RGT Nostalgia Society #2 - Vagrant Story

I hope cheesing the wyvern with a high light affinity weapon, healing, and damage reflection isn't the beginning of a trend.
 
I really like how the map tells you where to use what keys because I have awful sense of direction and memory >_< This is gonna help me out a lot ^_^
Vagrant Story (USA) 2025-07-02-19-00-39.jpg
 
Aight, encountered an unsolicited dragon boss that's hard to get close to in time at the end of an area that's difficult to map and has no save points except at the entrance, losing several minutes of progress. I opted to step away for a bit.
 
Aight, encountered an unsolicited dragon boss that's hard to get close to in time at the end of an area that's difficult to map and has no save points except at the entrance, losing several minutes of progress. I opted to step away for a bit.

Congrats. You hit the point where most people rage quit. If you are going in blind and spent most of the time searching for treasures in the catacombs, you'll find that your weapons deal almost zero damage against dragons. So there's another frustration element in this section.
 
Last edited:
Congrats. You hit the point where most people rage quit. If you are going in blind and spent most of the time searching for treasures in the catacombs, you'll find that your weapons deal almost zero damage against dragons. So there's another frustration element in this section.
I mean if the first one could be whittled down in a few minutes and the second could be reflected to death, I'm sure there's some sensible method to defeat the third if I don't take another breath attack to the face, especially if it doesn't tear into my health bar like the final boss of mines b1. Besides, the story just got good.
 
I mean if the first one could be whittled down in a few minutes and the second could be reflected to death, I'm sure there's some sensible method to defeat the third if I don't take another breath attack to the face, especially if it doesn't tear into my health bar like the final boss of mines b1. Besides, the story just got good.

Oh the story is about to get reaaaal good once you get out of the forest.
 
As a general rule of thumb, I shouldn't hesitate to disassemble anything I can reattach at a work shop at my progression stage, yes? Never settle for stock parts when you can attach your blade to a more sensible handle, eh?
 
As a general rule of thumb, I shouldn't hesitate to disassemble anything I can reattach at a work shop at my progression stage, yes? Never settle for stock parts when you can attach your blade to a more sensible handle, eh?
Yes, pretty much! Cultivated stats from an old blade carry over when combining gear as well, so there's little reason to be precious about things. (The rules for what turns into what can be a little arcane, but I wouldn't sweat those details until later, when you have workshops that allow smithing more materials).

A new handle with more slots for gems is a solid way to improve any weapon.

By the way, this seems like a fair warning to anyone playing through the first time; I believe you get a grimoire with the spell Magic Ward shortly after clearing the Forest? It prevents the effects of one spell used on you. There are two enemies - the Lich and the Harpy - coming up soon after who have spells that will basically kill you. The Lich hits you with a satellite beam of sorts for enormous damage, and the Harpy actually straight up has an instant death spell.

(That's maybe a touch spoiler-y, buuuut who likes dying immediately and having to re-load the game, right?)
 
I finally made it to the woods,

So far, I'm enjoying the story, though I don't think I've fully grasped everything that's going on.

Have to say, though that the gameplay very much feels like it's got just a little bit too much going on.

I love the chain attack system and the way that the game handles combat generally, but I seriously feel like all of the different things you have to account for really weigh the experience down a bit, especially with this over-the-top UI design.
 
I love the chain attack system and the way that the game handles combat generally, but I seriously feel like all of the different things you have to account for really weigh the experience down a bit, especially with this over-the-top UI design.
So, in my experience, the weapon's damage type as determined by its blade and current element as determined by its highest elemental affinity are two of the most potentially crippling damage output-reducing things you'll have to deal with, for the most part. These two things are displayed next to the enemy type when you target an enemy with an attack. Other than that, try to keep each weapon's two bars mostly topped up, because for each, the weapon is twice effective at maximum than at 0. Enemy type affinities on equipment are also relevant, of course.
 
So, in my experience, the weapon's damage type as determined by its blade and current element as determined by its highest elemental affinity are two of the most potentially crippling damage output-reducing things you'll have to deal with, for the most part. These two things are displayed next to the enemy type when you target an enemy with an attack. Other than that, try to keep each weapon's two bars mostly topped up, because for each, the weapon is twice effective at maximum than at 0. Enemy type affinities on equipment are also relevant, of course.
Yeah I feel like I've got to grips with the systems now, but I can only reassembly weapons at workshops, and there are a bunch of the bosses that don't have a workshop nearby, so unless I read ahead in a guide and know exactly what I'm supposed to be facing, I have to keep bashing my head against the wall of these bosses and hoping I've got a workshop accesssible to change my equipment properly.

Outside of that, though, the cutscene at the end of the forest is glorious. Quibbles about the gameplay aside, it's worth sticking through to get this storyline.
 
>Golem appears
>Use big sword
>4 damage
>Use bitchy ass smol dagger
>36 damage

yeah okay Mitsuno
 
>Golem appears
>Use big sword
>4 damage
>Use bitchy ass smol dagger
>36 damage

yeah okay Mitsuno
Well, it's a matter of affinities and damage types. Golem is evil type and resistant to edges, and that silver dagger both is predisposed against evil enemies and does pierce type damage.
 
Now I'm a little reluctant to dabble in the weapon part fusion system.
 
Now I'm a little reluctant to dabble in the weapon part fusion system.
I did a little at the very start and feel like I screwed myself over by accidentally destroying my only ranged weapon. Made fighting the first handful of Phantoms a pain I can tell you.

Also, unrelated, but I used a map in the forest and I have no shame or regret tbh.
 
At this point, I'm unsure whether I should move on past the boss I just defeated or
fight to see if the rest of the iron maiden is any worse than the phantom in the first room.
 
At this point, I'm unsure whether I should move on past the boss I just defeated or
fight to see if the rest of the iron maiden is any worse than the phantom in the first room.
If memory serves, most of that dungeon is locked behind a key you won't get for some time, so no worries about saving it for later.
 
Advice that may be useful later. Enchanter spells reduce the affinity of an opposing element. You're not restricted to enchanting yourself. Do what you will with this information.
 
Advice that may be useful later. Enchanter spells reduce the affinity of an opposing element. You're not restricted to enchanting yourself. Do what you will with this information.
Blown Away Wow GIF by Aminé
 
I wouldn't know, I am fighting Rozencrantz, and I yearn for death.
There's a method to not deal scratch damage. I forgot. You might want to buff your equipment and check your whole list of debuffs, ailment chain abilities, and enchants to see if anything works on him instead of displaying 0%. You might also benefit from toggling on the setting to produce an on-screen popup every time your equipment affinity changes, as that often tells you what elements are effective against the enemy you just hit.
 
There's a method to not deal scratch damage. I forgot. You might want to buff your equipment and check your whole list of debuffs, ailment chain abilities, and enchants to see if anything works on him instead of displaying 0%. You might also benefit from toggling on the setting to produce an on-screen popup every time your equipment affinity changes, as that often tells you what elements are effective against the enemy you just hit.
yeah I'm gonna turn on the affinity change thing, could come in helpful.


I managed to beat him by using reflected damage and break arts, but his constant healing was a real ball-breaker.

Hell of a cutscene as a reward tho
 
I love the chain attack system
I can't get one successful chain attack, always too fast or slow ::sadkirby wtf do they want me to do? Can you beat the game without using chain attacks? I might have to give up now if so...
Post automatically merged:

omg, traps are pissing me off. They want me to remember where this bullshit is? Did they not think this game was frustrating enough?
Vagrant Story (USA) 2025-07-03-23-32-54.jpg
 
Last edited:

Users who are viewing this thread

Connect with us

Support this Site

RGT relies on you to stay afloat. Help covering the site costs and get some pretty Level 7 perks too.

Latest Threads

DSAdvance 1.3

Read more

AI really gets on my nerves

I don't know how you all feel about AI but it's really starting to get on my nerves. You almost...
Read more

IRC

Was wondering if anyone here uses IRC? I know it's a relic but I like my old school internet...
Read more

Which of the 7 Capital Vices Do You Struggle With Most and Why?

Which of the 7 capital vices do you struggle with most and why? For me it's Sloth - I...
Read more

Rune II (Lost Kingdoms II) GameCube English Translation (MTL with editing)

While Lost Kingdoms II already received an official English translation, it was released before...
Read more

Summer Games Done Quick 2025

This year's edition of the Summer Games Done Quick weeklong speedrunning event, collecting...
Read more

Lemuroid

Want a multi-console emulator for your phone but don't want to deal with configuring for half an...
Read more

MAME4droid

Online statistics

Members online
180
Guests online
289
Total visitors
469

Forum statistics

Threads
9,963
Messages
247,074
Members
790,375
Latest member
Yulukowkow

Advertisers

Back
Top