- Joined
- Jan 26, 2025
- Messages
- 50
- Level up in
- 50 posts
- Reaction score
- 93
- Points
- 127
YEAH! I LOVE TURN BASED COMBAT!!! I LOVE CAREFULLY PLOTTING OUT MY MOVE AND AUTISTICALLY OPTIMIZING MY CREW TO THE LAST DETAIL!!! I WANNA PLAY SOME BORING STORY JUST TO COLLECT AS MANY VARIABLES AS POSSIBLE, IN ORDER TO COORDINATE THEM INTO A METICULOUS FIGHTING FOR FOR ONLY GOD KNOWS WHAT!!
Okay, joke over. I like turn based games a lot. I also like Character Action, Beat 'em Ups, and Fighting games as well. Mostly I just like to press as many buttons in sequence as humanly possible, as if I were some sort of chimpanzee. Now, turn based games have seen a sizable resurgence over the years, Expedition 33 beat out Kingdom Come at the Game Awards, Atlus released their first non-SMT related game in decades (a turn based RPG), Indie RPGS like OMORI, Fear & Hunger, and Look Outside get a lot of attention, Mario & Luigi bounced back with brothership, Square Enix actually making TRPGs again, Digimon Story getting to live another day, and probably a host of other great things that bode well for the future of this methodology.
HOWEVER
The damage has already been done. And the stigma against Turn-Based games has burned a number of franchises into wallowing as mediocre "real-time" games for all time. Fallout, Final Fantasy, Pokemon, Paper Mario, and surely a host of other games that got rinsed of all their complexity to fall in line with ilk of Kingdom Hearts (mash Square to continue reading).
Now, I would hate it if every game in the world was an RPG, that would be boring. But the opposite is true, in that slower games deserve to exist as well (like Puzzle, or Adventure games).
I understand it might not be for everyone, but the complaints against RPGs (other thant their individual narrative tropes, though, feel free to bitch about RPG plots you hate the most) are inherently banal. It all boils down to the fact that they're slower, but that's the entire point. Let me breath and take my time instead panicking as I'm mashed into the corner by some trigger happy sociopaths infinite combo string.
So what was it that made everybody collectively turn against RPGs for so long? It used to be somewhat of an event when a game got converted to an RPG (SMRPG, MMX: Command Mission) as it would feel like an oppurtunity to be able to explore those worlds and stories you normally blast through in split seconds.
Fighting games had a similar Dark Age due to the fall of the Arcade scene (Capcom even dissolving their Fighting game division before rebuilding it for SFIV). And while they got simpler, they never quite got "converted" like RPGs did.
