Hidden Gem The Legend of Heroes: A Tear of Vermillion The most Generic JRPG done right!

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The Legend of Heroes: A Tear of Vermillion was released in 1996 for the PC-98 being one of the last big games made for that platform, only 4 years later the game was remade for Windows remake , and by a remake I really mean it, the PC-98 was a non-linear RPG with a lot of side quest and Grinding between stories points, meanwhile the Windows remake is very similar to other games in the Legend of Heroes series, being a very linear story base RPG, the version that I am playing however and the only one that you can play in English as of 2025 is the PSP port released in 2005, which is mostly based on the Windows version with different graphics, different battle system and added mechanics, the PSP version wasn't made by Falcon but rather Microvision which you may recognize as the same people who made the Diamond and pearl remake in 2021.

This is the 4th game in the legend of Heroes series and 2nd game in the Gagharv trilogy, despite that it was the first game of that Trilogy released in the west and the game that came before it in Japan, came in the west a year after in 2006, but because I already knew that already I played The Legend of Heroes 2: Prophecy of the Moonlight Witch first, but never wrote a review about it, I played around an year ago and it was a pleasant surprise , gameplay footage and other reviews about it made me think it was a very generic and boring RPG, that wasn't worth my time , and while I can certainly understand why people felt that way toward it, the Falcom magic just work on me, the game is a very pleasant read even if for 80% of it's run time the game is about 2 teenager going around the world and every adult is super nice to them for no reason, to the point it even off-Putting, if the game was made by any other developer I would had stop playing it before the first chapter had even started but Falcon knows how to make interesting story even if was on a quite mediocre translation.

Story​

In my reviews I generally start with the gameplay, but because I was mostly talking about the story in the segment above I will also continue what I started here, this game similar to it's predecessor, is a game that looks very boring on paper, while Prophecy of the Moonlight Witch was a story 2 teenager in a pilgrimage to see all magical mirror in their side continent, which while not very interesting on paper, it's not very trope, Tear of vermilion decides to make a story which a premise full of tropes.

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Avin and his sister Eimelle are orphans and lived happily in a Cathedral, until one day the evil guys from the evil church attack that cathedral , during their escape they got separated , 8 years after that when Avin becomes 17, he and his best friend Mile decide to go on a journey to see her again, in the way they have to collect 4 McGuffin each dungeon and guardian represent one of the 4 elements of nature and create a magic sword to save the world, but at the grand scheme of things, the destination doesn't matter, the journey is what's more important, for example between the Avin getting separeted from his sister and he going to the journey, there's a segment of the game with dedicated on how Avin and mile became best friends, and not gonna lie the game cought me by suprise on how cute and heart warming it was, the game in it's first 30 minutes made me fell in love with it, before I had fought one enemy.

Gameplay​

The battle system here is brand new to the series and it was aperently so much better than the one in Prophecy of the Moonlight Witch to the point to where they retroactily added this game's battle system to the previews game when it came west a year later after this one, the orginal battle system of the first game was an auto battler, where the game pretty much played by itself and you would only give vague commends, similar to how the original PC version of the trilogy worked , the battle system here is a straight foward turn base RPG, if you play one like it before you already have an idea on how this game's battle system.

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During battle you can perform centain actions depending on the character. Attack, as you can imagine you just strike the enemy with a simple attack with no stringe attached, use magic, which in this game is devided into 3 categories, White magic being composed of Healing magic and defencive buffs, Black Magic which has offencive magic and offencive buffs and spirite magic they are basically summons that hit all enemiesl, and only certain character can use certain types of magic, in the first half of the game Avin can only use Black magic and Mile can only use white magic, for example.

Skill in this game are wierd , they are other action that are character can perform, each party member has their own list of skills, but I rarely found them usefull specially because I could only see their description and what they did outside of battle, and I always forgot to do that , whenever a new party member entered my party or I gained a new ability on level up , because of how the story in this game works, the party will always change depending on the story and rarely someone will stay in the party for too long outside of Avin, not only that even when I knew what they did I rarely had a oportuity to use them, the game outside of one fight (The final boss and the last boss of the first half of the game) I rarely need to step up my game, but because they comsume no MP when use I doubt they would be more usefull than simply doing anything else.

Another thing to note in this game is that you can always escape from battle with a 100% sucess rate, and save anyware which is a nice feature, back to the topic of dificulty , this game is very easy, and I only died 3 outside of boss fights because I wasn't paying attetion and another 6 times during 2 boss fights, that already mentioned before, the first boss might I need to buy my equipament again to have an defenvise focus party, but looking back I probably wound't have issues on that fight if I had another strategy, in the case of the final boss I had to go back from the end of the long final dungeon (As is tradicinal for Falcon games) and warp maze just to buy 2 acesseories for everyone in my party (One to protect status ailments that the boss inflicted and another is a acessory that reduces Metal damege ,which is the only damege type that boss dealt anyway) and go back all the way to the final boss, doing that made the final boss a cake walk, but it took one hour of backtracking, which was fustrating to say the least, but atleast this game's ending was worth the pain.

Graphics​


I am not going to sugar code this, I think this game is ugly, the sprites feels looks like lifeless dolls, and worse these sprites don't even match with the low poly and realist background, it's not something pleasent to the eyes and it's what made me not want to play these game for a long time, the saving grace comes with emulation and it's CRT scanline filther, that for some reason makes the game look much better.

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I would have undertood if that was the case if the game was a PS1 or PS2 game where the devs made so that the game was supposed to be played on CRT TV, but this game was a PSP excluve , so why does it look so much better with a CRT filthers ?

I looked for gameplay footage of the windows version for comperision.
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You can cleary see that they just re-used the Windows version sprites for the PSP but made them bigger which is why the look so bad on the PSP, they weren't supposed to be that big, it also explain why they look better with CRT filters because thoses sprites were ment to be seen in a CRT monitor, addicionally the camera is so close to the characters you also get the negative effect of navegation being confusing especially inside bigger cities because of the FOV was much higher than the PSP version. the Windows version wasn't a particulary pretty game for 2000 escially compared to other 2D games that came out on the same year, I personally think it looks much better than the PSP version.

The only posite thing this port did to this game visually was adding anime cutceness as a intro to the game and adding character portrait to major characters, they are well drawn , change the character expression depending on what they are feeling in the moment and make the story much more engaging to follow.

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Music​


It's a Falcom game, as usual they do a great job, this game OST is a major improviment from the previus game where they remade the OST to sound more "RPG" and made it sound boring and forgattable, here they just re used the Windows remake OST, which is great thing becuae those music are already so excellent, my only complaint is the final boss music here is underwhellimg.

 
Pros
  • + Well written story
  • + Another Falcom banger OST
Cons
  • - Unremarkable battle system
  • - Fugly game
6
Gameplay
As far as turn base go this is pretty vanilla, while it's not great, it doesn't distract from the experience, which is good enough for a story focus 28 Hour RPG
4
Graphics
This game in any of it's version was never a pretty game, but the PSP version takes a step further and make this game look really unappealing.
9
Story
Falcom demonstration that you can make a very boring premised into an amazing journey if you write it well and make interesting characters and dialogue
8
Sound
The battle music makes the simple battles in this game into something especial and walking around the world into something magical , Falcom JDK doing a great work again
2
Replayability
There isn't much here after you beat it, unless you missed some optional books and NPC dialogue, it's like a book, specially because the gameplay is very shallow.
8
out of 10
Overall
If this game was a book, it would have an ugly cover and a boring title, only those who don't judge a book by it's cover would read it, and I am happy that I am such a person
I think that among all the games of this Franchise I think I haven't played this game but it looks good especially in the story and the soundtrack and very good your review friend 👍🏻.
 
I would have undertood if that was the case if the game was a PS1 or PS2 game where the devs made so that the game was supposed to be played on CRT TV, but this game was a PSP excluve , so why does it look so much better with a CRT filthers ?
The PSP was released in 2004. The “slim” version, the PSP 2000 model, was launched in 2007. Starting with this model, the option to connect it to a TV using component and composite cables was added, until it was discontinued in 2014.

But if we consider that the PSP is also a movie, multimedia, and PS1 player; during that period CRT televisions were still in use and the transition to HD televisions was just beginning, so games of that type look just as good that way or when using that filter.
 
Aside from some localization “quirks” The Legend of Heroes trilogy on the PSP is a real solid rpg experience.
A real fine article you have here and I can’t wait to see what you’re dishing out next, congrats bro!
 
ive been saying this,the Gagrav trilogy itself is very underrated and obscure,i hope this will be promoted by Falcom in future..
 
i never understand why Falcom have not release more classcis in one Compilation like other developers had over the years. ones included on the Saturn and one of few times that Dragon Slayer. Xanadu. Ys I. later release Falcom Classics II. which had Ys II and Taiyou no Shinden: Asteka II in on Compilation.

seems no Compilation was't made in so long makes me wonder that was a failure seen on they part on Falcom was sales so released most games as remakes after the saturn years :( man they games some of the best the comapny made.
 
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I can’t wait to see what you’re dishing out next, congrats bro!
Right now I am playing Grandia Xtreme I am already half-way on it.
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it's sad blackrock and larry fink got their hooks into Falcom, their old games were so great.
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Where's Blackrock ?
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it's sad blackrock and larry fink got their hooks into Falcom, their old games were so great.
The Windows remake of this game, which this PSP port is based on, and YS 1 and 2 uses the same Engine, and were released in the same time.
 
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Right now I am playing Grandia Xtreme I am already half-way on it.
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Where's Blackrock ?
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The Windows remake of this game, which this PSP port is based on, and YS 1 and 2 uses the same Engine, and were released in the same time.

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YIKES BLACKROCK not a company you want anywhere near videogames. Why must everything be messaging propaganda to damn americans and boomers.
Fink revealed BlackRock would "force behaviors" on "gender or race" and threatened impacts to compensation if diversity, equity, and inclusion (DEI) standards weren't met.
This explains why Trails in the Sky Remake was censored, and Trails of Daybreak had all that LGBT messaging that was a bit too preachy compared to past entries .
Leave videogames alone!
 
It's honestly laughable that you think 4% stake affects the creative process of a company , BlackBrock has like 10k companies under their watch, they aren't going to micromanage each company they have 5% stake in

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Trails in the Sky Remake was censored,
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I didn't play the remake yet but looking online about the "censorship" on it...

Blackrock was really like "yeah change this minor character outfit" realistically this is just a Resident Evil 2 remake situation where they change the character outfit for a better HD 3D model, I would say it as much sexual as the older one, you can still see her cleavage, belly button and right tigh.

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Other example are minor changes that, the writer (Which are also big fan or the franchise or long time Falcom employees) did that I wouldn't count as censorship, the first example It think is a good example, because Stronger Female Bracers/Combatant were alright a thing in the trails universe, if this is the kid who I am think, it's likely alright familiar with Scherazard, which is a strong female bracer, why would he be surpise to find a strong female bracer when he already knew once.

The one bellow you might be able to make a stronger case, but I think the writer wanted to make Nial seems less weirdo, specially because Estella is only 17/16 in FC, and an adult and children talking about this kind of stuff would come off a weird for some reader.
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Trails of Daybreak had all that LGBT messaging
I didn't play this one yet or will look this one further, because I don't want to get spoils, but my hot, is that writer , if they push their message in way that's off putting or fells forced or just poorly thought, people who were in the fence or were already against it, will only turn away from it.

In the case of TLOUS 2 for example I am sure the writer had go intentions but how they did with that LGBT stuff , but they did the opposite of the what hopped, I am sure that had the best of intetion however know one came out of it, with like "wow I was homophobic but after playing TLOUS2 I stoped being homophobic" if anything it's the opposite.

I think a writing that is good and well throughout can make you think about how you view the world and how you should react from it, for me a example of that , Tales of Rebirth, a story about racism and how destructive it is, how it changes society and how pointless it's.

Of course I wasn't racist before playing it, but it made me think how actually bad it is.
 
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It's honestly laughable that you think 4% stake affects the creative process of a company , BlackBrock has like 10k companies under their watch, they aren't going to micromanage each company they have 5% stake in

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View attachment 113134

I didn't play the remake yet but looking online about the "censorship" on it...

Blackrock was really like "yeah change this minor character outfit" realistically this is just a Resident Evil 2 remake situation where they change the character outfit for a better HD 3D model, I would say it as much sexual as the older one, you can still see her cleavage, belly button and right tigh.

View attachment 113136

Other example are minor changes that, the writer (Which are also big fan or the franchise or long time Falcom employees) did that I wouldn't count as censorship, the first example It think is a good example, because Stronger Female Bracers/Combatant were alright a thing in the trails universe, if this is the kid who I am think, it's likely alright familiar with Scherazard, which is a strong female bracer, why would he be surpise to find a strong female bracer when he already knew once.

The one bellow you might be able to make a stronger case, but I think the writer wanted to make Nial seems less weirdo, specially because Estella is only 17/16 in FC, and an adult and children talking about this kind of stuff would come off a weird for some reader.
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I didn't play this one yet or will look this one further, because I don't want to get spoils, but my hot, is that writer , if they push their message in way that's off putting or fells forced or just poorly thought, people who were in the fence or were already against it, will only turn away from it.

In the case of TLOUS 2 for example I am sure the writer had go intentions but how they did with that LGBT stuff , but they did the opposite of the what hopped, I am sure that had the best of intetion however know one came out of it, with like "wow I was homophobic but after playing TLOUS2 I stoped being homophobic" if anything it's the opposite.

I think a writing that is good and well throughout can make you think about how you view the world and how you should react from it, for me a example of that , Tales of Rebirth, a story about racism and how destructive it is, how it changes society and how pointless it's.

Of course I wasn't racist before playing it, but it made me think how actually bad it is.
if its not a big deal why did they change it ?
 
keep moving the goalposts, people don't want the woke shit
I am not moving my goal post, I am just having a honest discussion , if you are here shallow discussion where you just label shit as "woke" instead of having a good and honest discussion, than you are being childish and no better than "woke" people who cancel anything they don't like, you are doing the same shit but instead of cancelling you call it woke.
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if its not a big deal why did they change it ?
Some change can be small, no every change needs to be big or substantial, I already explain why I think they made those changes, not every remake is 1:1 sometimes changes are made even if small, if they are small then why do you care so much about it?

Personally I think Censorship is bad because it limited the artist vision, The censorship in the Hypertension neptunium is bad because the games were clearly made to have that suggestive content in mind, and people who play those games enjoy them because of it, in that cause censorship was impose by them because of Sony , but in the Case of Trails in the Sky it's no censorship, as much as it's minor made by the dev team, which wasn't imposed by anyone.
 
I am not moving my goal post, I am just having a honest discussion , if you are here shallow discussion where you just label shit as "woke" instead of having a good and honest discussion, than you are being childish and no better than "woke" people who cancel anything they don't like, you are doing the same shit but instead of cancelling you call it woke.
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Some change can be small, no every change needs to be big or substantial, I already explain why I think they made those changes, not every remake is 1:1 sometimes changes are made even if small, if they are small then why do you care so much about it?

Personally I think Censorship is bad because it limited the artist vision, The censorship in the Hypertension neptunium is bad because the games were clearly made to have that suggestive content in mind, and people who play those games enjoy them because of it, in that cause censorship was impose by them because of Sony , but in the Case of Trails in the Sky it's no censorship, as much as it's minor made by the dev team, which wasn't imposed by anyone.
You aren't having an honest discussion though.

You’re shifting the goalposts because you don’t get how power works. No one said “micromanage.” The point is influence, and BlackRock isn’t just any shareholder. A 4–5% block from the world’s biggest asset manager buys board access, proxy muscle, and quiet calls that set incentives. Management pre-acts to keep that backing, long before any vote, which decides what gets funded, how much risk is allowed, and what “creative” even means.
Waving that away is unbelievably naive.
 
You aren't having an honest discussion though.

You’re shifting the goalposts because you don’t get how power works. No one said “micromanage.” The point is influence, and BlackRock isn’t just any shareholder. A 4–5% block from the world’s biggest asset manager buys board access, proxy muscle, and quiet calls that set incentives. Management pre-acts to keep that backing, long before any vote, which decides what gets funded, how much risk is allowed, and what “creative” even means.
Waving that away is unbelievably naive.
If at any point I came as dishonest , I apologize it's not my intention,


I do understand how power works , I work and study business, if Falcom was really affected by BlackRock influence they would have Falcom would have a DEI inicited and they would be quite open about, no one that it would be much more visible difference rather than small dialogues changes and minor character design changes
 
If at any point I came as dishonest , I apologize it's not my intention,


I do understand how power works , I work and study business, if Falcom was really affected by BlackRock influence they would have Falcom would have a DEI inicited and they would be quite open about, no one that it would be much more visible difference rather than small dialogues changes and minor character design changes
You don't understand how power works apparently. So apologizes for the heavy text.

Just because they stopped saying “DEI” out loud doesn’t mean the pressure vanished. It went quiet.
  • Larry Fink said the part everyone remembers: “you have to force behaviors.” That is about using capital to steer decisions. (https://www.foxbusiness.com/video/6328848893112)
  • After the backlash, they toned down the labels. The stewardship machine kept running. Engagements, proxy votes, “voting choice,” all of it. Boards know who holds the shares. (https://www.businessinsider.com/blackrock-removes-dei-wording-annual-review-larry-fink-2025-2)
  • A 4–5% block from the biggest asset manager in the world gets meetings, gets attention, and sets incentives. No one needs to micromanage a texture artist, writers, etc for the message to land.
  • BlackRock’s own stewardship pages/reports spell it out: stewardship, voting choice, and ongoing engagement are core levers. See example: Contributing to industry dialogue on stewardship on https://www.blackrock.com/corporate/insights/investment-stewardship . Boards know this, and they pre-act to avoid votes, headlines, and capital flight. That’s how a 4–5% block from the world’s largest asset manager changes “what’s fundable” long before any public decree.
So when you say “if Falcom were influenced there’d be a big public DEI initiative,” you’re looking for the wrong tell. The tell is lots of little edits that reduce “controversy risk.” If it’s truly “no big deal,” answer the question: why change it at all? Minor rewrites/costume tweaks are exactly the kind of low-friction, reputationally safe moves that align with large-holder risk screens. That’s the definition of subtle top-down influence.

You don’t have to call every change “censorship,” but pretending capital this concentrated doesn’t shape creative boundaries is… charitable. The incentives are set upstream; the downstream team makes “small” choices that keep the money happy.
 
You don't understand how power works apparently. So apologizes for the heavy text.

Just because they stopped saying “DEI” out loud doesn’t mean the pressure vanished. It went quiet.
  • Larry Fink said the part everyone remembers: “you have to force behaviors.” That is about using capital to steer decisions. (https://www.foxbusiness.com/video/6328848893112)
  • After the backlash, they toned down the labels. The stewardship machine kept running. Engagements, proxy votes, “voting choice,” all of it. Boards know who holds the shares. (https://www.businessinsider.com/blackrock-removes-dei-wording-annual-review-larry-fink-2025-2)
  • A 4–5% block from the biggest asset manager in the world gets meetings, gets attention, and sets incentives. No one needs to micromanage a texture artist, writers, etc for the message to land.
  • BlackRock’s own stewardship pages/reports spell it out: stewardship, voting choice, and ongoing engagement are core levers. See example: Contributing to industry dialogue on stewardship on https://www.blackrock.com/corporate/insights/investment-stewardship . Boards know this, and they pre-act to avoid votes, headlines, and capital flight. That’s how a 4–5% block from the world’s largest asset manager changes “what’s fundable” long before any public decree.
So when you say “if Falcom were influenced there’d be a big public DEI initiative,” you’re looking for the wrong tell. The tell is lots of little edits that reduce “controversy risk.” If it’s truly “no big deal,” answer the question: why change it at all? Minor rewrites/costume tweaks are exactly the kind of low-friction, reputationally safe moves that align with large-holder risk screens. That’s the definition of subtle top-down influence.

You don’t have to call every change “censorship,” but pretending capital this concentrated doesn’t shape creative boundaries is… charitable. The incentives are set upstream; the downstream team makes “small” choices that keep the money happy.
Ok fair point have a good day
 
You don't understand how power works apparently. So apologizes for the heavy text.

Just because they stopped saying “DEI” out loud doesn’t mean the pressure vanished. It went quiet.
  • Larry Fink said the part everyone remembers: “you have to force behaviors.” That is about using capital to steer decisions. (https://www.foxbusiness.com/video/6328848893112)
  • After the backlash, they toned down the labels. The stewardship machine kept running. Engagements, proxy votes, “voting choice,” all of it. Boards know who holds the shares. (https://www.businessinsider.com/blackrock-removes-dei-wording-annual-review-larry-fink-2025-2)
  • A 4–5% block from the biggest asset manager in the world gets meetings, gets attention, and sets incentives. No one needs to micromanage a texture artist, writers, etc for the message to land.
  • BlackRock’s own stewardship pages/reports spell it out: stewardship, voting choice, and ongoing engagement are core levers. See example: Contributing to industry dialogue on stewardship on https://www.blackrock.com/corporate/insights/investment-stewardship . Boards know this, and they pre-act to avoid votes, headlines, and capital flight. That’s how a 4–5% block from the world’s largest asset manager changes “what’s fundable” long before any public decree.
So when you say “if Falcom were influenced there’d be a big public DEI initiative,” you’re looking for the wrong tell. The tell is lots of little edits that reduce “controversy risk.” If it’s truly “no big deal,” answer the question: why change it at all? Minor rewrites/costume tweaks are exactly the kind of low-friction, reputationally safe moves that align with large-holder risk screens. That’s the definition of subtle top-down influence.

You don’t have to call every change “censorship,” but pretending capital this concentrated doesn’t shape creative boundaries is… charitable. The incentives are set upstream; the downstream team makes “small” choices that keep the money happy.
WTF i have a degree in business administration, apparently i got shafted in my education, where the hell did you learn all of this stuff. This isn't normal business stuff is it, something like global finance level stuff ? Shit so the corporations really do control everything are constantly social engineering us basically thru "capital" and fancy words like "stewardship, voting choice, and ongoing engagement", which really just do what I want or else ?
 
WTF i have a degree in business administration, apparently i got shafted in my education, where the hell did you learn all of this stuff. This isn't normal business stuff is it, something like global finance level stuff ? Shit so the corporations really do control everything are constantly social engineering us basically thru "capital" and fancy words like "stewardship, voting choice, and ongoing engagement", which really just do what I want or else ?
I am currently doing a business degree too, these typo of stuff are thought there, I think you are only told about them if you get an MBA.
 

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  • Game: The Legend of Heroes: A Tear of Vermillion
  • Publisher: Bandai
  • Developer: Microvision
  • Genres: JRPG
  • Release: 2005

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