F1 Career Challenge had a great concept. With EA about to lose the Formula 1 license, they wrapped things up with a game that let players relive the four seasons they had previously licensed.
It was a major improvement over past entries, featuring a surprisingly authentic physics engine for the time. The PC version stood out even more due to how easy it was to modify—key parameters like physics, cars, drivers, and tracks were stored in simple text files. The modding scene was huge, and even after all these years—probably fifteen since I last played—I still remember how active it was.
Even the console versions turned out solid. In short, EA went out with a bang.