Spider-Man 2: Your friendly neighborhood trend-setter

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While playing Spider-Man 2, one is tempted to simply ignore the actual gameplay elements and simply explore Manhattan, web-swinging hundreds of feet above the ground and hopping across rooftops. During one such playthrough, I took off at full speed towards the highest building in the city. After climbing to the top of the Empire State Building, I proceeded to jump off and then shoot a web at the last possible second, narrowly avoiding certain death.

The freedom to just ignore everything and treat Manhattan as your personal playground is undeniably the main attraction in Spider-Man 2, and the thing that'll keep aspiring web-heads coming back for more even as the street crimes that make up the bulk of the actual gameplay become trite. No game before or since has better conveyed the feeling of being the wall-crawling hero, swinging through New York answering the calls of citizens in distress.

It helps that the new web-swinging model has been refined to better reflect how it would work in real-life. In previous games, Spidey's would shoot webs would be connected to thin air, a heavily automated and less-than-realistic traversal mechanic. Here, webs would connect to a nearby building as an anchor. No buildings, no swinging. There's an easy mode in place, but it's worth taking the time to learn the more complex model, since it's easily the highlight of the game. Swinging through New York at breakneck speeds does take some getting used to, as it is easy to bump into buildings and lose momentum, but once you manage to get into a groove, you'll find that swinging above and in-between the streets of Manhattan much like in the films is an unmitigated thrill that never gets old - even if the content that makes up the actual meat of the game isn't always as compelling.
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The story, as you'd probably expect, loosely follows that of the second film, with Spidey going up against his idol-turned-nemesis, Doctor Octopus. Of course, the game adds elements that weren't present in the original, in the form of villains Shocker, Rhino and Mysterio. It doesn't make for a very cohesive story, and even the scenes that do stick to the film fail to hit the same emotional beats, doing the bare minimum to introduce the characters and set up action scenes. It doesn't help that the in-engine cutscenes just aren't up to snuff visually, with ugly character models that don't look any better than the ones from the first movie game. Mary Jane in particular seems to have taken the biggest hit; she looks as though Kirsten Dunst had gotten plastic surgery.

The story is split into chapters, which are completed both through completing story sequences and earning 'hero points,' which are used to purchase upgrades at stores scattered around the city. Earning these points typically has Spidey walking up to citizens who have question marks over their heads, who will tell him of a crime taking place or someone who needs rescuing.

The problem is that there just isn't a whole lot of variety to these missions. Most of the time you'll be tasked with stopping a police shotout, stopping a speeding car, taking someone to the hospital, rescuing someone from falling, or just fighting your way out of an ambush. None of them are particularly exciting (especially the ones that task you with getting a child's balloon - great use of a hero's time!), and when you take into account the fact that you'll essentially have to do them over and over just to progress, it becomes obvious they're only there to artificially lengthen the game. Beyond these somewhat uneventful crimes, you can also partake in races, as well as pizza delivery missions which are entertaining mostly for the hilarious Italian music which plays in the background. But since you'll be doing plenty of web-swinging anyway, even these start to get old after a while.
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Spider-Man 2's saving grace lies with its combat. Early encounters are simple affairs of mashing the attack button and dodging when Spider-Man's head flashes, but you can purchase new moves that add variety to what initially seems like a fairly rudimentary button-masher. Granted, the enemy AI doesn't really encourage a great deal of creativity. While there are those who are at least competent enough to block attacks, they all have a weakness to web-based moves. What's more, the ones armed with guns won't seem to notice or care when their buddies are in the line of fire, making for some pretty cheap exploits. That said, the combat can still be decently challenging due to the sheer number of enemies you're often up against. These encounters encourage you to rely on the ever-growing repertoire of cool-looking moves, and the sheer number of ways to dispose of enemies keeps the combat interesting over the course of the game. A particular favorite of mine is the web rodeo, where Spidey swings his foe around like a lasso, which is as hilarious and addictive as it sounds. There's also Spidey Reflexes, which is basically just a bullet time mode, but you'll probably never have to use it.

When you're not on the streets stopping your hundredth shootout or webing up your upteenth thug, you'll be completing the story-specific missions. Thankfully, these are far more interesting than the repetitive crimes on the street. One mission has you completing an obstacle course to prove yourself a legit hero, while another, much sillier mission has you fending off an alien invasion before confronting the leader in a fun house. Not all of the story missions are as enjoyable. The sequences with seductive thief Black Cat typically consist of unexciting chase sequences, while the boss fights, while competently designed, strangely aren't as much fun as beating up ordinary thugs, simply because most of your hard-earned moves just aren't much use against them. Furthermore, the camera continues to be a blight on the simple fun of movement. It's not so bad outdoors, but when you find yourself in one of the game's indoor missions, which thankfully aren't near as prevalent as they were in the last movie tie-in, it'll often bump up against objects like walls or shift to a confusing angle when you're stuck to walls and ceilings. The final level suffers the most from these problems, featuring an annoying insta-fail pool of water that's difficult to avoid while wrestling with the camera, followed by a rather anti-climactic final boss.

Graphically, Spider-Man 2 is a game of highs and lows. From a technical standpoint, it looks great. The city in particular is an impressive achievement: the buildings are all nicely detailed, the streets are jam-packed with cars and pedestrians, and the draw distance allows you to get a good look at the New York skyline from just about anywhere in the game. Furthermore, the framerate is rock solid, allowing you to enjoy the whoosh of web-swinging without ever having to worry about slowing down, and it holds up even when lots of enemies are crowding the screen. From an artistic standpoint, however, the graphics underwhelm. I've already mentioned the ugliness of the cutscenes, but even worse are the character models for the random citizens you'll be speaking to. All of them are low-poly schmoes with claw-like appendages and expressionless faces that don't even move when they talk, much like something from a PS1 game. At least Spidey himself looks great and has incredibly fluid animation, as do the other main characters like Doc Ock and Black Cat. There's some texture pop-in here and there, but it's nothing particularly egregious. Overall, it's not the most stunning looking game out there, but when you're swinging at breakneck speeds and admiring all the great-looking scenery, nothing else seems to matter.
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Less impressive is the game's audio. The major problem is that there just isn't enough of it. New York city is strangely silent, with Danny Elfman's fantastic score from the film only occasionally playing while you swing through the city. There's also a strange lack of the ambient noise you'd expect to hear in the city that never sleeps. Most of the time, the only voices you'll hear are the citizens crying out for help, which gets old pretty fast. As for the regular voice acting, it's fairly unimpressive. True, they brought in some of the movie's actors like Tobey Maguire, Alfred Molina and Kirsten Dunst, but while this does provide a layer of authenticity, they don't sound like they're particularly enthused with their roles. Likewise, the citizens you'll speak to all sound pretty bad, and the stand-ins do a rather poor job of matching their movie counterparts, with J Jonah Jameson being the biggest offender in this regard. The sole bright spot is Black Cat, with Holly Fields nailing her seductive, devil-may-care spirit, but one bright spot isn't enough to salvage what is otherwise a fairly unimpressive effort in regards to sound.

Even with its visual and aural gaffes, Spider-Man 2 is easily the wall crawler's most impressive foray into gaming yet. No game before or since has better conveyed the rush of swinging above the crowded streets of New York, and the thrill of tearing through the skyline and discovering all of Manhattan's hidden goodies and challenges will keep players coming back well after they finish the roughly 10-hour campaign. Well done, Spidey; you've spun a great big web of quality gaming.
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Pros
  • + Web-swinging through the city is a total rush
  • + Tons of cool combat moves
  • + Up-to-scale Manhattan that's a joy to explore
  • + City looks great
Cons
  • - Limited variety of side missions
  • - Camera can be a pain, particularly when indoors
  • - Ho-hum audio
  • - Nasty character models
8
Gameplay
7
Graphics
6
Sound
8
Replayability
8
out of 10
Overall
Other Spider-Man games may have eclipsed it since, but Spider-Man 2 remains an exciting, addictive, and just plain fun sling through New York.

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Without a doubt one of the best Spider-Man games and one of the best adaptations based on a movie of the same name (although it came out days before the movie came out) and at the playable level it is well done which the Spider-Man (2002) felt clumsy and rough, but the graphics and sound could have been better but unlike the Spider-Man (2002) which is open world and has many side missions to helping people, Defeat the criminals, racing against the clock, etc. Something that the spider-man of 2002 felt linear. and it also has an attack and web enhancement system that gives our arachnid super-hero more advantage. A Game that has aged like wine for the concept that went from being a linear game to an open world and its gameplay, especially for the swing mechanics that are better achieved but not 100%, Slow Motion that serves as reflections against enemies and those who carry a weapon, Sprint that you can run faster and even climb to a wall faster, etc., But it has not aged the graphics so well because of how grayish the aesthetics of making it "realistic" and the sound that is recycled from the previous game (in several cases) but the soundtrack is not bad fits with the film at least. By the way, very good review.
 
While this game was revolutionary and the open world to web-swing was fantastic , i prefer more the Ps1 Spiderman games overall .

For me the Ps1 Spiderman games are more Spiderman than Spiderman 2 . The interactivity of the bosses and the levels (even if its just basic) , the super-powers that were more on point and its grungy but more fitting comicbook-like presentation .

I think the concept of the Ps1 Spiderman-games should be picked up again and improved . It still very cool on it own .
 
Without a doubt one of the best Spider-Man games and one of the best adaptations based on a movie of the same name (although it came out days before the movie came out) and at the playable level it is well done which the Spider-Man (2002) felt clumsy and rough, but the graphics and sound could have been better but unlike the Spider-Man (2002) which is open world and has many side missions to helping people, Defeat the criminals, racing against the clock, etc. Something that the spider-man of 2002 felt linear. and it also has an attack and web enhancement system that gives our arachnid super-hero more advantage. A Game that has aged like wine for the concept that went from being a linear game to an open world and its gameplay, especially for the swing mechanics that are better achieved but not 100%, Slow Motion that serves as reflections against enemies and those who carry a weapon, Sprint that you can run faster and even climb to a wall faster, etc., But it has not aged the graphics so well because of how grayish the aesthetics of making it "realistic" and the sound that is recycled from the previous game (in several cases) but the soundtrack is not bad fits with the film at least. By the way, very good review.
I'll admit, it is a bit hard to go back to this one after playing Spider-Man 2018, which perfected the formula.

I've played the original movie game as well. I will agree it doesn't hold up as well as this one, but I do still enjoy it (worth playing just for the Bruce Campbell tutorial level). I'm also working on a review of Web of Shadows, which is a mix of fun combat, strong traversal, and a lot of jank.

BTW, the guy who designed the web swinging patented the mechanic and took it with him, which is why future games don't work the same way. He later used his engine to make.....this.
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While this game was revolutionary and the open world to web-swing was fantastic , i prefer more the Ps1 Spiderman games overall .

For me the Ps1 Spiderman games are more Spiderman than Spiderman 2 . The interactivity of the bosses and the levels (even if its just basic) , the super-powers that were more on point and its grungy but more fitting comicbook-like presentation .

I think the concept of the Ps1 Spiderman-games should be picked up again and improved . It still very cool on it own .
I have the first ps1 Spider-Man game. Honestly, that one feels like a product of its time. The combat is basic and the camera is....really wacky. Most memorable thing about it is Monster-Ock.
 
View attachment 56006
While playing Spider-Man 2, one is tempted to simply ignore the actual gameplay elements and simply explore Manhattan, web-swinging hundreds of feet above the ground and hopping across rooftops. During one such playthrough, I took off at full speed towards the highest building in the city. After climbing to the top of the Empire State Building, I proceeded to jump off and then shoot a web at the last possible second, narrowly avoiding certain death.

The freedom to just ignore everything and treat Manhattan as your personal playground is undeniably the main attraction in Spider-Man 2, and the thing that'll keep aspiring web-heads coming back for more even as the street crimes that make up the bulk of the actual gameplay become trite. No game before or since has better conveyed the feeling of being the wall-crawling hero, swinging through New York answering the calls of citizens in distress.

It helps that the new web-swinging model has been refined to better reflect how it would work in real-life. In previous games, Spidey's would shoot webs would be connected to thin air, a heavily automated and less-than-realistic traversal mechanic. Here, webs would connect to a nearby building as an anchor. No buildings, no swinging. There's an easy mode in place, but it's worth taking the time to learn the more complex model, since it's easily the highlight of the game. Swinging through New York at breakneck speeds does take some getting used to, as it is easy to bump into buildings and lose momentum, but once you manage to get into a groove, you'll find that swinging above and in-between the streets of Manhattan much like in the films is an unmitigated thrill that never gets old - even if the content that makes up the actual meat of the game isn't always as compelling.
View attachment 56007
The story, as you'd probably expect, loosely follows that of the second film, with Spidey going up against his idol-turned-nemesis, Doctor Octopus. Of course, the game adds elements that weren't present in the original, in the form of villains Shocker, Rhino and Mysterio. It doesn't make for a very cohesive story, and even the scenes that do stick to the film fail to hit the same emotional beats, doing the bare minimum to introduce the characters and set up action scenes. It doesn't help that the in-engine cutscenes just aren't up to snuff visually, with ugly character models that don't look any better than the ones from the first movie game. Mary Jane in particular seems to have taken the biggest hit; she looks as though Kirsten Dunst had gotten plastic surgery.

The story is split into chapters, which are completed both through completing story sequences and earning 'hero points,' which are used to purchase upgrades at stores scattered around the city. Earning these points typically has Spidey walking up to citizens who have question marks over their heads, who will tell him of a crime taking place or someone who needs rescuing.

The problem is that there just isn't a whole lot of variety to these missions. Most of the time you'll be tasked with stopping a police shotout, stopping a speeding car, taking someone to the hospital, rescuing someone from falling, or just fighting your way out of an ambush. None of them are particularly exciting (especially the ones that task you with getting a child's balloon - great use of a hero's time!), and when you take into account the fact that you'll essentially have to do them over and over just to progress, it becomes obvious they're only there to artificially lengthen the game. Beyond these somewhat uneventful crimes, you can also partake in races, as well as pizza delivery missions which are entertaining mostly for the hilarious Italian music which plays in the background. But since you'll be doing plenty of web-swinging anyway, even these start to get old after a while.
View attachment 56008
Spider-Man 2's saving grace lies with its combat. Early encounters are simple affairs of mashing the attack button and dodging when Spider-Man's head flashes, but you can purchase new moves that add variety to what initially seems like a fairly rudimentary button-masher. Granted, the enemy AI doesn't really encourage a great deal of creativity. While there are those who are at least competent enough to block attacks, they all have a weakness to web-based moves. What's more, the ones armed with guns won't seem to notice or care when their buddies are in the line of fire, making for some pretty cheap exploits. That said, the combat can still be decently challenging due to the sheer number of enemies you're often up against. These encounters encourage you to rely on the ever-growing repertoire of cool-looking moves, and the sheer number of ways to dispose of enemies keeps the combat interesting over the course of the game. A particular favorite of mine is the web rodeo, where Spidey swings his foe around like a lasso, which is as hilarious and addictive as it sounds. There's also Spidey Reflexes, which is basically just a bullet time mode, but you'll probably never have to use it.

When you're not on the streets stopping your hundredth shootout or webing up your upteenth thug, you'll be completing the story-specific missions. Thankfully, these are far more interesting than the repetitive crimes on the street. One mission has you completing an obstacle course to prove yourself a legit hero, while another, much sillier mission has you fending off an alien invasion before confronting the leader in a fun house. Not all of the story missions are as enjoyable. The sequences with seductive thief Black Cat typically consist of unexciting chase sequences, while the boss fights, while competently designed, strangely aren't as much fun as beating up ordinary thugs, simply because most of your hard-earned moves just aren't much use against them. Furthermore, the camera continues to be a blight on the simple fun of movement. It's not so bad outdoors, but when you find yourself in one of the game's indoor missions, which thankfully aren't near as prevalent as they were in the last movie tie-in, it'll often bump up against objects like walls or shift to a confusing angle when you're stuck to walls and ceilings. The final level suffers the most from these problems, featuring an annoying insta-fail pool of water that's difficult to avoid while wrestling with the camera, followed by a rather anti-climactic final boss.

Graphically, Spider-Man 2 is a game of highs and lows. From a technical standpoint, it looks great. The city in particular is an impressive achievement: the buildings are all nicely detailed, the streets are jam-packed with cars and pedestrians, and the draw distance allows you to get a good look at the New York skyline from just about anywhere in the game. Furthermore, the framerate is rock solid, allowing you to enjoy the whoosh of web-swinging without ever having to worry about slowing down, and it holds up even when lots of enemies are crowding the screen. From an artistic standpoint, however, the graphics underwhelm. I've already mentioned the ugliness of the cutscenes, but even worse are the character models for the random citizens you'll be speaking to. All of them are low-poly schmoes with claw-like appendages and expressionless faces that don't even move when they talk, much like something from a PS1 game. At least Spidey himself looks great and has incredibly fluid animation, as do the other main characters like Doc Ock and Black Cat. There's some texture pop-in here and there, but it's nothing particularly egregious. Overall, it's not the most stunning looking game out there, but when you're swinging at breakneck speeds and admiring all the great-looking scenery, nothing else seems to matter.
View attachment 56012
Less impressive is the game's audio. The major problem is that there just isn't enough of it. New York city is strangely silent, with Danny Elfman's fantastic score from the film only occasionally playing while you swing through the city. There's also a strange lack of the ambient noise you'd expect to hear in the city that never sleeps. Most of the time, the only voices you'll hear are the citizens crying out for help, which gets old pretty fast. As for the regular voice acting, it's fairly unimpressive. True, they brought in some of the movie's actors like Tobey Maguire, Alfred Molina and Kirsten Dunst, but while this does provide a layer of authenticity, they don't sound like they're particularly enthused with their roles. Likewise, the citizens you'll speak to all sound pretty bad, and the stand-ins do a rather poor job of matching their movie counterparts, with J Jonah Jameson being the biggest offender in this regard. The sole bright spot is Black Cat, with Holly Fields nailing her seductive, devil-may-care spirit, but one bright spot isn't enough to salvage what is otherwise a fairly unimpressive effort in regards to sound.

Even with its visual and aural gaffes, Spider-Man 2 is easily the wall crawler's most impressive foray into gaming yet. No game before or since has better conveyed the rush of swinging above the crowded streets of New York, and the thrill of tearing through the skyline and discovering all of Manhattan's hidden goodies and challenges will keep players coming back well after they finish the roughly 10-hour campaign. Well done, Spidey; you've spun a great big web of quality gaming.
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we deserved a HD Raimi game tbh
 
we deserved a HD Raimi game tbh
They were in development of a Spider-Man 4 game that got canned along with the movie.

As for the Marc Webb games.....Amazing Spider-Man 1 is ok, 2 is....mediocre. Matches the quality of the movies, I suppose.
 
Spidey was always a little cursed when it came to video game adaptations, as they were always either flat out horrible (95% of his retro catalogue) or just always had one of two things that fell short and prevented it from being truly amazing. This game was probably the objective best up until Insomniac Spider-Man of course, but like other people have already said the first PS1 title was also nearly there. I did also enjoy the first Tobey tie-in game for what it was, and because you can play as Goblin in it which immediately adds like 3 points in my metric.

All that being said though, the first Insomniac game was the first truly 10/10 Spider-Man video game experience, in my opinion of course. It had everything, shame the second game didn't live up to it.

Great article; looking forward to the Web of Shadows review, as I'm personally dreading playing it when I get there on my Marvel licensed game articles here on the site.
 
Spidey was always a little cursed when it came to video game adaptations, as they were always either flat out horrible (95% of his retro catalogue) or just always had one of two things that fell short and prevented it from being truly amazing. This game was probably the objective best up until Insomniac Spider-Man of course, but like other people have already said the first PS1 title was also nearly there. I did also enjoy the first Tobey tie-in game for what it was, and because you can play as Goblin in it which immediately adds like 3 points in my metric.

All that being said though, the first Insomniac game was the first truly 10/10 Spider-Man video game experience, in my opinion of course. It had everything, shame the second game didn't live up to it.

Great article; looking forward to the Web of Shadows review, as I'm personally dreading playing it when I get there on my Marvel licensed game articles here on the site.
I honestly think Spidey fared better than most superheroes when it came to games. The ps1 games and original movie tie-in might not have aged the best, but at the time just about everyone considered them the gold standard for comic book superhero adaptations. Frankly, even his weaker games, like Spider-Man 3 and Amazing Spider-Man 2, haven't been that bad. He certainly never got something near the level of true bottom-of the-barrel titles like Superman 64 or Batman: Dark Tomorrow.
 
Batman: Dark Tomorrow
Oh god, I'd forgotten about that game until just now.

I would say Return of the Sinister Six was pretty bottom of the barrel, but it's definitely true that other super heroes had it more consistently worse (like the X-Men, those poor mutants).
 
Oh god, I'd forgotten about that game until just now.

I would say Return of the Sinister Six was pretty bottom of the barrel, but it's definitely true that other super heroes had it more consistently worse (like the X-Men, those poor mutants).
I think the fact that I'd never heard about that game shows it at least didn't tarnish the character's reputation nearly as much as the aforementioned duds.

I actually played amd reviewed Batman Dark Tomorrow on emulator. Decent cutscenes, but I can only assume whoever designed the actual game was a hardcorr masochist.
 
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I'll admit, it is a bit hard to go back to this one after playing Spider-Man 2018, which perfected the formula.

I've played the original movie game as well. I will agree it doesn't hold up as well as this one, but I do still enjoy it (worth playing just for the Bruce Campbell tutorial level). I'm also working on a review of Web of Shadows, which is a mix of fun combat, strong traversal, and a lot of jank.

BTW, the guy who designed the web swinging patented the mechanic and took it with him, which is why future games don't work the same way. He later used his engine to make.....this.
Post automatically merged:


I have the first ps1 Spider-Man game. Honestly, that one feels like a product of its time. The combat is basic and the camera is....really wacky. Most memorable thing about it is Monster-Ock.
Yeah . Nowadays it has some hick-ups that needed some fixing but i still think that this whole design aint just product of its time but something that needed to be expanded , evolved and improved upon .

The stages were just way too short , combat needed more meat on the bones , the camera needed some changes too and some boss-battles aint so great . The Sequel on the ps1 adressed few issues but had its own glaring flaws that makes the first game much more appealing . But the content , secrets , collectibles , cameo and refferences were top-notch stuff .
 
View attachment 56006
While playing Spider-Man 2, one is tempted to simply ignore the actual gameplay elements and simply explore Manhattan, web-swinging hundreds of feet above the ground and hopping across rooftops. During one such playthrough, I took off at full speed towards the highest building in the city. After climbing to the top of the Empire State Building, I proceeded to jump off and then shoot a web at the last possible second, narrowly avoiding certain death.

The freedom to just ignore everything and treat Manhattan as your personal playground is undeniably the main attraction in Spider-Man 2, and the thing that'll keep aspiring web-heads coming back for more even as the street crimes that make up the bulk of the actual gameplay become trite. No game before or since has better conveyed the feeling of being the wall-crawling hero, swinging through New York answering the calls of citizens in distress.

It helps that the new web-swinging model has been refined to better reflect how it would work in real-life. In previous games, Spidey's would shoot webs would be connected to thin air, a heavily automated and less-than-realistic traversal mechanic. Here, webs would connect to a nearby building as an anchor. No buildings, no swinging. There's an easy mode in place, but it's worth taking the time to learn the more complex model, since it's easily the highlight of the game. Swinging through New York at breakneck speeds does take some getting used to, as it is easy to bump into buildings and lose momentum, but once you manage to get into a groove, you'll find that swinging above and in-between the streets of Manhattan much like in the films is an unmitigated thrill that never gets old - even if the content that makes up the actual meat of the game isn't always as compelling.
View attachment 56007
The story, as you'd probably expect, loosely follows that of the second film, with Spidey going up against his idol-turned-nemesis, Doctor Octopus. Of course, the game adds elements that weren't present in the original, in the form of villains Shocker, Rhino and Mysterio. It doesn't make for a very cohesive story, and even the scenes that do stick to the film fail to hit the same emotional beats, doing the bare minimum to introduce the characters and set up action scenes. It doesn't help that the in-engine cutscenes just aren't up to snuff visually, with ugly character models that don't look any better than the ones from the first movie game. Mary Jane in particular seems to have taken the biggest hit; she looks as though Kirsten Dunst had gotten plastic surgery.

The story is split into chapters, which are completed both through completing story sequences and earning 'hero points,' which are used to purchase upgrades at stores scattered around the city. Earning these points typically has Spidey walking up to citizens who have question marks over their heads, who will tell him of a crime taking place or someone who needs rescuing.

The problem is that there just isn't a whole lot of variety to these missions. Most of the time you'll be tasked with stopping a police shotout, stopping a speeding car, taking someone to the hospital, rescuing someone from falling, or just fighting your way out of an ambush. None of them are particularly exciting (especially the ones that task you with getting a child's balloon - great use of a hero's time!), and when you take into account the fact that you'll essentially have to do them over and over just to progress, it becomes obvious they're only there to artificially lengthen the game. Beyond these somewhat uneventful crimes, you can also partake in races, as well as pizza delivery missions which are entertaining mostly for the hilarious Italian music which plays in the background. But since you'll be doing plenty of web-swinging anyway, even these start to get old after a while.
View attachment 56008
Spider-Man 2's saving grace lies with its combat. Early encounters are simple affairs of mashing the attack button and dodging when Spider-Man's head flashes, but you can purchase new moves that add variety to what initially seems like a fairly rudimentary button-masher. Granted, the enemy AI doesn't really encourage a great deal of creativity. While there are those who are at least competent enough to block attacks, they all have a weakness to web-based moves. What's more, the ones armed with guns won't seem to notice or care when their buddies are in the line of fire, making for some pretty cheap exploits. That said, the combat can still be decently challenging due to the sheer number of enemies you're often up against. These encounters encourage you to rely on the ever-growing repertoire of cool-looking moves, and the sheer number of ways to dispose of enemies keeps the combat interesting over the course of the game. A particular favorite of mine is the web rodeo, where Spidey swings his foe around like a lasso, which is as hilarious and addictive as it sounds. There's also Spidey Reflexes, which is basically just a bullet time mode, but you'll probably never have to use it.

When you're not on the streets stopping your hundredth shootout or webing up your upteenth thug, you'll be completing the story-specific missions. Thankfully, these are far more interesting than the repetitive crimes on the street. One mission has you completing an obstacle course to prove yourself a legit hero, while another, much sillier mission has you fending off an alien invasion before confronting the leader in a fun house. Not all of the story missions are as enjoyable. The sequences with seductive thief Black Cat typically consist of unexciting chase sequences, while the boss fights, while competently designed, strangely aren't as much fun as beating up ordinary thugs, simply because most of your hard-earned moves just aren't much use against them. Furthermore, the camera continues to be a blight on the simple fun of movement. It's not so bad outdoors, but when you find yourself in one of the game's indoor missions, which thankfully aren't near as prevalent as they were in the last movie tie-in, it'll often bump up against objects like walls or shift to a confusing angle when you're stuck to walls and ceilings. The final level suffers the most from these problems, featuring an annoying insta-fail pool of water that's difficult to avoid while wrestling with the camera, followed by a rather anti-climactic final boss.

Graphically, Spider-Man 2 is a game of highs and lows. From a technical standpoint, it looks great. The city in particular is an impressive achievement: the buildings are all nicely detailed, the streets are jam-packed with cars and pedestrians, and the draw distance allows you to get a good look at the New York skyline from just about anywhere in the game. Furthermore, the framerate is rock solid, allowing you to enjoy the whoosh of web-swinging without ever having to worry about slowing down, and it holds up even when lots of enemies are crowding the screen. From an artistic standpoint, however, the graphics underwhelm. I've already mentioned the ugliness of the cutscenes, but even worse are the character models for the random citizens you'll be speaking to. All of them are low-poly schmoes with claw-like appendages and expressionless faces that don't even move when they talk, much like something from a PS1 game. At least Spidey himself looks great and has incredibly fluid animation, as do the other main characters like Doc Ock and Black Cat. There's some texture pop-in here and there, but it's nothing particularly egregious. Overall, it's not the most stunning looking game out there, but when you're swinging at breakneck speeds and admiring all the great-looking scenery, nothing else seems to matter.
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Less impressive is the game's audio. The major problem is that there just isn't enough of it. New York city is strangely silent, with Danny Elfman's fantastic score from the film only occasionally playing while you swing through the city. There's also a strange lack of the ambient noise you'd expect to hear in the city that never sleeps. Most of the time, the only voices you'll hear are the citizens crying out for help, which gets old pretty fast. As for the regular voice acting, it's fairly unimpressive. True, they brought in some of the movie's actors like Tobey Maguire, Alfred Molina and Kirsten Dunst, but while this does provide a layer of authenticity, they don't sound like they're particularly enthused with their roles. Likewise, the citizens you'll speak to all sound pretty bad, and the stand-ins do a rather poor job of matching their movie counterparts, with J Jonah Jameson being the biggest offender in this regard. The sole bright spot is Black Cat, with Holly Fields nailing her seductive, devil-may-care spirit, but one bright spot isn't enough to salvage what is otherwise a fairly unimpressive effort in regards to sound.

Even with its visual and aural gaffes, Spider-Man 2 is easily the wall crawler's most impressive foray into gaming yet. No game before or since has better conveyed the rush of swinging above the crowded streets of New York, and the thrill of tearing through the skyline and discovering all of Manhattan's hidden goodies and challenges will keep players coming back well after they finish the roughly 10-hour campaign. Well done, Spidey; you've spun a great big web of quality gaming.
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I somtimes wonder if spiderman likes eggs. I don't remember seeing him eat eggs. Maybe he could appreciate an egg MCmuffin from mcdonalds, but i am not certain.
 
Spidey was always a little cursed when it came to video game adaptations, as they were always either flat out horrible (95% of his retro catalogue) or just always had one of two things that fell short and prevented it from being truly amazing. This game was probably the objective best up until Insomniac Spider-Man of course, but like other people have already said the first PS1 title was also nearly there. I did also enjoy the first Tobey tie-in game for what it was, and because you can play as Goblin in it which immediately adds like 3 points in my metric.

All that being said though, the first Insomniac game was the first truly 10/10 Spider-Man video game experience, in my opinion of course. It had everything, shame the second game didn't live up to it.

Great article; looking forward to the Web of Shadows review, as I'm personally dreading playing it when I get there on my Marvel licensed game articles here on the site.
Thank you

Honestly, Web of Shadows is exactly how I remembered it, killer combat, bosses and traversal mixed with a lot of repetition amd jank. Still better than Spider-Man 3 and Friend or Foe, as well as the Amazing Spider-Man games. If there's a game you should dread getting to, it's the Wii/PS2 version.

 
Is Spider Man 2 really that great? I prefer Ultimate Spider Man.
 
Is Spider Man 2 really that great? I prefer Ultimate Spider Man.
I've played Ultimate Spider-Man as well. I love the art style - still looks fantastic twenty years later - and playing as Venom rules (Venom vs Electro in Times Square = BADASS) but I can't say I prefer it to SM2. The web swinging feels pared down, there's no upgrade system (aside from a few you get through progressing the plot), and the campaign is super short with almost nothing to do after you've beaten it (races are pretty lame, even less variety to crimes than SM2).
 
I think the fact that I'd never heard about that game shows it at least didn't tarnish the character's reputation nearly as much as the aforementioned duds.

I actually played amd reviewed Batman Dark Tomorrow on emulator. Decent cutscenes, but I can only assume whoever designed the actual game was a hardcorr masochist.
Pp
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I almost don't count 16 bit games, anyway. What's considered 'bottom of the barrel' today was more or less the norm for licensed games back then.
 

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Game Info

  • Game: Spider-Man 2
  • Publisher: Activision
  • Developer: Treyarch
  • Genres: action, open world sandbox, beat 'em up
  • Release: 2004

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