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I think that it's mostly a generational thing where it was a new way of getting immersed but with time those long intros became more commonplace so it may be jarring that a retro FPS from the 90's could have that (whereas Doom, Duke3D and Quake are more straightforward into the action).I recall people being real mad at the incredibly slow build-up of the original Half-Life (from the tram to the disaster at the test chamber), but I honestly think it's examplary gameplay. They convey so much just by letting you walk around NPCs doing their own thing and interacting with the environment with very little dialog to boot. Unlike the vast majority of games, this one's world is not about you -- you are simply another face on a huge company and the game isn't afraid to let itself breathe before dumping you into endless action from then on. It's economic storytelling at its finest.
Anyway, each time someone starts the game for the second time they could type "map c1a0" in the console to skip it entirely.
After Clinger Winger I've accepted this map much more.Turbo Tunnel in Battletoads is almost universally despised, I kinda like it
As for the Water Temple in OoT wasn't it fixed with the 3DS release?
If you optimise your time well you don't have to spend too much of it just to access the next battle.The job minigames in No More Heroes (I actually think they add a lot to the atmosphere and the game suffers without them)
Tick Tock Clock
In fact the priority would be getting upgrades so you would do the jobs much faster, walk faster in the city and have an easier time with the bosses.