RageBurner
The Struggler
I get what you're saying, but keep in mind they are games on a portable, it makes sense for a player to be able to stop on a dime and then return to the session when they are able. Regarding 4/A I didn't play that far, so I can't really comment.What do you consider the core gameplay of SMT? Because several elements that were essential to me have been streamlined so much to the point they became inexistent. For example all the risk and resource management when venturing in big dungeons was completely trivialized thanks to ""QoL"" features like saving anywhere. I don't know what was the point of that final dungeon in Apocalypse because they literally give you a warp every 2 rooms. Bore the player to death?
One classic element that presented an interesting problem was magnetite consumption; that factor was all but extricated from series a long time ago.
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I haven't played several of these, so I'll comment on those I have experience with and care about:I probably can’t do polls on a comment but I’ll ask this.
Do The following series series have sequel decay? Yay or nay?
Curious what people think
- Rayman
- Donkey Kong
- Kirby
- Dragon quest
- Shantae
- Tales of
- Star ocean
- Saints row
- Monster hunter
2. Donkey Kong: I feel the series managed to keep much of its spirit intact despite long hiatuses.
4. Dragon Quest: Likewise, I think the franchise has managed to hold on to its identity and not decay.
6. Tales Of: I personally have franchise fatigue on this. I like 3 games on the series, pretty much.
7. Star Ocean: Absolute nosedive after the first two, in my opinion.
9. I will always prefer classic MH (up to gen 4), but the series has been on an upswing for quite some time. Also I much prefer Rise to World.
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