- Joined
- Dec 9, 2024
- Messages
- 32
- Reaction score
- 59
- Points
- 127
Imagine a metropolis suffocated by neon fog, inhabited by street samurai, cranial implant hackers and magical creatures coexisting in a high-tech dystopia. Now imagine all this running on a Super Nintendo. Sound impossible? Not for Shadowrun, the audacious adaptation of the FASA tabletop RPG, released by Data East with production by Krome Studios Melbourne.
Released in 1993, Shadowrun for SNES puts us in the shoes of Jake Armitage, a courier who wakes up in a morgue with no memories after an assassination attempt. The game is immediately immersed in a noir atmosphere, with dialogues full of cynicism and mystery around every corner of gloomy futuristic Seattle. The narrative is clearly the strong point of the experience - rich, engaging and full of layers, like a good William Gibson novel or an unreleased chapter of Blade Runner with trolls and shamans.
Unlike the flood of linear JRPGs that flooded the SNES library at the time, Shadowrun takes a bold approach: a mix of real-time action with exploration and extensive dialog in point-and-click style. The controls may seem strange at first glance - stiff movement, overly sensitive aiming, cascading menus that require the patience of an elf shaman - but after a few hours, they become part of the charm.
The game not only translates the complex universe of the tabletop RPG to 16-bit, but does so with its own personality. Progression is semi-open: Jake can carry out side missions, hire shadowrunners, explore ghoul-infested buildings and even hack into corporate systems in the Matrix - a separate mini-game that simulates cyberspace in a surprisingly convincing way for the time.
Marshall Parker delivers a synthetic, hypnotic soundtrack that fits like a data glove. The melancholy urban themes and metallic sound effects set the tone for a decadent future where magic and technology collide at every turn.
Shadowrun is not a game for everyone. But for those looking for something beyond sugary medieval fantasy, it offers a unique experience: a decadent Seattle, where dragons run megacorporations and the alleys hide as many secrets as bullets. The game requires dedication, patience and a good dose of affinity with the cyberpunk universe - but it rewards with one of the most memorable adventures of the 16-bit era in my memory
Released in 1993, Shadowrun for SNES puts us in the shoes of Jake Armitage, a courier who wakes up in a morgue with no memories after an assassination attempt. The game is immediately immersed in a noir atmosphere, with dialogues full of cynicism and mystery around every corner of gloomy futuristic Seattle. The narrative is clearly the strong point of the experience - rich, engaging and full of layers, like a good William Gibson novel or an unreleased chapter of Blade Runner with trolls and shamans.
Unlike the flood of linear JRPGs that flooded the SNES library at the time, Shadowrun takes a bold approach: a mix of real-time action with exploration and extensive dialog in point-and-click style. The controls may seem strange at first glance - stiff movement, overly sensitive aiming, cascading menus that require the patience of an elf shaman - but after a few hours, they become part of the charm.
The game not only translates the complex universe of the tabletop RPG to 16-bit, but does so with its own personality. Progression is semi-open: Jake can carry out side missions, hire shadowrunners, explore ghoul-infested buildings and even hack into corporate systems in the Matrix - a separate mini-game that simulates cyberspace in a surprisingly convincing way for the time.
Marshall Parker delivers a synthetic, hypnotic soundtrack that fits like a data glove. The melancholy urban themes and metallic sound effects set the tone for a decadent future where magic and technology collide at every turn.
Shadowrun is not a game for everyone. But for those looking for something beyond sugary medieval fantasy, it offers a unique experience: a decadent Seattle, where dragons run megacorporations and the alleys hide as many secrets as bullets. The game requires dedication, patience and a good dose of affinity with the cyberpunk universe - but it rewards with one of the most memorable adventures of the 16-bit era in my memory