Genesis SEGA didn’t market the Nomad.

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Going through Pandamonium’s video on SEGA’s FY 1997, going through a leaked document. Very harrowing. But in between the many stabbings towards any chance of Saturn’s success, I noticed something else.
IMG_7461.jpeg

No. It is not your fault that you never heard of the Nomad until YouTube (or for some, hearing about it online thanks to early SEGA fan sites and resources like that). SEGA made almost ZERO advertising for the system. This hyper experimental handheld hybrid was created, in a market where the Turbo Express had already failed mind you, was only made available in one country, got nearly no advertising, and then died.
IMG_7462.jpeg

Here’s the page from the leaked internal document breaking down the Nomad’s marketing budget. It’s pathetic.


Hey, SEGA? If you don’t have the marketing budget to advertise a piece of hardware with your full effort behind it… MAYBE DON’T MAKE IT. The Nomad was an unnecessary distraction to extend the life of the Genesis, as SEGA struggled to get anybody to make and finish Saturn projects. Instead of focusing their attention there, they wasted RND time creating a battery hungry stop gap of a handheld that would then go on to never be ordered by stores and rot in their warehouses.
IMG_7464.jpeg


IMG_7463.jpeg

It’s not your fault you never heard about it at the time. One or two print ads and store catalogs are all that existed to sell units of this piece of technology that SEGA developed.
 
To be honest I've always felt that games made for a telly don't transition well to smaller screens. Hence only emulating handheld games if I'm using a handheld machine.
 
To be honest I've always felt that games made for a telly don't transition well to smaller screens. Hence only emulating handheld games if I'm using a handheld machine.
I think the system may work for, say, an RPG. Pantasy Star IV comes to mind as a good fit for the system. However, the choice of screen makes for an awful experience with many games with heavy motion.

The big issue with RPG’s though, as you said, is that they were designed for a TV. Text comes across rather nastily on a smaller screen.
 
They weren't a game of X-men that required you to touch JUST RIGHT the actual reset button to proceed that that system accidentally rendered unwinnable?
 
I mean, it's hard enough to convince people to buy an "Xbox Ally X" (Handheld Steamdeck competitor designed to play Xbox games) when people already own an Xbox at this very moment.

Now imagine trying to sell some one a last generation handheld Xbox or Playstation as the next gen launches.

The Nomad is great, but releasing it in 1995- the same year as the Saturn, Playstation and within less than 12 months of the 32x's launch?
There was no saving the Nomad. Especially when it was stuck using a mid 90's LCD screen.

The Nomad was always a hobbies item, marketing it would have been a waste.
Especially considering the model 3 launched in 1998.
My parents brought me a Megadrive model 2 for Christmas 2000, brand new from a retailer.
Why buy a handheld console when the actual console is still around?
 
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No. It is not your fault that you never heard of the Nomad until YouTube (or for some, hearing about it online thanks to early SEGA fan sites and resources like that)... It’s not your fault you never heard about it at the time.
Please don't assume ;->

I owned a Game Boy as a kid, and remember pining over a Game Gear and always wanting to try it out whenever a classmate would bring it to school. But the Nomad was on a whole different level. At least, in theory! Little Kid Me didn't think too much about the economics (or environmental impact) of chewing through so many batteries, which I think is the main reason I never got either handheld as a birthday gift...

There was one memorable birthday party at a friend's house where a bunch of us kids stayed up all night eating junk food and playing every game in the house. One kid brought his Nomad, and everyone was just captivated by it. Kept grabbing Genesis games off the shelf and popping them in, amazed that they all worked, just like that.

The catch? The kid didn't have any batteries, as his parents would only let him play it with the AC adapter plugged into the wall! So we all sat on the floor, huddled a good two feet away from the wall socket, taking turns passing the Nomad around. What a time to be alive :LOL:
 
It would have been interesting if Sega had held off on releasing the nomad for a few years and redesigned it with something more like GBA specs and released it before the GBA. I wonder if they would have had better luck on the handheld market then. A system like that in the time when the GBC was the main handheld could have done pretty well if it released with a solid Sonic title and some good arcade ports not available on other Sega systems. It could have even been something they could have maybe even paired with the Dreamcast similar to the GBA/GameCube link.
 
They weren't a game of X-men that required you to touch JUST RIGHT the actual reset button to proceed that that system accidentally rendered unwinnable?
Yup, X-Men Genesis required the player to reset the console to beat a late-game level, which was unwinnable on the reset button-less Nomad.
SegaXmenReset.jpg


Makes sense that the Nomad was barely advertised. Genesis and Game Gear ads were everywhere here as a kid in North America, but I never even knew of the Nomad until I saw it in an AVGN episode.
 
In 1995? that was massive. As a portable, was one of the most powerful you could get, with a HUGE catalog from day 1. And Genesis was a lot more powerful than the GameBoy Color, or a Neo Geo Pocket Color, released both, various years later. It also had the 6 buttons, not 3! so, fantastic for its 2 "Street Fighter 2" games!
Of course, the screen was as good as it could be, by that consumer technology era, but man... that was good (did you ever see the screens of the very EXPENSIVE laptops by then? full of ghostling effect..., but bro... they were portable PCs!!)

If do not remember bad... you can even connect Nomad to a TV, like PSP did A LOT OF YEARS LATER, and be used it as normal Mega Drive with a TV. It had a FULL, extremely reduced, genesis board inside it!

The problem was, obvious, the batteries. Laster about 3 to 5 hours. But, meh, many people played portable consoles inside their home, so... you just needed an adapter, or some extra batteries for long car trips. Remember: Nomad had a backlit screen, which, yes, directly affected the gaming time if you used batteries. You can or not use it, like in Game Gear. Gameboy? did not.
You also had some official rechargeable battery, extending the gameplay maybe 2 hours.

And Nomad was kind of famous in the videogame media and gaming world in the day. Even in Europe, where never was sold. It was showed in magazines.

Young people need to realize, what people liked about Sega in the 90s was its amazing products they offered. Yeah, now you listened all day along "people lost the confidence in Sega because too many hardware, and bla bla bla" Yeah, ok, good propaganda. But no. In Europe they sold well until the very end (yeah, Playstation win the war against Saturn, but boy, it was a massive piracy problem there, and Sega could not affort the piracy like Sony could, by then. They also had a LOOOOT more of money for promotion EVERYWHERE). Nintendo also suffered a lot in Europe during the PSX years cause that.

The problems with Sega in the 90s were others. I will not lie to you: Sega America was a problematic and wasteful subsidiary almost all the time, not well controlled by the parent japanese company. It was chaotic and just bad managed and doing redundant shit, especially its own game studios, with a history of many incomplete or cancelled projects, with only a bunch of good games for Genesis/MD produced. And then, the VERY BAD commercial management of Saturn in US. Let me not start about Bernie Stolar.

But in Europe? They were just cool until 1997-1998, and Dreamcast was doing a good job in 1999-2000. The most dumb project, by far (and for MANY reasons), was the 32x. Mega-Cd? I never seen it as a failure. Sure, they did many promises and was expensive during the first years... but it had too many good games to buy them all. Sadly, many of its RPG gems stayed in Japan... or in America (noth Lunar).

Nomad never had problems about game catalog, and never need too many promotion, it was just a full portable Genesis... a little more expensive.
For example, Nintendo was ultra conservative in the same era. Nintendo sold you a gameboy in form of a SNES cart, without screen and no buttons, and tell you it was a cart that made SNES compatible to GB. Yeah... of course, because it is a GAMEBOY you have to insert in a SNES (using it as a power adapter) to work. Duh?

Instead, during the same era of the Nomad, Philips (and also Sony) released some few portable CD-i models.
ULTRA expensive, some including screen, some even not. Those products, totally futuristic, were pure and almost useless snobbist tech... nobody ever attacks. The problem with them was: they drained battery VERY fast, and all that advanced hard they had, was just to play in "portable mode" a bunch of very crappy games (CD-I was bad even in basic things, like scrolling)... or just bizarre CD interactive titles. But... why you would ever do that? They could NOT reproduce Video CD (the proto-DVD video format), btw.

A Nomad was a LOT more interesting than that.

1763696846031.png
1763696944559.png

(CD-i Portable models: Left Sony, Right Philips)
 
It would have been interesting if Sega had held off on releasing the nomad for a few years and redesigned it with something more like GBA specs and released it before the GBA. I wonder if they would have had better luck on the handheld market then. A system like that in the time when the GBC was the main handheld could have done pretty well if it released with a solid Sonic title and some good arcade ports not available on other Sega systems. It could have even been something they could have maybe even paired with the Dreamcast similar to the GBA/GameCube link.

They supported all of that with the NeoGeo Pocket.

Redesigning the Nomad would have broken the library. The Genesis was a 68k machine, and no batteries could hold it up.
 
To pick up on the 32X that has been mentioned, I remember going into Electronics Boutique (EB) in my town centre in 1995 and seeing a Mega Drive 2 with a 32X setup, the game they had inserted into the cartridge slot? Nigel Mansells World Championship Racing...8 year old me was wondering why they had chosen to use a standard Mega Drive game, it weren't until years later that I learned it was a complete failure and came to the conclusion they didn't even have any games for it to actually show it off haha.
 
To pick up on the 32X that has been mentioned, I remember going into Electronics Boutique (EB) in my town centre in 1995 and seeing a Mega Drive 2 with a 32X setup, the game they had inserted into the cartridge slot? Nigel Mansells World Championship Racing...8 year old me was wondering why they had chosen to use a standard Mega Drive game, it weren't until years later that I learned it was a complete failure and came to the conclusion they didn't even have any games for it to actually show it off haha.
That was really a weird choice to put in a 32X. They maybe were out of 32X gamesthat day? They could have been used Virtua Racing Deluxe! which was a great game and more impressive than any racing game for Genesis/MD, or SNES. 32X had some great games, really. Not many, because its catalog is small, but some.

I was too harsh in my last commentary about 32x. I personally love that machine, because pure nostalgia reasons by my age, being a child by then, BUT obviously, if you are OBJECTIVE, that was a nonsensical project FOR MANY REASONS (one of them? that add-on was TOO overdeveloped and not well thought, being unnecessarily expensive to produce and to sell: 2 expensive 32bit CPUs? 2? really, why?? 1 new video chip? Ok... I suppose I can understand... 1 new sound chip? Was necessary? too many hardware... just for and add-on for an "old" 16 bit console.

32X had to be just some sort of SVP adapter, to make 3D games for Genesis/MD more cheap to make and buy, until the Saturn was released... or being a cheaper alternative to it, in 16 bit (Saturn and PSX were VERY expensive during their release in Japan).

Instead, SoA just created a fuc*** brand new console, months before Saturn release, but without controller ports, neither switch button, so it was forced to work as an add-on for an already "old" 16 bit based machine, which barely supplied support to it... because 32X didn't really need that little support Genesis/MD could do to 32X.
Sega America (the responsable of 32X) didn't followed any logic (as almost always didn't...), and they just put more and more power there... and then, almost nobody could squeeze that complex hardware to make excellent games. Just Sega... and barely.

So, I can see how some people use 32X as one of the reasons to sell the idea people "Lost confidence on Sega". It was the "worst" system they sold, because it was not just a "Deluxe" version of another one already in the market (like Multimega or Nomad were), but pretended to compete for the public as a new platform. I get the point.

But the truth is, Nintendo released Virtual Boy just after the 32X release, which was even a WORSE idea and even more failed console, with even like half the number of games in the end: A "non-portable portable machine"? Uh? No real 3D polygonal games, only sprites or ultraconfusing wireframes in the best cases? meh. Gaming only in black an red all the time... Wait, WTF? And of course, you could NOT share the gaming experience with any friend, because it was played as a "virtual headset"... but at the same time, demanding the use of a table... to be always uncomfortably seated, all the gameplay time. Bravo). A total clusterfuck of bad planning and under-thought ideas. VB was not even capable to be connected to a TV, unlike Nomad.

I don't know how Nintendo really released that console. Yeah, I know, Gunpei Yokoi did the Game Boy... OK, GREAT, but man... VB, as it was created, was... a stupid product from day 1, and everybody, even the media, knew that, even before the release. How, then, Nintendo went for that? And nobody repeats the same crap about "losing confidence" to Nintendo after that.
The same Nintendo, btw, which overpromised a CD-rom expansion for SNES, during YEEEARS... (VERY EXPECTED in Japan, if you look their media), and just... never released it. But because that... they gave the rights to Philips to make crappy Mario and Zelda games for CD-i, during the same 90s.
 
They supported all of that with the NeoGeo Pocket.

Redesigning the Nomad would have broken the library. The Genesis was a 68k machine, and no batteries could hold it up.
Yeah. The point was redesigning it to not be a portable genesis but a new handheld that could have filled the handheld gap during the late 90's before the GBA was released.
 
Now I can play Genesis games on mobile with a pad.
 
Yep! First heard about it during an AVGN episode.

That's almost hilariously incompetent on the part of SEGA.
 
To be very clear: I don’t think the hardware itself is bad. I think its downside of being an energy hog was a serious issue, but I’d say it’s closer to Steam Deck than GameBoy. I think its control scheme COULD be a crime against humanity, but I’ve never gotten to hold one for gameplay.

The point of the thread is to zero in on one, unneeded piece of hardware that SEGA made. And it WAS unneeded. Most of the world never got it, they didn’t have the advertising budget to push it as a major thing, but it still was something that clogged up warehouse space regardless.

I love SEGA’s hardware, in hindsight. It’s amazing. But it’s also one of the many reasons why they died. They didn’t manage projects well and they loved putting things out on the market and crossing their fingers that they would sell. Every single time, they didn’t sell. Advertising is NECESSARY to get a product that is bought by more than a handful of people, and SEGA just refused to learn that until it was too late.
 
I had family that bought one when it was new. It was always tethered to a wall adapter because of the power issue. It fulfilled it's purpose, keeping the youngest kid busy with the old genesis library while adults and siblings were using TVs.
 
Yep! First heard about it during an AVGN episode.

That's almost hilariously incompetent on the part of SEGA.
Totally false.

AVGN is NOT a good way to learn about videogames. He needs to do a show.
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I had family that bought one when it was new. It was always tethered to a wall adapter because of the power issue. It fulfilled it's purpose, keeping the youngest kid busy with the old genesis library while adults and siblings were using TVs.
Basically XD
 
Yep! First heard about it during an AVGN episode.

That's almost hilariously incompetent on the part of SEGA.
That's honestly how I first found out about most of the odd game tech I had managed to miss back in the day. I believe it's in the X-Men episode where one of the games is asking you to reset your Genesis. I can tell you I never heard about the Odyssey until AVGN. Also in 97 I was going to the local Toys R Us every weekend to to play Goldeneye against other kids on the N64 kiosk. I remember seeing the Game.Com for sale but I never saw the Nomad.
 
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To be very clear: I don’t think the hardware itself is bad. I think its downside of being an energy hog was a serious issue, but I’d say it’s closer to Steam Deck than GameBoy. I think its control scheme COULD be a crime against humanity, but I’ve never gotten to hold one for gameplay.

The point of the thread is to zero in on one, unneeded piece of hardware that SEGA made. And it WAS unneeded. Most of the world never got it, they didn’t have the advertising budget to push it as a major thing, but it still was something that clogged up warehouse space regardless.

I love SEGA’s hardware, in hindsight. It’s amazing. But it’s also one of the many reasons why they died. They didn’t manage projects well and they loved putting things out on the market and crossing their fingers that they would sell. Every single time, they didn’t sell. Advertising is NECESSARY to get a product that is bought by more than a handful of people, and SEGA just refused to learn that until it was too late.
I repeat, some products were just deluxe editions, or even licensed products, like Wondermega (JVC).
Sega did not make "a lot of Multimegas", just very few, and pretty sure they sold all of them. I don't know the case of Nomad, but... I suspect they did not tried to fill every house with one. I never saw it as the "successor" of GG, just a "Portable MD". 32X is a completely different topic, ok.

What really affected Sega, in mid late 90s, was the aggressive way Sony re-entered the videogame industry, after its failure with the MSX in the 80s (which in US was basically an unknown platform. Not in Europe, but it was too expensive). Sony had LOTS of money, and a huge distribution and logistical empire already implanted in every western country (including all European states) and they used it for the new SCE.
Originally, SCE (now, SIE) was a joint venture between Sony and Sony Music (yeah, a joint venture with a subsidiary), one of the biggest record labels IN THE WORLD, with lots of contacts with maaany musical based media, for example, and they used it very well.

Sony Music was basically the old american Columbia Records (CBS), bought by Sony in the late 80s: So... Sony used its new access to many channels of distribution to make sure PSX was everywhere, and was known by everyone, especially the young adults. They also had lots lots of money to make expensive commercials in the TV, magazines, etc., and it became the sponsor of expensive events: For example, they were the biggest sponsor for the UEFA Champions League during many years, the biggest annual sport event in Europe..

That was VERY hard to overcome for SEGA, which pretended the same teen and young adult public SONY was trying to get. The massive piracy was just the last nail in the coffin: Sony, by then, did not care a lot about it, and help them to sold maaaany (really, MILLIONS) of consoles. For Sega (and Nintendo), Piracy of the games... just mean death.

(Nintendo, by 2001, was suffering a lot the same situation of Sega in 1997. But they got lucky and get the Pokemon franchise. Which pretty much saved Nintendo during the last N64 2 years, and during the Gamecube era, using the GBA. And I'm not joking: "People" literally started to say Nintendo was only good in Portable systems by then. So, when PSP was announced in 2003, seemed to be the last nail in the coffin, now, for Nintendo. DS won PSP, and Wii phenomena was totally unexpected by Sony. Thanks to that, in 2006 Nintendo exploded in popularity again, creating a new full generation of Nintendo fans). Sega was not that lucky.

That does not take away the fact Sega America was NOT well managed. Of course. It was BAD managed.
Post automatically merged:

That's honestly how I first found out about most of the odd game tech I had managed to miss back in the day. I believe it's in the X-Men episode where one of the games is asking you to reset your Genesis. I can tell you I never heard about the Odyssey until AVGN. Also in 97 I was going to the local Toys R Us every weekend to to play Goldeneye against other kids on the N64 kiosk. I remember seeing the Game.Com for sale but I never saw the Nomad.
Because by 1997 Nomad was most probably discontinued. As Genesis probably already was in US.
(Sega America , by that time, loan the commercial rights of its old consoles, in US, to Majesco, who tried to squeeze them a little more)
 
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I repeat, some products were just deluxe editions, or even licensed products, like Wondermega (JVC).
Sega did not make "a lot of Multimegas", just very few, and pretty sure they sold all of them. I don't know the case of Nomad, but... I suspect they did not tried to fill every house with one. I never saw it as the "successor" of GG, just a "Portable MD". 32X is a completely different topic, ok.

What really affected bSega, in mid late 90s, was the aggressive way Sony re-entered the videogame industry, after its failure with the MSX in the 80s (which in US was basically an unknown platform. Not in Europe, but it was too expensive). Sony had LOTS of money, and a huge distribution and logistical empire already implanted in every western country (including all European states) and they used it for the new SCE.
Originally, SCE (now, SIE) was a joint venture between Sony and Sony Music (yeah, a joint venture with a subsidiary), one of the biggest record labels IN THE WORLD, with lots of contacts with maaany musical based media, for example, and they used it very well.

Sony Music was basically the old american Columbia Records (CBS), bought by Sony in the late 80s: So... Sony used its new access to many channels of distribution to make sure PSX was everywhere, and was known by everywhere, especially the young adults. They also had lots lots of money to make expensive commercials in the TV, magazines, etc., and it became the sponsor of expensive events: For example, they were the biggest sponsor for the UEFA Champions League during many years, the biggest annual sport event in Europe..

That was VERY hard to overcome for SEGA, which pretended the same teen and young adult public SONY was trying to get. The massive piracy was just the last nail in the coffin: Sony, by then, did not care a lot about, and help them to sold maaaany (really, MILLIONS) of consoles. For Sega (and Nintendo), Piracy of the games... just mean death.

(Nintendo, by 2001, was suffering a lot the same situation of Sega in 1997. But they got lucky and get the Pokemon franchise. Which pretty much saved Nintendo during the last N64 2 years, and during the Gamecube era, using the GBA. And I'm not joking: "People" literally started to say Nintendo was only good in Portable systems by then. So, when PSP was announced in 2003, seemed to be the last nail in the coffin, now, for Nintendo. DS won PSP, and Wii phenomena was totally unexpected by Sony. Thanks to that, in 2006 Nintendo exploded in popularity again, creating a new full generation of Nintendo fans). Sega was not tha lucky.

That does not take away the fact Sega America was NOT well managed. Of course. It was BAD managed.
Post automatically merged:


Because by 1997 Nomad was most probably discontinued. As Genesis probably already was in US.
(Sega America , by that time, loan the commercial rights of its old consoles, in US, to Majesco, who tried to squeeze them a little more)
I agree to this degree. Sony targeted SEGA’s key demographic, knowing that demo was the one who would pay for a new piece of technology, and quickly took over using their much better managed and well equipped assets.

I still think their strategy of launching specialty electronics with little marketing was a bad idea though.
 
I repeat, some products were just deluxe editions, or even licensed products, like Wondermega (JVC).
Sega did not make "a lot of Multimegas", just very few, and pretty sure they sold all of them. I don't know the case of Nomad, but... I suspect they did not tried to fill every house with one. I never saw it as the "successor" of GG, just a "Portable MD". 32X is a completely different topic, ok.

What really affected Sega, in mid late 90s, was the aggressive way Sony re-entered the videogame industry, after its failure with the MSX in the 80s (which in US was basically an unknown platform. Not in Europe, but it was too expensive). Sony had LOTS of money, and a huge distribution and logistical empire already implanted in every western country (including all European states) and they used it for the new SCE.
Originally, SCE (now, SIE) was a joint venture between Sony and Sony Music (yeah, a joint venture with a subsidiary), one of the biggest record labels IN THE WORLD, with lots of contacts with maaany musical based media, for example, and they used it very well.

Sony Music was basically the old american Columbia Records (CBS), bought by Sony in the late 80s: So... Sony used its new access to many channels of distribution to make sure PSX was everywhere, and was known by everywhere, especially the young adults. They also had lots lots of money to make expensive commercials in the TV, magazines, etc., and it became the sponsor of expensive events: For example, they were the biggest sponsor for the UEFA Champions League during many years, the biggest annual sport event in Europe..

That was VERY hard to overcome for SEGA, which pretended the same teen and young adult public SONY was trying to get. The massive piracy was just the last nail in the coffin: Sony, by then, did not care a lot about it, and help them to sold maaaany (really, MILLIONS) of consoles. For Sega (and Nintendo), Piracy of the games... just mean death.

(Nintendo, by 2001, was suffering a lot the same situation of Sega in 1997. But they got lucky and get the Pokemon franchise. Which pretty much saved Nintendo during the last N64 2 years, and during the Gamecube era, using the GBA. And I'm not joking: "People" literally started to say Nintendo was only good in Portable systems by then. So, when PSP was announced in 2003, seemed to be the last nail in the coffin, now, for Nintendo. DS won PSP, and Wii phenomena was totally unexpected by Sony. Thanks to that, in 2006 Nintendo exploded in popularity again, creating a new full generation of Nintendo fans). Sega was not that lucky.

That does not take away the fact Sega America was NOT well managed. Of course. It was BAD managed.
Post automatically merged:


Because by 1997 Nomad was most probably discontinued. As Genesis probably already was in US.
(Sega America , by that time, loan the commercial rights of its old consoles, in US, to Majesco, who tried to squeeze them a little more)
It wasn't just that year I went to that store. I was a regular there since the release of the Saturn. I still never saw a Nomad. It might have been there at some point though I never saw it or heard about it. Though I just cared about playing the games at the time so I missed out on whatever I and my friends didn't have. I never saw a single Nomad in the wild back then, yet somehow I tried the Virtual Boy when it was new so go figure.
 
I wonder if it was just a cheaper gamble for them to put together a portable Genesis, rather than liquidate inventory for the increasingly obsolete 68k BOM.
 
I wonder if it was just a cheaper gamble for them to put together a portable Genesis, rather than liquidate inventory for the increasingly obsolete 68k BOM.
That may be the main reason they did it, honestly.

We know that they repurposed the 32X motherboards for learning tablets :p
 

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