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actually, over in hong kong it looks like sega's trying to revitalise it a bit! theyve recently put out this rhythm game called maimai and my classmates with no experience in any games, sega or not have been crunching in quarters to get a try at it. this is during a time when all the arcades in my area are just full of slot machines where old people try to win money, its especially loud both visually and auditory wise, just like the old days lol. and lets not forget the recent initial d games that sega is still putting out, years after daytonas heyday
and also yeah part of why the dreamcast was a failure was possibly because sega loved arcade games more than profits lol, so many arcade ports.
but a story that kind of gets me in the feels is how not really out of obligation sega saved snk and kof from fading away after jumping back from bankruptcy by giving them the atomiswave which was similar enough to neo geo hardware for snk to make neowave and 2003(at least from what i heard)
but ironically sega themselves probably had a hand in ending the arcade market after they put out the soul calibur port,,,
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i never really thought about the third party games part, that actually makes a lot more sense than them being scared of sega lol
Kawasaki Eikichi was the father of SNK and things went quite well from the 70s to the mid-90s; however, towards the end of the century a series of mistakes were made, which eventually triggered the self-destruction of the entire company.
First they weakened themselves with the consecutive releases of the NEOGEO CD, the CDZ, the HYPER NEOGEO 64, the NEOGEO POCKET and the POCKET COLOR, the NEOGEO WORLD amusement park and then the coup de grâce came with the end of the fighting game craze, the general contraction of the arcade market and the final nail in the coffin: the scam by the company Aruze, which today calls itself Universal Entertainment (it has nothing to do with that other North American company).
I speak of a 'scam' because when SNK was short on cash, they asked this gambling company for help, but what they ultimately got was only stinginess, false promises and being suddenly shut down just to then see SNK's own characters used for slot machines, for which they were not initially paid
At this point, we are already in the 2000s and SNK has gone bankrupt; Capcom with President Tsujimoto and producer Okamoto, has the opportunity to buy SNK for 0 Yen.
However, once Okamoto Yoshiki spoke with Nishiyama Takashi (the current president of Dimps and a former SNK developer who made the company even greater during the nineties), he decided to show honor and respect toward Kawasaki and in the end, Capcom made no offer, leaving the path clear for Kawasaki to regain ownership of his SNK (even if during the 2001-2003 period he was forced to use 'placebo companies' like Playmore, BrezzaSoft, SNK NEOGEO and Sun Amusement to avoid inheriting the accumulated debts of that time).
During this period the quality of new releases also dropped due to brain drain and a lack of available funds, along with the outsourcing to rookie companies like Yuki Enterprise or foreign ones like the South Korean Eolith and Mega Enterprise or the Mexican Evoga (even though it was still surviving Japanese developers like Noise Factory who reprogrammed the final product).
Anyway despite this, in the end in Japan the NEOGEO titles still remained the most profitable games in the nation according to the benchmark of the time, which was the magazine 'Arcadia' of Enterbrain, furthermore, Kawasaki Eikichi was awarded nearly 60 million dollars from Aruze through his victory in court, but there was still one problem: piracy.
Therefore SNK decided to move into the 'fence' of Sammy (which only later merged with Sega), because Sam had just launched the then-new AtomisWave onto the market, which was a modified Dreamcast also featuring an internet connection that was made possible even in arcade halls and at that particular historical moment, it represented a secure machine (as it had not been emulated by any PC of those years).
In conclusion, Sega did not perform any resurrection spell on SNK, but they just exploited each other (as they had already been doing since the Sega Saturn era).
And anyway even Sega at that time was about to go bankrupt: due to the combined sequence of the 32X, Saturn, and Dreamcast, but the wealthy president of the era Okawa Isao, took pity and dropped nearly 700 million dollars from his own pocket to keep the boat from sinking, however, he died in 2001 at the age of 74.
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