PC Game Reviews (5 Viewers)

Game of Circles - Ecstatica Review
I return with another game review, this one came out pretty quick, mostly cause the game is pretty short all things considered. Ecstatica is an interesting beast, although I was familiar with this game already, and played the DOS version for a bit, a long time ago that is, I never actually delved into it properly, didn’t even finish it. Now, since the thread about this game got my attention, I said, “Eh why not?” So here we are, goes to show, that if you want me to cover a game, all it has to be, is that the game has to at least be mildly interesting to me, either on the technical aspect, or on the premise department, this requirement can be both very easy and extremely hard at the same time. As it has become the running gag… Yes...
A Simple Yet Very Fun Stealth Game - Pilot Down: Behind Enemy Lines Review
I assure you, it wasn’t planned for my next review to be another stealth game, this time I picked the game solely on the name, which caught my attention, this time, I never played it before, so I was going in fresh. As it has become a running gag in my introduction paragraphs, in my infinite wisdom I decided to play the PC version, fully knowing it might be difficult to get the game to run on a modern system, I am yet again being stubborn. And this time… It did show its hand, I lost count on the crashes, to be fair, they happened on the later levels which had a lot going on, some sound problems were common but by no means game breaking, and I could swear the widescreen hack made it more jank than it actually is. I had to use...
A Love Letter To Street Art - Marc Ecko's Getting Up: Contents Under Pressure Review
The 00s, an interesting time for gaming, a time in which experimentation was at the forefront, a time in which creators simply wanted to see what they could do. Enter, the game I am reviewing today, I gotta admit, I have no idea who Marc Ecko is, nor of what Ecko Unlimited is (probably because I am not american), and I pretty much didn’t recognize most of the star cast (outside Adam West), I am bad at recognizing voices, but to be fair, my knowledge of Hip-Hop is mostly non-existent. I had to rely on wikipedia for this info. What got my attention on this game (back in the day), was something else, arguably, the thing that this game does best, the graffiti. And, in my infinite wisdom, I decided to play the PC version, cause I remember...
A Fine Pearl - Beyond Good & Evil Review
Remember when Ubisoft made good games? That was a long time ago, hasn’t it? Here I am going to review a game that truly needs no introduction. One of the finest games that Ubisoft has ever made, so good in fact, they’d been teasing us with promises of more… For 20 years, a lot has changed in 20 years, both Ubisoft and the gaming landscape have grown for the worse. What used to be hope for a new game in this franchise, now is hope that whatever they do to it, isn’t painful to watch. Before we go on to the review, let’s get on the same page. I am playing the original version, not the 20th anniversary one, why? Here you go: So yeah, not touching that with a 10ft pole, no I am not playing the Switch version. Although it was quite...
Grapple Force Rena Review
Grapple Force Rena is a 2018 Action Platformer Kickstarter game created by Tim Ashley Jenkins as GalaxyTrail's second game while Freedom Planet's sequel was still under development. GFR had no connections to the Freedom Planet series though, to go as far as to have a completely different cast for the game, which deterred a bit of Freedom Planet fans from playing the game, but due to the game being tied to GalaxyTrail, the game was perfect comfort food for the fans instead of playing the Dragon Valley demo of FP2. Petal Crash, another game made by Tim Ashley Jenkins would eventually release 2 years after Grapple Force to also be made under the development from Freedom Planet 2, but that game didn't catch that much attention outside of...
A True Quest for True Love - 'King's Quest VI' Review
Have you ever had such an intense crush for that special someone that not even the happy ending of a long-running video game series can keep your mind off them? Prince Alexander sure has. This tale begins with our hero, the soft-spoken Prince Alexander of Daventry, lost in thought in his chambers. He is pining for the love of his life (whom he has previously interacted with for no more than exactly one minute), Princess Cassima of the Land of the Green Isles. When the poor prince is about as down bad as can be, a vision of none other than Cassima herself appears in the Official King's Quest Magic Mirror, who unbeknownst to him feels the same way. She sits sadly sequestered in her tower, half a world away, yearning for his eloquent...
Akatsuki Blitzkampf Ausf Achse: or how to do simplicity correctly
Fighting games are a really cool hobby. I find them very much akin to real life martial arts: a one on one competition, no holds barred, where only your skill and your knowledge of yourself and, perhaps, of your opponent, are the only things that matter. Of course, fighting games are less physically demanding than, say, tae-kwon-do, krav maga, karate, etc, but the similarities are there, especially from an e-spectator’s POV, and you’re watching high level games of both “genres”. Truly masterful. As far as I see it, fighting games are composed of three parts: body, mind and heart. Although different, they all complement each other. Body refers to the execution, which is what you do with your hands and/or fingers (depending on the...
Crusader: No Remorse; DOS Blasting Gold
The shriek of the alarm reverberated off the industrial supply shelves, drowning out the distant thud of boots on metal. The figure waited, crouched, biding their time in the dark shadowed corner of the room…no wait, sorry; there actually are no shadows in the room as they didn’t have that kind of graphical power yet. My mistake; the figure waited, crouching, biding their time in the room that was evenly lit across its entirety, including in the corners. The burst firing SMG in its red armoured hand didn’t move, didn't shake even in the chaos around him for The Silencer never flinches. He never falters, or misses. Or feels, until now. He thought back to the reason why he decided to join the rebels and turn his guns on his former bosses...
RaiderZ - A Lost Monster-Hunting MMO with a Legacy in Private Servers
RaiderZ, developed by the now-defunct Korean studio MAIET Entertainment, was an ambitious MMORPG that tried to carve out its own niche in the saturated market when it launched in 2012. The game was known for its action-oriented combat system, which set it apart from traditional tab-target MMOs. While RaiderZ ultimately couldn't sustain its player base and was shut down in 2015, its unique features have kept it alive in the memories of its fans, and even today, it survives through private servers. The core appeal of RaiderZ was its combat system, heavily inspired by games like Monster Hunter. Players had to dodge, block, and time their attacks carefully, creating a more immersive and dynamic experience compared to the auto-attack style...
Might and Magic 7: For Blood and Honour
Imagine this, reader; it is now 1999. A year (figuratively) has passed since our time jump for the Might and Magic 6: The Mandate of Heaven review, and the forever advancing inevitably of time has brought with it many changes, for both good and ill. U.S President Bill Clinton is acquitted by the senate in his impeachment case, the euro is officially instituted as an official currency, political upheaval and assassination attempts flare up in Turkey, Britney Spears’ debut single …Baby One More Time hits the number 1 spot in both the American and UK billboards, two men become the first in the world to circumnavigate the world in a hot air balloon, Woodstock ‘99 is held in a former air force base in New York to much infamy due to a...
Might and Magic 6: The Mandate of Heaven
Picture this, readers: the year is 1998. Clinton has been impeached, NASA just found evidence of frozen water in the soil of the moon with the Lunar Prospector, a bunch of countries decided to collectively outlaw human cloning, Hugo Chavez is elected as the Venezuelan president, a stacked line up of major Hollywood movies debut (seriously, 1998 was a strangely amazing year in Hollywood), Russia enters into a long term financial crisis, a little game called Half-Life launches to moderate acclaim, and Google is just founded by two PhD students in California. But none of that truly matters in this article. Why? Because Might and Magic 6: The Mandate of Heaven just came out, and that's what this is about. Oh yeah, it’s gaming time. Many...
Triangle Strategy: A throwback to Square Enix's golden age
Remember when Square Enix used to make JRPGs? Me neither. Nowadays, they are mostly a cinematic action game factory, remake assembler, MMO profit extractor and purveyor of the worst mobile gacha available. But occasionally one of their employees who didn't get the memo comes up with a project that harkens to their glory days. The employee who forgot he was living in the 2020's is Square Enix producer Tomoya Asano, creator of the Bravely Default and Octopath Traveller series. He has a predilection for the charming, sprite based JRPGs of yesteryear that the corporate machine doesn't care that much for anymore. Unfortunately, he had the herculean task of producing a strategy JRPG masterpiece while getting limited development time and...
The Caligula Effect: Overdose a bunch of great ideas with a poor execution
Have you ever played a game where you could sense its untapped potential and wished it had a better development budget? For me, The Caligula Effect: Overdose is that game. It's a JRPG remake of The Caligula Effect, developed by Historia and published by FuRyu and NIS America (the original was developed by Aquria and published by Atlus). The story is written by Tadashi Satomi, known for his work on Persona 1 and Persona 2. The term "Caligula Effect" refers to the desire to do forbidden things, which ties into the source of trauma for some characters. Overdose improved many aspects of the original game, adding new routes and characters. In this review, I’ll focus on Overdose while still mentioning the original game where relevant. Story...
UFO 50: (Attr)action Fifty Two
If you’re a retro gamer, there’s a good chance you’ve probably heard the name Action 52 before. Whether having played, seen or heard about it, most of us have likely experienced the tragedy of the over-stuffed, under-developed compilation for the Nintendo Entertainment System and Sega Mega Drive; a testament to why games need time to make. Fast forward several decades, and game studio Mossmouth - of Spelunky fame - have rounded up a group of modern-pixel indie developers and studio friends (people like Ojiro Fumoto) to create UFO 50; both a nod and an antithesis to Active Enterprises’ cash grab…It’s Action 52, but it’s actually fun. Essentially, UFO 50 is a collection of 8-bit games made by “UFO Soft”, a pseudo-imaginary game studio -...

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