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I've heard that's a shine of ShadowrunIt depends on the feel of the game for me. Something like Skyrim works fine just having MP/Magicka since the game isn't supposed to be an indepth system or anything, and it makes up for it with the whole 'two seperate hands can have different spells' thing if you're a full magic character. Un-modded magic kind of does suck in Skyrim of course, but that's a seperate issue.
Coming from mainly TTRPG's, there's a lot of different things you can do instead of either just spell slots or MP. I like systems where you have to generate MP somehow either through taking an action or using weaker spells first or something; Anima does this, really makes you feel like you're powering up and going super Saiyan when you get some big boy mana points.
My personal favourite magic system is in Shadowrun. Instead of MP or spell slots, you simply cast spells at your desired power level but you have to deal with 'drain' where you can potentially take damage based on how strong you made the spell. There's more to it than that brief description of course, but it really makes it feel dynamic without being too complicated or restrictive. If you want to go all out and erase something from existence with a manabolt, you best be prepared to make your drain check or give yourself an aneurysm.
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