The best 3D Castlevania is...

Fray Guillermo

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Demon's Souls

No, wait, hear me out. In the sense of the traditional stage-based Castlevanias I truly believe Demon's Souls is one of the games that best reflected that vibe to a 3D enviroment

-Demon's Souls structure is practically a level based one. You have 5 worlds and each one of them progresses linearly through a couple of levels.
-Those levels are practically linear (with shorcuts in some cases)
-You got a boss at the end of every level, but in most cases (couple exceptions) the bosses are fairly easy, the tough part lies in reaching them while battling (or avoiding) the enemies and mantaining your health, just like the old Castlevania games.
-Both games have a pretty slow and calculated rhythm in contrast to other action games
-Really, Demon's Souls gives me major old-style Castlevania vibes but in 3D, trust me bro. I know DeS has equipment, inventory management etc but still

I can't be the only one that feels the same, despite the many differences they also have, but think about it
 
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I haven't played ma- oh this is about Demon's Souls.

The way you describe the games doesn't feel particularly unique to Castlevania. Honestly, describing it as not being like Castlevania would be just as convincing, even if you would need new arguments. You could even use "it's like Phantasy Star II" if you want.
 
Totally with you. Always felt that Bloodborne was what an evolution of 3D Igavania Castlevanias would look like if it was given the proper resources.
 
Nah, the best is lords of shadows.
hack and slash twitch GIF by mannyjammy
 
what a very rare way to write Castlevania Curse of Darkness
Currently playing through that one lmao. Although I don't know if I'll be able to stick with it in the long run, as it seems to carry the same problems Lament of Innocence had with the empty hallway design, although the more complex systems Curse of Darkness has are more engaging
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The way you describe the games doesn't feel particularly unique to Castlevania. Honestly, describing it as not being like Castlevania would be just as convincing, even if you would need new arguments. You could even use "it's like Phantasy Star II" if you want.
Maybe, dunno, I'm just going purely by vibes and feels here, and I always got that vibe from Demon's Souls
 
I genuinely don't understand the intent of this thread. I don't know what is the point of the "hot take" thing either. This is like me making a thread saying "Suikoden 2 is the best Devil Survivor game". You can probably see the connection I'm making here, yet to the untrained eye it completely falls flat. At the same time, it's a statement that lacks cohesion because the "point" and "subgenre" of the games is different (gathering an army vs tactics monster collector).
I'm utterly confused despite beating multiple classicvanias and igavanias.
 
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Is there a lot of backtracking in Souls games? I don't really like slow combat games, but what little souls I've played didn't involve platforming (or jumping for that matter). Personally, I don't see the comparison but that's probably because I despise both genres.
Nah, the best is lords of shadows.
I hate that dang ol' Castlevania, but even I got the joke.
 
I think Demon's Souls was inspired by Spanish game Severance Blade of Darkness. Which was inspired by Heretic 2. Which was inpired by DOOM.
 
When you think about it Metroid Prime and Zelda Ocarina of Time could've been great groundworks for Castlevania in 3D but Fromsoftware made their best attempt with King's Field and -Souls/BloodBorne/that one samurai game.

But then what about DMC and even Ninja Gaiden?
 

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