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I don't mean the structure of the level themes, I mean the literal level-by-level structure that doesn't have a hub world. The themes are completely messed up, but I think it sort of adds to the overall 'chaos' feeling that the game has. I don't even think it's objectively better, I just like it more lol.I don't see how it "makes more sense" to go from a beach to a big city, a casino then right after a canyon, a forest, a haunted castle and finally the high skies. I could find a bit of logic to go from the city to the casino if it's within the same big urban area and the canyon to a forest as a part of the geography of the region but still, there's no real infos about why they went to that haunted mansion to go to the fleet when they saw it from the end of the canyon after defeating the boss.
Although I may salute the "classic feel" of the game with the two acts level structure and the comeback of Special Stages.
Sorry but Eggman has always been his original name, Robotnik is a pure western localisation invention like Mobius.
And to be honest people didn't complain that much about Toadstool slowly turning back to Peach in Mario since 64.
I really just hated the overworld stuff in SA1, which is part of the reason I prefer 2 if I have to play one.
I'm also aware that Eggman was the original name in Japan, but I still think Robotnik is a more fitting name for the character. That said, I also think that Eggman probably sounds a bit better to a Japanese audience.
Robotnik would probably sound like shit to Japanese Sonic fans, but by the same token, I think that Robotnik is a much more appealing name in English, because it sounds a bit more dynamic than Eggman which comes off as a bit bland/descriptive.
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