Super Robot Wars

You remind me of a guy I had argument with back on Gaia online who would be upset that ace combat existed and that everyone should move to LOMAC

on Gaia online, the anime minigame forum thing.
he got really upset when I mentioned Skyrim despite us not having dragons.

So are you going into a forum about a thing you don't like just to be upset? 1/4th of your current post are in this thread? Are you okay?
So you gonna defend a mediocre game that focus on animations and calls itself "Strategy"? facts are facts.
Also Ace Combat is awesome, not sure what that guy smoked, but your comparison was a poor attempt.
 
So you gonna defend a mediocre game that focus on animations and calls itself "Strategy"? facts are facts.
Also Ace Combat is awesome, not sure what that guy smoked, but your comparison was a poor attempt.
Maybe start explaining at which game and which part spamming the most powerful attacks everytime always nets you a win? Because I'm pretty dang sure in most series bar the newer entries like I said, you would get obliterated.

To list the one that I've tried:

EX: Melee based attacks has a pretty short range here with only a select few reach 3 (Dunbine Aura Slash only has 1 even) and real units while fast, don't have the firepower to take down mooks in a single hit, sending out either unit straight ahead will have your party picked apart by mooks, especially ranged real, really fast. So what's the best way to deal with this? Bait-and-switch with beefier units, chip enemies health with the gundams, then finish them off with map based attack or slowly one by one with another units.

Shin: Plenty of weirdness here that's not on a standard SRW games, let's start with the armor system that actively reduce mobility which make unit like Getter tricky to use, and weapon has to be upgraded individually, you better off using a fully upgraded head vulcan than the strongest attack available for longer battles, you also need roughly 3 playthroughs to fully upgrade all your units. Some units also has unique mechanics like Layzner being skipped for 1 turn after V-Max, and transformable unit like Combattler has to be combined manually.

F: Can't upgrade unit stats here, the scenarios is more streamlined like a basic grid-based RPG here, selection of multiple protagonist is a nice touch to accustom your play style, still can't play Leeroy Jenkins here.

Alpha/Alpha Gaiden: Finally used the mechanic that modern adaptation use, terrain rating matters here as shown on early scenarios with Getter unit, ground units without a long range weapon can't hit a flying unit at all, and water greatly reduces beam damage, iff you actually played this, you would know there is one scenario where half of the map is water and the game encourage you to retaliate by using kinetic weaponry, underwater, since the enemy mostly use beam weapons. And that's just one example.
Woohah, strategy!!

MX: You do have plenty of powerful units here, but a lot of scenario also put you in a hard situation as well, let's see, you had to hold out with half dead Grendizer for 3 turns surrounded by Vega armies, cleared the map under 6 turns when Medias Locus bugs you and the only decent unit at that is God Gundam, Baikanfu while pretty strong with his shield-piercing abilities, come and go many times before settling in the party for good almost late game, and many, many more.
Yeah sure you can spam Zeorymer's Meiou and turn everyone to dust but you will make a lot of your units missing out exp points, which brings trouble when you are facing the other 7 Hau Dragon's minions, not impossible to do with low level party, but still really hard.

GC: You are very unlikely to die here since for some reason, enemies rarely kill you straight off and aims at the head/arms/legs part instead, play it smart and you can finish the scenario under an hour, play recklessly and you are looking at 2 to 3 hours playtime per scenario. Also the buddy system is mandatory for few unit to bring out their potential, the worst offender comes to mind is Shiro who was only effective when paired with Aina during late game, good support pilot but stuck with mediocre unit.

A Portable: Nuff said.

OG: You are stuck with mediocre units (you have 4 basic gespenst as extra, fun) for the first 10s or so scenarios while being hounded with Elzam/Sanger/Shu who can easily kill you in a single turn if they want to, and the individual weapon upgrade is back, the most popular strategy is upgrading the weak and easily available 10mm Machine Gun 'cause you are not getting a FUB until very late into the game, or you can spam Leona's Lion stun attack, also only available late game.

OG2: Similar situation with OG1, bit better since you actually has decent unit like Kai with his Gespenst, you still need to watch SP consumption since some pilot like Kai and Katina already has high cost spirit like Valor which can only be activated like once at the beginning.
And have you actually defeated Mekibos and Vigagi in the first run? Did you actually rush head on with just Gilliam here and took down 2 enemy units with 6 digits HP, alone, while protecting the main battleship?

J: Easy due to enemy's stupidity most of the time, otherwise, it's similar to MX for me.

Z series: Okay this one is actually braindead easy like you said, only because they give you plenty of powerful units early on.

UX: Weird units all over the place, with lots of them relying on push-and-pull mechanic, Tobikage don't even appear unless one of it's unit gets below 30% HP, you are also limited with units' variety since the only viable wall character here were only the Macross and Mazinkaiser SKL. Sure, rushing ahead wins the battle, but you will also sacrifice a lot of your battle party too. The supers in this series also drain EN like a bitch that you cannot easily spam their strongest move at your leisure anytime.
The overly OP unit, Liber Legis, is only available at the final scenario, and as a secret, but you'd be done with 95% of the game by then so the point is moot.

OG Moon Dweller: Also similar with OG and OG2, just with better units, the difficulty while doesn't ramp up until mid-game, would still prevent you from rushing ahead due to limited Skill Points being distributed here. If you try to power up all your units early on without planning ahead, you'd be left with limited funds when all the heavy hitters joins late game, while if you try to save up for later and fully maximized Granzon to steamrolled the game, you can, but you will be stuck with under performance units most of the game, with only few reliable ones here and there.

V/X/T/30: Easy like I mentioned earlier.

Now, may I hear your rebutal?
 
I have some for PS4, all still wrapped.

QNYfcyB.jpg
 
I'm glad we're finally getting another SRW entry, but the UI look pretty soulless, lol.

srwy.jpg


I'm hoping SEED Freedom makes the cut; I need to see the Millennium in action.
 
Just dropped people.

I did not expect Godzilla, Reideen, and classic Koji Kabuto to appear.
I'm pleased so far.
 
Man, they really just get Dynazenon, Delta and Lesbogundam as the only new additions. Kinda disappointing ngl, should've added Bravern or Zegapain too when at it.
 
I am more excited to hear about a having a retro SRW translation released than learn that a new installment of the series is already here

Am I weird or what? 🤔
 
I wish they would just stop adding Zeta, CCA, Wing EW and SEED Destiny each and every time ngl, I'm tired of them keep using the Mazinger-Getter-Gundam trinity to bait the oldies especially with no indication of playable Team Ryouma in the picture. Should've replaced Kouji and Amuro with SKL duo instead, Lesbogundam alone already got the plot going anyway and G Gundam can take care of the rest.
 
I wish they would just stop adding Zeta, CCA, Wing EW and SEED Destiny each and every time ngl, I'm tired of them keep using the Mazinger-Getter-Gundam trinity to bait the oldies especially with no indication of playable Team Ryouma in the picture. Should've replaced Kouji and Amuro with SKL duo instead, Lesbogundam alone already got the plot going anyway and G Gundam can take care of the rest.
I always bench Zeta units in recent games lol. SKL hell bros deserve an HD treatment, series got potential and plot wise it shouldn't be that hard to shoehorn the story in.
Bit disappointed with DLC too, there are better OG units out there beside the VTX protags.
 
I don't mind Souji and Chitose as DLC again with how cool they are, but yeah, the X and T protags are just lackluster addition. But then again the dev already added the most desirable OG casts in 30 so I can tolerate it this time at least.
Also I'm pretty sure the OG battleship is gonna be OP af again this time.
 
I could do without CCA and Zeta again. SEED Destiny at least had a brake with not being in the last 3 games, and was probably included to set up SEED Freedom. Endless Waltz doesn't get me too excited either. I wish they'd give AGE another chance, lol; I enjoyed it in BX.
 
I was so hyped when i saw the announcement it felt like something good happened, this game and Onimusha are for me the most anticipated.
hype confidence GIF
 
Somehow I just never got into these games yet because I really wanted to play Alpha 3 and it just somehow just never got a fan translation???

This was like maybe the first Youtube video I ever put in my favorites when I finally made an account lol

ANYWAY I AM HERE AND I AM ONBOARD AND I'M READY for this new one. They mcfreakin got JET JAGUAR for this (albeit a strange version from some Godzilla universe I'm not familiar with BUT IT'S STILL JET JAGUAR) and I can't wait to see the G Gundam crew interact with everyone. They always make everything so much more funnier.
 
I've been a SRW fan since the SNES days and SRW4 was my first one.
Sadly, I never went that far due to the language bars and the difficulty to find a proper guide at the time.
I tried many SRW on multiple platforms and we especially played a lot of Alpha 2, due to it having a lot
of mecha we loved. Still I never finished one due to, sometime the language barrier, some other time the
complexity, some other time just commitment.

I never managed to find the GBA OG games too, sadly. I was actually more excited to play OG more than
the crossover games. As much as I like the main games I was fascinated by the possibility to use completely original mechs, not to mention a unique storyline.

I was absolutely stunned to know that there was a PS2 remake of the GBA OG games and, even more
surprising, it was completely translated. I started to play it some time ago and... damn, it's so good!

Difficult, for sure, yet it's manageable so far with just some snaggles here and there.

I finished both OG1 storylines and I have to say both were absurdly epic. Can't say what's my favourite one but I'd say that the use of SRX makes Ryusei's route get a slight edge. It's great to see the struggle of the character at the start, with the progress of the final weapon hitting a lot of stops.
Then they are able to combine and it's so darn awesome. I was surprised that, despite the fact that the game features many animated cg sequences, they didn't do one for the combination, like in the past.
But it was awesome anyway, especially with "Soul of Steel" playing. The game has such a fantastic OST!

Even in Kyosuke's route the first foray of SRX in really awesome, with Aya's new resolve and SRX being initially alone against a big swarm of enemies. And it feels so good to wipe out any enemy before the arrival of the reinforcements with SRX alone.

I'm now playing OG2: it's more challenging that the previous one and the Battle Masteries are growing more and more difficult. The secrets are bizarre too and sometime even the guides about it are a bit less clear than expected.
I just managed to overcome the time consuming Inspector assault on the White Star and the annoying subsequent shuttle escort. Sadly, for reason to me unknown, I didn't get the weapon featured in that mission (the Boost Hammer), even if I fulfilled every condition.

And, well, I was blown away by how good the graphical style and animation is! Most of the time is almost like a low-res 2nd OG! Absolutely outstanding! I really hope some good soul will transalte OG Gaiden too, it looks fantastic and the new units, like the Ialdabaoth, look absolutely fantastic!

Sorry for the long post, it's just that is great to be finally able to play a SRW with a proper translation.

Oh and SRW Y? I'll wait for more trailers to say what I think. But I'm glad they are still making games nowadays. I hope they'll complete the OG storyline.
 
I just want to say it makes me so incredibly happy to see I'm not the only one annoyed by them constantly throwing CCA and Zeta in most recent entries.
SEED Destiny at least had a brake with not being in the last 3 games, and was probably included to set up SEED Freedom.
Yeah, also because, as my one friend pointed out, this will likely be the last time Destiny alone will be in a SRW game because they'll likely just use SEED Freedom after this.

As for Wing EW, I'm pretty sure it's only in here because it's Wing's 30th anniversary this year.

Man, they really just get Dynazenon, Delta and Lesbogundam as the only new additions. Kinda disappointing ngl, should've added Bravern or Zegapain too when at it.
Actually, Delta was in the mobile games, so the actual new entries for this game are Dynazenon, Godzilla Singular Point, and G-Witch.

This game was in development since 2022 iirc so it would be too soon to include Bravern. Though I am betting on them doing what they did in 30 where they basically put all the series that should've been in the base game as DLC. (I will genuinely be upset if one is Back Arrow)
-
That said, I am fairly disappointed with this roster, mostly because I was genuinely hoping the Toru Furuya scandal would force them to drop CCA and maybe Zeta. I am glad that they're finally not using Getter Armageddon though.

Speaking of SKL and AGE, I do wish they would bring back series from the DS or the 3DS games or even the OG Units from them. I really love the Odyssea and Falsaber and I know my bf would be really happy to see Valzacard from W again.
 
i'd like to get into this series, but i feel like i don't have enough mecha shows under my belt yet.
 
Somehow I just never got into these games yet because I really wanted to play Alpha 3 and it just somehow just never got a fan translation???

This was like maybe the first Youtube video I ever put in my favorites when I finally made an account lol

ANYWAY I AM HERE AND I AM ONBOARD AND I'M READY for this new one. They mcfreakin got JET JAGUAR for this (albeit a strange version from some Godzilla universe I'm not familiar with BUT IT'S STILL JET JAGUAR) and I can't wait to see the G Gundam crew interact with everyone. They always make everything so much more funnier.
I became a fan after one of my fist youtube video was SRW @2 (or was it MX?) where Asuka from Eva was destroying some Zeta gundam Titan machines. I didn't understand that companies could work together that well at the time. Then my high school mind was hit with Jam Project and it never recovered.
 

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