Genesis SEGA didn’t market the Nomad.

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Going through Pandamonium’s video on SEGA’s FY 1997, going through a leaked document. Very harrowing. But in between the many stabbings towards any chance of Saturn’s success, I noticed something else.
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No. It is not your fault that you never heard of the Nomad until YouTube (or for some, hearing about it online thanks to early SEGA fan sites and resources like that). SEGA made almost ZERO advertising for the system. This hyper experimental handheld hybrid was created, in a market where the Turbo Express had already failed mind you, was only made available in one country, got nearly no advertising, and then died.
IMG_7462.jpeg

Here’s the page from the leaked internal document breaking down the Nomad’s marketing budget. It’s pathetic.


Hey, SEGA? If you don’t have the marketing budget to advertise a piece of hardware with your full effort behind it… MAYBE DON’T MAKE IT. The Nomad was an unnecessary distraction to extend the life of the Genesis, as SEGA struggled to get anybody to make and finish Saturn projects. Instead of focusing their attention there, they wasted RND time creating a battery hungry stop gap of a handheld that would then go on to never be ordered by stores and rot in their warehouses.
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It’s not your fault you never heard about it at the time. One or two print ads and store catalogs are all that existed to sell units of this piece of technology that SEGA developed.
 
To be honest I've always felt that games made for a telly don't transition well to smaller screens. Hence only emulating handheld games if I'm using a handheld machine.
 
To be honest I've always felt that games made for a telly don't transition well to smaller screens. Hence only emulating handheld games if I'm using a handheld machine.
I think the system may work for, say, an RPG. Pantasy Star IV comes to mind as a good fit for the system. However, the choice of screen makes for an awful experience with many games with heavy motion.

The big issue with RPG’s though, as you said, is that they were designed for a TV. Text comes across rather nastily on a smaller screen.
 
They weren't a game of X-men that required you to touch JUST RIGHT the actual reset button to proceed that that system accidentally rendered unwinnable?
 
I mean, it's hard enough to convince people to buy an "Xbox Ally X" (Handheld Steamdeck competitor designed to play Xbox games) when people already own an Xbox at this very moment.

Now imagine trying to sell some one a last generation handheld Xbox or Playstation as the next gen launches.

The Nomad is great, but releasing it in 1995- the same year as the Saturn, Playstation and within less than 12 months of the 32x's launch?
There was no saving the Nomad. Especially when it was stuck using a mid 90's LCD screen.

The Nomad was always a hobbies item, marketing it would have been a waste.
Especially considering the model 3 launched in 1998.
My parents brought me a Megadrive model 2 for Christmas 2000, brand new from a retailer.
Why buy a handheld console when the actual console is still around?
 
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No. It is not your fault that you never heard of the Nomad until YouTube (or for some, hearing about it online thanks to early SEGA fan sites and resources like that)... It’s not your fault you never heard about it at the time.
Please don't assume ;->

I owned a Game Boy as a kid, and remember pining over a Game Gear and always wanting to try it out whenever a classmate would bring it to school. But the Nomad was on a whole different level. At least, in theory! Little Kid Me didn't think too much about the economics (or environmental impact) of chewing through so many batteries, which I think is the main reason I never got either handheld as a birthday gift...

There was one memorable birthday party at a friend's house where a bunch of us kids stayed up all night eating junk food and playing every game in the house. One kid brought his Nomad, and everyone was just captivated by it. Kept grabbing Genesis games off the shelf and popping them in, amazed that they all worked, just like that.

The catch? The kid didn't have any batteries, as his parents would only let him play it with the AC adapter plugged into the wall! So we all sat on the floor, huddled a good two feet away from the wall socket, taking turns passing the Nomad around. What a time to be alive :LOL:
 
It would have been interesting if Sega had held off on releasing the nomad for a few years and redesigned it with something more like GBA specs and released it before the GBA. I wonder if they would have had better luck on the handheld market then. A system like that in the time when the GBC was the main handheld could have done pretty well if it released with a solid Sonic title and some good arcade ports not available on other Sega systems. It could have even been something they could have maybe even paired with the Dreamcast similar to the GBA/GameCube link.
 
They weren't a game of X-men that required you to touch JUST RIGHT the actual reset button to proceed that that system accidentally rendered unwinnable?
Yup, X-Men Genesis required the player to reset the console to beat a late-game level, which was unwinnable on the reset button-less Nomad.
SegaXmenReset.jpg


Makes sense that the Nomad was barely advertised. Genesis and Game Gear ads were everywhere here as a kid in North America, but I never even knew of the Nomad until I saw it in an AVGN episode.
 

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