? Not so much.
armored core 6 isn't a souls like at all.Dragons dogma 2 made me despise capcom and the re: engine
And i started hating from software as well when they turned armored core in to a soulslike.
It has too much of a focus on bosses and less focus on intresting missions. It disgusts mearmored core 6 isn't a souls like at all.
yeah, botw is definitely designed much better than totk. i fond the shrine that teaches you parrying or something in kakariko village, about 15 hours or so in. i was perplexed why a tutorial shrines was way the fuck over here and not closer to lookout landing. the story is very, very bad as well. it has some moments, but it's one of the best arguments against open world games. botw's story is only slightly better.Tears of the Kingdom. It's a more complex game than Breath of the Wild, but Breath of the Wild is better designed in my opinion. And there's also some weird choices regarding the story and lore that made me not like the game as much.
I actually like botw a lot, but I can agree with a lot of the criticism towards the game.yeah, botw is definitely designed much better than totk. i fond the shrine that teaches you parrying or something in kakariko village, about 15 hours or so in. i was perplexed why a tutorial shrines was way the fuck over here and not closer to lookout landing. the story is very, very bad as well. it has some moments, but it's one of the best arguments against open world games. botw's story is only slightly better.
there's many things about these two games that make me rank these as tied for the 5th worst zelda games ever.
i loved playing the game too. got about 200 hours on 2 save files. slowly working on 100%.I actually like botw a lot, but I can agree with a lot of the criticism towards the game.
And it would be nice to see a new, more linear Zelda. I don't think that they should stick to the Ocarina of Time formula forever but the open world / do whatever you want design is not the answer to everything - you gain something but lose something else. Forcing the player to stick to a certain path, or to find an item before being able to reach certain area is not outdated design, is just a diferent type of game.
But the next Zelda will probably be something similar to Echoes of Wisdom, where they try to match modern open world design with some things of the classic 3D Zelda added here and there.
Yes, boring and repetitive.
Disgaea 7 is definitely a lot better, but it was annoying that 6 was pretty a test run for the actual good game.Disgaea 6. For a series that's known for being funny and having entertaining characters, the game really did fall flat with a lot of its humor to me, and it didn't really have any entertaining characters.
Also, I really did not like how much they pushed you to use the Super Reincarnation gimmick. Like yes, I know Reincarnation is in almost every Disgaea game, but none of the previous games ever felt like they were trying to FORCE you to use it. I also do understand that almost every game seems to have a single gimmick they really push for, but they didn't really feel as... I think the word is intrusive? as Super Reincarnation.
So, for context, the main gimmick of Reincarnation in Disgaea is that you take a unit and reincarnate it into a different or better unit with better stats... but the catch is that said unit's level is reset back to 1. Which, if you like grinding for HOURS, that's fine, but I can only handle so many sessions of going into the Item World for EXP grinding before I lose my mind.
Thankfully, from what I've played of 7's demo, things seem to be a lot better now, but I was still very disappointed with 6.
Honestly, that does feel like the perfect description for D6: A test run for an actually good game.Disgaea 7 is definitely a lot better, but it was annoying that 6 was pretty a test run for the actual good game.
yeah, 6 is fun for a while. i'm nearly done with the game; just 2 super bosses and item completion left to do.Honestly, that does feel like the perfect description for D6: A test run for an actually good game.
The fact that I still quote "I'm ALLERGIC to empathy!" to this day even though I only played the demo of 7 says a lot.