The "cyberfuturistic" feeling of late 90's and early 00's

Ikagura

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I understand that it was the zeitgeist of the y2k era but I do appreciate how games, especially early PS2 among some Dreamcast and early Gamecube titles, had either a computer like interface, minimalistic menus and even that whole "Virtual Reality" aspect going on.

I cannot word everything properly but this video summarised that quite well


PS: I also appreciate how much emphasis was put on water as well.
 
This is from 2007 but I still find fascinating that Assassin's Creed 1 had a very "Cyberfuturistic" ambient when you are in both the real world and the animus
the Animus menu is shown like you are a User using a computer
1000286390.jpg

And the interface is very minimalistic compared to the later entries
1000286389.jpg

Is just your health bar, the weapon you are using, the commands and the map, the game doesn't even have subtitles.
 
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This is from 2007 but I still find fascinating that Assassin's Creed 1 had a very "Cyberfuturistic" ambient when you are in both the real world and the animus
the Animus menu is shown like you are a User using a computer View attachment 9453
And the interface is very minimalistic compared to the later entries View attachment 9454
Is just your health bar, the weapon you are using, the commands and the map, the game doesn't even have subtitles.

Yeah I played the game pretty late (the second one was already released) so I knew about the game but had no idea it had that futuristic aspect, it was quite surprising to say the least.

And I loved it.


Probably the number 1 game in the category "games I want to forget so that I can discover it again", with Dangan Ronpa, Ghost Trick and Shadow of Memories.



Also, is the Metal Gear series something that would be considered a game with this cyberfuturistic feeling ?
Some codex discussions felt really uncanny.
 
Yeah I played the game pretty late (the second one was already released) so I knew about the game but had no idea it had that futuristic aspect, it was quite surprising to say the least.

And I loved it.



Probably the number 1 game in the category "games I want to forget so that I can discover it again", with Dangan Ronpa, Ghost Trick and Shadow of Memories.



Also, is the Metal Gear series something that would be considered a game with this cyberfuturistic feeling ?
Some codex discussions felt really uncanny.
Definitely, there's a reason why most of them are one of the most influential games (even the Ghost Babel one)
 
This game was so good, it was surprising and weird that it was levels instead of a semi open world (I guess we can describe it like that) but I liked this departure from the series.
It's on the bucketlist. Fucking love 2D Metal Gear. Metal Gear 2 is close to my favorite game of all time, before Kojima got drunk on his own farts.
dFhhteubjFBV6FZgpsLXC9.png

"I just huffed a bag of my own farts." - Kojima​
 
Also, is the Metal Gear series something that would be considered a game with this cyberfuturistic feeling ?
Some codex discussions felt really uncanny.
MGS 1 had that Matrix-esque green tint (but before Matrix came out).

MGS 2 was even more into that feeling, especially with the themes around Raiden and towards the end of that game.

before Kojima got drunk on his own farts.
I would say that it started around 3-4 but I get what you mean.

This is from 2007 but I still find fascinating that Assassin's Creed 1 had a very "Cyberfuturistic" ambient when you are in both the real world and the animus
While I'm not a big fan of AC I do like the futuristic UI of the animus (even though it may look weird to see a sci-fi HUD when you're in antiquity).
 
Diegetic Uis Need a Comeback. I've been playing the .Hack Games Recently and I love the Menus, and how they work. It's like I'm on a PC logging into an MMO. So Cool. I hate how everything is so boring nowadays. Not just in Games, but IRL too. 0 Inspiration, No Soul, it's all sleek, and monochromatic, all straight lines
 

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