I believe Silent Hill is pretty representative on having a very decaying series of games, everyone can agree (or disagree depending your stance with The Room) that the first four games are classics on their own right, but once the creatives behind them left, the sequels resulted in pretty crappy games.
Origins was pretty mediocre, only having original areas to explorer compared to the rest of the series, it tried to make its own version of PH, but in the end, it just felt like copying someone's homework, the homework being SH2
Homecoming is an action title that doesn't have a good story, because it sacrifice its own gimmick about being PTSD soldier by copying SH2's twist, alongside being heavily influenced by the movie without trying to make up their own style.
Shattered Memories is the exception to the rule, it was unique enough on giving its own spin to the original to the point i see it with some fondness, though some would argue that the removal of combat is a pretty big downside, but the interactivity it offers with motion controls is quite fun.
Finally, There was Downpour, an attempt to make a more open survival horror title with optional areas to explore, combat involving having to scavenge for weapons in the area and once again, an interesting premise of being an escaped convict running into Silent Hill itself, but the dev team was punching above their weight with how unfinished and half baked everything resulted, especially the story being a mess that constantly drops plot points and it can even retcon itself on making Murphy a completely innocent person who SH fuck with for no reason if you get the best ending.
Quite the headache to be honest, didn't play the remake, so i can't comment on it.
Origins was pretty mediocre, only having original areas to explorer compared to the rest of the series, it tried to make its own version of PH, but in the end, it just felt like copying someone's homework, the homework being SH2
Homecoming is an action title that doesn't have a good story, because it sacrifice its own gimmick about being PTSD soldier by copying SH2's twist, alongside being heavily influenced by the movie without trying to make up their own style.
Shattered Memories is the exception to the rule, it was unique enough on giving its own spin to the original to the point i see it with some fondness, though some would argue that the removal of combat is a pretty big downside, but the interactivity it offers with motion controls is quite fun.
Finally, There was Downpour, an attempt to make a more open survival horror title with optional areas to explore, combat involving having to scavenge for weapons in the area and once again, an interesting premise of being an escaped convict running into Silent Hill itself, but the dev team was punching above their weight with how unfinished and half baked everything resulted, especially the story being a mess that constantly drops plot points and it can even retcon itself on making Murphy a completely innocent person who SH fuck with for no reason if you get the best ending.
Quite the headache to be honest, didn't play the remake, so i can't comment on it.