SNES - TURRICAN 1.5

Looks interesting. I hope to play this game one day.
I’m taking a bit longer because I want to get every detail right… it has to come out really well.
P.S. your avatar is honestly amazing.
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Avalon 1 Teleport-Elevator

The Avalon 1 is a multi-level starship. To move between floors, you don't use stairs or a normal elevator - you use a teleport-elevator.
Find the platform with the green LEDs. When you step on it, the system activates and instantly teleports you to the upper or lower deck.
 
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New GIF From My Game!
MENU-INTRO-LEVEL

Here's a new GIF from my project: it shows the main menu, the full introduction, and a section of the weapon testing level.
Everything is still in development, but this preview gives a solid feel for the game's style and pacing.

Let me know what you think!
 
Boss Level Concept in Shinobi Style

Hi everyone,
I’m working on a concept for a boss level inspired by the style of Shinobi. The idea is a compact, symmetrical arena designed for a fast, timing‑based fight where precision and quick reactions are key.

The boss would be faced in this kind of setup, keeping the action tight and arcade‑like.

What do you think of this structure for a boss encounter?
 
Testing the first enemies - time to wipe out some robots!

I've started testing the first robot enemies in the game.
It's that glorious phase where things explode, systems break, and I figure out what actually works.

I'm developing this solo, but trust me - I'm ready to wipe out some robots and push these tests to the limit.
 
Mutants Are Live - and These Guys Are Way Too Smart!

Today was mutant?testing day.
And let me tell you...these guys are NOTHING like the robots.
Robots explode. Robots break. Robots accept their fate.
Mutants? Mutants plot.

These sneaky creatures move between cover, switch positions, and shoot from angles I didn't even know existed.
I swear one of them looked at me like, "Oh, you thought this was going to be easy?"

I'm developing this solo, but these mutants are making me feel like I need a full tactical team behind me.
They flank, they hide, they reposition - basically they play smarter than I do, and I'm the one who coded them.

But hey, challenge accepted.
 
Giant Mutants Are Live - and They Don't Move... Because They Don't Need To

Today was giant?mutant testing day.
And honestly? I'm starting to think I created a whole new category of unfair.

These things don't walk.
They don't chase you.
They don't flank, hide, or do anything remotely tactical.

They just stand there.
Like skyscrapers with anger issues.
And then they unload.

The moment they spot you, it's like someone flipped the "infinite ammo" switch.
Rockets, bullets, beams - whatever they're built with, they fire it nonstop like they're trying to erase you from the timeline.

It's almost insulting how confident they are.
They look at you like:
"Why would I move? You're the one who should be running."

And the worst part?
I coded them.
I know exactly how they work.
And yet every time I test them, I feel like I'm trapped in a turret defense game where the turrets hate me personally.

Static enemies, sure.
But when they start firing, you realize mobility was never the problem.
Survival is.

Challenge accepted... again.
 
Jetpack Chaos Inside the Avalon 1

Our hero just unlocked his new favorite hobby: flying around inside the United Planets Freedom Forces' flagship, the mighty Avalon 1.
One second he's on the floor, the next he's on the ceiling, and the next he's zooming past two confused drones who are definitely reconsidering their life choices.

We've got horizontal levels, vertical levels, and a few that look like the ship's engineer built them after a long night and too much cosmic espresso.
With the Jetpack, every corridor becomes a zero-gravity playground where the only rule is: try not to crash into anything that sparks.
 
Fresh Update from the Pixel Lab - Meet the First Mutant Boss Wearing the Stolen Armor

Hey everyone!

In my previous post, I talked about a new feature I've been adding to the game: mutants aren't just savage and unpredictable. they're smart enough to steal and use advanced armors for a short time.
And yes, one of those armors is a clear tribute to the legendary Turrican 2 power suit.

Well, today I’m back with something even cooler.

I'm excited to introduce the first mutant who managed to steal that iconic armor and twist it into his own brutal, corrupted version.
This guy officially becomes the first boss you’ll face - a mix of nostalgia, chaos, and pure pixel insanity.

I'm still polishing animations and attack patterns, but the whole encounter is already looking wild.
Get ready to see what happens when a mutant grabs a piece of gaming history... and decides to use it against you.
 
Nice!, good luck!
Thanks!
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New Boss Reveal: The Rolling Mutant

Hey everyone!
Time to show off the second boss-another mutant who managed to steal the advanced armor... and figured out a whole new way to weaponize it.

His Signature Move
He morphs into a high-speed rolling ball, tearing across the arena while dropping bombs nonstop.
Pure chaos, pure pressure, pure pixel mayhem.
I'm still polishing the animations and attack patterns, but the fight is already a wild explosion of metal and mutant fury.
Get ready-this boss doesn't just chase you.. he runs you over.
 
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New Boss Reveal!

Hey folks!
It's time to introduce the third boss.. and yep, you guessed it: this one flies, zips around, locks onto you, and blasts you like you're the last pixel left on Earth.
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Development Update: Level Coding Has Begun!

Hey everyone!
Just wanted to let you know that I've officially started coding the levels. All bosses and enemies are already done, so from now on I’ll be focusing on building the actual structure of the game.

I’m aiming for somewhere between 5 and 7 levels, but I haven’t decided the final number yet. Either way, I won’t go beyond that because I want to keep the style I love: short, intense, old?school arcade experiences, without repetitive or filler levels.

Speaking of bosses:
there are two more bosses I haven’t shown yet, and I’d rather keep them as a surprise for the final release. I think the “wow” effect will be worth it.

From this point on, the next topic I post will be the announcement of the completed game.
We’re really in the final stretch, and I can’t wait for you all to play it!
 
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Mini Update: I Just Had to Show You This

Okay, I know.. I said the next post would be the official announcement of the finished game.
But I'm breaking that rule for a very good reason.

While working on the final level, I ended up putting together this armor hall.. and it turned out so good that there was no way I could keep it hidden until release. It instantly became one of my favorite rooms in the entire game.

So here it is: the armor hall from the last level.
Just a small preview, a little taste of the atmosphere you'll find in the finale. I won't spoil anything else, but trust me-its role in the game is pretty special.

Alright, now the next post will really be the final announcement.
We're almost there, and I can't wait for you all to play it.
 
1ff9fL.jpg

SNES [Patch] May 2026
Preview

Turrican 1.5
The Avalon 1 has fallen under attack. Robots malfunction, mutants outsmart you, and some even steal advanced armor to turn themselves into deadly bosses. As Bren McGuire-still without the iconic Turrican suit-you fight through collapsing decks, chaotic corridors, and jetpack arenas using a built-in four-mode weapon system. Survive the invasion from inside the ship and reach the exact moment where Turrican 2 begins.
 
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