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Demon's Souls
No, wait, hear me out. In the sense of the traditional stage-based Castlevanias I truly believe Demon's Souls is one of the games that best reflected that vibe to a 3D enviroment
-Demon's Souls structure is practically a level based one. You have 5 worlds and each one of them progresses linearly through a couple of levels.
-Those levels are practically linear (with shorcuts in some cases)
-You got a boss at the end of every level, but in most cases (couple exceptions) the bosses are fairly easy, the tough part lies in reaching them while battling (or avoiding) the enemies and mantaining your health, just like the old Castlevania games.
-Both games have a pretty slow and calculated rhythm in contrast to other action games
-Really, Demon's Souls gives me major old-style Castlevania vibes but in 3D, trust me bro. I know DeS has equipment, inventory management etc but still
I can't be the only one that feels the same, despite the many differences they also have, but think about it
No, wait, hear me out. In the sense of the traditional stage-based Castlevanias I truly believe Demon's Souls is one of the games that best reflected that vibe to a 3D enviroment
-Demon's Souls structure is practically a level based one. You have 5 worlds and each one of them progresses linearly through a couple of levels.
-Those levels are practically linear (with shorcuts in some cases)
-You got a boss at the end of every level, but in most cases (couple exceptions) the bosses are fairly easy, the tough part lies in reaching them while battling (or avoiding) the enemies and mantaining your health, just like the old Castlevania games.
-Both games have a pretty slow and calculated rhythm in contrast to other action games
-Really, Demon's Souls gives me major old-style Castlevania vibes but in 3D, trust me bro. I know DeS has equipment, inventory management etc but still
I can't be the only one that feels the same, despite the many differences they also have, but think about it
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