SNES - TURRICAN 1.5

SUPER-J11BIT

Paladin Knight
Level 1
93%
Joined
May 6, 2025
Messages
95
Level up in
5 posts
Reaction score
233
Points
1,377
turrican-superj11bit.jpg


Hi everyone!

I’m working on a personal project: a fan-made game that serves as a direct prequel to Turrican II.

The core idea is to show what actually happens during the intro of the original Amiga game—the attack on the Freedom Forces’ ship and the fall of the crew. My game will end exactly where Turrican II begins, so players will realize in the final scene that the first level of the classic game starts right after the events they just experienced.

The entire adventure takes place inside the large spaceship seen in the intro. I’m imagining it as a massive structure with multiple decks and sectors, giving me plenty of room to design varied and coherent levels.

Each area will have its own atmosphere, hazards, and narrative beats, gradually building up to the ship’s total collapse.

Project Goal

The goal is to show the fall of the ship from the inside, following the protagonist as he fights through the invasion and tries to survive. The ending will connect directly to the opening of Turrican II, creating a narrative bridge that the original game never showed.


images


In my version, Bren McGuire doesn’t wear the iconic battle armor. Instead, he appears in a more human form—agile, exposed, and equipped with a sleek futuristic rifle.

images


Weapon System: All Fire Modes at Your Fingertips

There are no weapon pickups or upgrades scattered throughout the level. Instead, each button on the controller triggers a different type of fire:

A fast, precise shot
A wide-range energy wave
An explosive projectile
A high-powered charged blast

Everything is built into the controls from the start, giving players instant access to a full arsenal.

Fast-Paced, Streamlined Gameplay

The goal is to deliver a fluid, action-packed experience where players can adapt quickly without pausing to manage inventory or switch weapons.

I’ve just wrapped up all the sprites and the entire graphics set for the game. It’s been a ton of work, but seeing everything come together has been amazing.Starting today, I’m officially moving on to the SNES coding phase — the most technical part, but also the one that will finally bring everything to life.Stay tuned, because things are about to get really exciting.

Let me know what you think, I’m excited to hear your reactions!
 
Last edited:
Wow that's super cool. Rooting for your success!
Good Luck in this Project, Friend.

And I feel like the game is going to look good too.
Thanks!
Post automatically merged:

s80DwRh.png

Here’s our hero in all his pixelated glory, finally ready for action. After so much work, the animation set is almost complete, and watching him move is genuinely satisfying.I’m left with one creative thought: when he dies, should it be a quick arcade‑style explosion, or a small animation where he simply… falls to the ground. ::banana
 
Last edited:
Our tiny hero moves like he just chugged three espressos: he struts around all proud, wobbling like he’s walking a fashion runway nobody invited him to. And when he jumps? That’s his grand moment — a heroic leap worthy of someone who just spotted a cookie crumb drifting through space. And the best part is that, apparently, on the SNES he runs like a wonder! ::banana ::banana ::banana

Nf7omUF.gif
 
Dev Update – Enemy Expansion!
Hey everyone! I’ve been working hard on new enemy sprites, and I’m excited to reveal a major upgrade:
Two brand-new enemy types have just landed — and they’re not your average foes.These guys fly and shoot, adding a whole new layer of challenge and chaos to the battlefield.
Stay tuned for more sneak peeks and let me know what you think. Your feedback keeps this project alive! ::banana ::banana

IQnz4Fe.png
 
5pZ3nqQ.png


SNES Project Update!
I’ve just wrapped up all the sprites and the entire graphics set for the game. It’s been a ton of work, but seeing everything come together has been amazing.Starting today, I’m officially moving on to the SNES coding phase — the most technical part, but also the one that will finally bring everything to life.Stay tuned, because things are about to get really exciting. ::banana ::banana ::thumbsupwario
 
The bosses in my game… mutant giants!

23rJKcs.png


I have to admit, I didn’t originally plan to include bosses in my game. But while I was working on a few ideas, a thought suddenly hit me: why not add mutant giants?

The idea clicked right away, and it feels like it gives the whole project a stronger direction. I’ve started integrating them into the game, and I really like how they’re shaping the overall atmosphere.
 
This is awesome. Great idea for a prequel game. Turrican 2's OST is legendary. What are you gonna do for audio? Use tracks from the original game or just going from scratch? Best of luck!
 
This is awesome. Great idea for a prequel game. Turrican 2's OST is legendary. What are you gonna do for audio? Use tracks from the original game or just going from scratch? Best of luck!
Thanks so much! Really glad you like the idea. Since I’m not a musician and I also want to avoid any copyright issues, I decided to go with original ambient sounds instead of music tracks. I think they still help set the right atmosphere. Thanks again for the support! ;->
 
Thanks so much! Really glad you like the idea. Since I’m not a musician and I also want to avoid any copyright issues, I decided to go with original ambient sounds instead of music tracks. I think they still help set the right atmosphere. Thanks again for the support! ;->
I don't know how one compresses audio onto a SNES rom, but if you want some original tunes and have the know-how, drop me a line in my inbox haha. I'll do it for free and just for the fun of it.
 
I don't know how one compresses audio onto a SNES rom, but if you want some original tunes and have the know-how, drop me a line in my inbox haha. I'll do it for free and just for the fun of it.
Making music for the SNES isn’t exactly easy — the SPC700 audio chip has its own quirks, formats, and limitations, so it’s not as simple as “compressing” a track into a ROM. And since I’m working with SMW as a base, adding custom music usually means dealing with tools like AddMusicK and MML, which can get pretty technical.

That said, I actually prefer not to use music in my SMW hacks. I really enjoy relying on ambient sounds and keeping the atmosphere clean and immersive without a full soundtrack playing in the background. So I definitely appreciate the offer, but it’s just not the direction I’m going for. ;->
 
Making music for the SNES isn’t exactly easy — the SPC700 audio chip has its own quirks, formats, and limitations, so it’s not as simple as “compressing” a track into a ROM. And since I’m working with SMW as a base, adding custom music usually means dealing with tools like AddMusicK and MML, which can get pretty technical.

That said, I actually prefer not to use music in my SMW hacks. I really enjoy relying on ambient sounds and keeping the atmosphere clean and immersive without a full soundtrack playing in the background. So I definitely appreciate the offer, but it’s just not the direction I’m going for. ;->
I always wondered about that. I have an SPC700 sampler emulator and it's cool because you can extract the soundbanks from the game ROMs. Putting sounds INSIDE a ROM does seem like it would be much more complicated lol

This is awesome dude. I'll be watching the progress as you post!
 
New Level Inspired by STRYX Thanks to principekento!

y5L4U4A.png


I wanted to share a cool update about the project.
A few days ago, principekento left a comment that really stuck with me:

"I’ve been following your work with interest, and as a parting tip I’d love to see something inspired by my old Amiga memories: for some reason your creation reminded me of Psygnosis’ STRYX. I could totally imagine a zero‑gravity section with a jetpack, handled just like in that Psygnosis game!!"

That reference instantly sparked something.
So I’ve decided to take his suggestion and add a brand‑new level inspired by exactly what he described: a zero‑gravity area, complete with jetpack controls, capturing the vibe of STRYX while adapting it to the style of my game.
 
SNES - Fan-Made Prequel to Turrican II
IN DEVELOPMENT
-------------------------------------------
Starting today, I’m switching things up: I won’t be using external servers to upload photos anymore. All visual content will be posted directly through YouTube posts instead.This change will make everything more stable, accessible, and easier for everyone who follows me.
 
SNES - Fan-Made Prequel to Turrican II
Update on my SNES Turrican Project!

Hey everyone! Today I’m sharing a new milestone in the development of my SNES game based
on Turrican. I’ve been working on the intro screens and running tests on the weapons and
projectiles that Turrican can fire.

Right now I’m focusing heavily on sprite handling, animations, and projectile behavior.
This part is crucial for the gameplay feel, so I’m doing a lot of testing to make sure
everything runs smoothly and reacts the way it should on real SNES hardware.

Your feedback really helps as I continue refining the game.
Thanks for the support — more updates coming soon!
 
New update on the channel!

Box art

From now on, every game I upload will come with its own square‑format box art, inspired by the style of the Super NES Classic.

It’s my way of giving each video a clean, retro look that fits the 16‑bit vibe.
If you love classic gaming aesthetics and want to see every title with its own custom mini‑cover, you’re in the right place.

Stay tuned — new box art and new games are on the way!
 
I'M SO FUCKING IN. There's something equal parts exciting and equal parts cozy of games set on a space ship, or even a boat like s.o.s
 
Evercade, I forgive you… my Turrican wasn’t going to be in there anyway!

Guys, I had a shocking moment today.
I was checking out the Turrican Collection on Evercade, fully expecting to see my name shining among the legends…
…and guess what?
My fan‑made SNES prequel is nowhere to be found!

For a split second I thought, “Wow, they totally forgot about me.”
Then reality kicked in and I remembered the obvious:
it can’t be included because it’s not official
…and, tiny detail…
I haven’t even finished it yet.
So yeah, Evercade had absolutely no reason to wait for me.

But don’t worry — I’m working on it.
Slowly but surely, pixel by pixel, it’s coming together.
As soon as I have something that doesn’t look like a glitchy fever dream, I’ll share some previews.

And when it’s finally done, I’ll proudly send Evercade an email titled:

“Alright, you can add it to the collection now.”

All jokes aside, just wanted to share the project and have a good laugh with you all.
 
Flawless Idea! – Mutants Steal the Legendary Turrican 2 Armor

Hey everyone!
I’ve been working on a new feature for my game, and I couldn’t wait to share a little preview with you.

In this world, mutants aren’t just brutal and unpredictable… they’re clever too. Clever enough to steal and use advanced armors for a short period of time. And here’s the fun part: one of those armors is a clear tribute to the legendary Turrican 2 power suit.

Our hero ends up facing not just a boss, but his own iconic weapon, reimagined in a mutant version.
A mix of nostalgia, challenge, and pure pixel madness.

I’m still polishing animations and attack patterns, but the whole scene is already looking awesome.
 

Users who are viewing this thread

Connect with us

Support this Site

RGT relies on you to stay afloat. Help covering the site costs and get some pretty Level 7 perks too.

Featured Video

Latest Threads

Goblins

Twice is a coincidence, three's a pattern, and I've noticed an uptick in goblin employment over...
Read more

The "Death & Lead" Game Dev Situation is Crazy

Screenshot 2026-06-04 000832.png

Not news but an interesting watch about this "Kai Magazine" dev.

Read more

Has anyone read the Metroid manga?

Hey everyone,

I just started reading the Metroid manga from 2002 (published in Magazine-Z), and...
Read more

Online statistics

Members online
179
Guests online
2,244
Total visitors
2,423

Forum statistics

Threads
19,770
Messages
500,867
Members
926,735
Latest member
GamesFor3DS

Today's birthdays

Advertisers

Back
Top