N64 Shadows of Eudoria (hack)

richterw

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Shadows of Eudoria is a hack of The Legend of Zelda - Ocarina of Time, mabe by StoneeBadLuck. It was cancelled and this dev build was distributed by the developer on his personal discord server. It has alot of content, and it mostly ends at the Volvagia fight. Supposedly, someone has picked it up and will continue development, but so far, there's no official confirmation and only rumors.

Download Links​

 
At this point I already started just hitting the Ignore button

Seeing some lazy kid come spit their toxicity on someone else's work just motivates me to keep bringing similar stuff.
It's always good to call out hypocrites for what they are, being that they like to signal virtue on certain topics when they have their HDs full of free downloaded games.
 
bro get off the LLMs they are clearly doing irreparable damage to your cognitive faculties
Here comes the fun-killers, to kill another comment section. The do-nothings of the website. The freeloaders of the net.
Post automatically merged:

Yeah, seriously. Why is he getting so defensive over some shitty slop logo?
No one cares about what you say. Get your free downloaded game and leave.
 
Most romhacks nowadays will use ai in one way or another. They just don't explicitely tell.

I remember when Kaze Emanuar used to test chatgpt to see if it could develop better solutions for his code. His latest game probably may have bits of code coming from ai, but he as a developer, knows exactly what it does, what to change, what to keep.
Would that count as something worth of boycott? There's an ambiguous grey area here, where ai-haters are against everything that uses ai, supposedly. But to which extent?
Do they use Alexa? Do they use auto-search in searching tools? Do they think the algotithms that try to constantly catter to their preferences isn't AI?

It's like that paradox of the activist that is against child slavery, but uses an iphone that was probably built in China by slave children. As long as he doesn't know from where his comoddities come from, everything is ok.
bro get off the LLMs they are clearly doing irreparable damage to your cognitive faculties
 
I'm not disagreeing or criticizing you, i just made an observation, because i think it's an interesting topic.
Right on man sorry if I came off overly defensive I have a bad habit of pissing people off when it comes to this top even though I don't really feel super strongly about lol
 
Like I said i dont really have a problem with it morally or anything if a game is good and uses AI it's not gonna change my opinion on it. Its just weird to see in an n64 game
I'm not disagreeing or criticizing you, i just made an observation, because i think it's an interesting topic.
 
Most romhacks nowadays will use ai in one way or another. They just don't explicitely tell.

I remember when Kaze Emanuar used to test chatgpt to see if it could develop better solutions for his code. His latest game probably may have bits of code coming from ai, but he as a developer, knows exactly what it does, what to change, what to keep.
Would that count as something worth of boycott? There's an ambiguous grey area here, where ai-haters are against everything that uses ai, supposedly. But to which extent?
Do they use Alexa? Do they use auto-search in searching tools? Do they think the algotithms that try to constantly catter to their preferences isn't AI?

It's like that paradox of the activist that is against child slavery, but uses an iphone that was probably built in China by slave children. As long as he doesn't know from where his comoddities come from, everything is ok.
Like I said i dont really have a problem with it morally or anything if a game is good and uses AI it's not gonna change my opinion on it. Its just weird to see in an n64 game
 
That's a fair criteria. Level-headed and reasonable. You're the minority, as mentioning something had a touch of AI, even minor, can make people go crazy.

I have a similar instance. I'm not a fan of it replacing people, but when it comes to repetitive labour and facilitating people's lives, there's a positive case to be had there.

In the case of games, even when a bad ai translation is made, it usually brings a niche game to the spotlight, and good people notice that the game exist and may get interested in doing a "real" translation, so there's that.
I'm extremely lenient of AI translations. It is just even the most up to date ones struggle with game scripts because it may change who is speaking several times while only using pronouns several exchanges ago so it is prone to using the last used pronouns as the gender of the person talking until new pronouns show up. So you end up with someone that is obviously male calling themselves a girl for half a conversation. And ofc the random ai hallucinations. Realistically if you are translating a game to English I don't think it is a big ask to think that you are fluent in that language and would play the game once to catch those errors. All I'm asking is to treat AI translations as a 90% completed rough draft. And instantly jumping to a nearly complete translation that might require some googling to understand a few Japanese sayings is something anyone should be able to do even without being fluent in Japanese.
 
When it comes to AI code I have 4 criteria:
1 - Does something useful.
2 - Disclosed as AI code.
3 - Integrates with existing code without creating a massive tech debt spaghetti code ball.
4 - Reviewed by someone that knows what they are looking at.

For AI in mods/free content:
1 - Just don't make it look weird. (extra fingers, uncanny valley, yellow tint, etc)
2 - Machine translation is also fine as long as someone that speaks the language reviews it.

For AI in games I'm paying for:
1 - Using it to test a bunch of different permutations of actions to check for bugs is fine.
2 - Using it to have npcs hold a conversation would be fine (like a farmer complaining about the weather and having an interactive convo about it).
3 - Using it to replace creative roles (voice actors/artists/writers that should have been paid) is never fine.
4 - I am fine with upscaling and frame generation as long as it is disclosed, has an off button, and isn't the advertised specs (Like the Switch 2 saying it plays Elden Ring at 1080p 60 fps when it is really 720p 20fps with ai upscaling + framegen).

For AI in products/apps/search engines:
1 - F off. If you put AI in my notepad app or a frying pan I'll murder you. If I want to use AI I can pull one up myself but I probably don't.
That's a fair criteria. Level-headed and reasonable. You're the minority, as mentioning something had a touch of AI, even minor, can make people go crazy.

I have a similar instance. I'm not a fan of it replacing people, but when it comes to repetitive labour and facilitating people's lives, there's a positive case to be had there.

In the case of games, even when a bad ai translation is made, it usually brings a niche game to the spotlight, and good people notice that the game exist and may get interested in doing a "real" translation, so there's that.
 
Would that count as something worth of boycott? There's an ambiguous grey area here, where ai-haters are against everything that uses ai, supposedly. But to which extent?
Do they use Alexa? Do they use auto-search in searching tools? Do they think the algotithms that try to constantly catter to their preferences isn't AI?

It's like that paradox of the activist that is against child slavery, but uses an iphone that was probably built in China by slave children. As long as he doesn't know from where his comoddities come from, everything is ok.
When it comes to AI code I have 4 criteria:
1 - Does something useful.
2 - Disclosed as AI code.
3 - Integrates with existing code without creating a massive tech debt spaghetti code ball.
4 - Reviewed by someone that knows what they are looking at.

For AI in mods/free content:
1 - Just don't make it look weird. (extra fingers, uncanny valley, yellow tint, etc)
2 - Machine translation is also fine as long as someone that speaks the language reviews it.

For AI in games I'm paying for:
1 - Using it to test a bunch of different permutations of actions to check for bugs is fine.
2 - Using it to have npcs hold a conversation would be fine (like a farmer complaining about the weather and having an interactive convo about it).
3 - Using it to replace creative roles (voice actors/artists/writers that should have been paid) is never fine.
4 - I am fine with upscaling and frame generation as long as it is disclosed, has an off button, and isn't the advertised specs (Like the Switch 2 saying it plays Elden Ring at 1080p 60 fps when it is really 720p 20fps with ai upscaling + framegen).

For AI in products/apps/search engines:
1 - F off. If you put AI in my notepad app or a frying pan I'll murder you. If I want to use AI I can pull one up myself but I probably don't.
 
I don't have any moral issue with it or anything but seeing ai art in an N64 is wild

Most romhacks nowadays will use ai in one way or another. They just don't explicitely tell.

I remember when Kaze Emanuar used to test chatgpt to see if it could develop better solutions for his code. His latest game probably may have bits of code coming from ai, but he as a developer, knows exactly what it does, what to change, what to keep.
Would that count as something worth of boycott? There's an ambiguous grey area here, where ai-haters are against everything that uses ai, supposedly. But to which extent?
Do they use Alexa? Do they use auto-search in searching tools? Do they think the algotithms that try to constantly catter to their preferences isn't AI?

It's like that paradox of the activist that is against child slavery, but uses an iphone that was probably built in China by slave children. As long as he doesn't know from where his comoddities come from, everything is ok.
 

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