Silent Hill 4 - The Room
Considered the 'black sheep' universally amongst the classic PS2 SH line up,
by the time this originally spooked or homes back in Sept 2004, most of Team Silent had already disbanded from Konami.
This left Yamaoka, which in a strange ( & probably desperate choice) was appointed to oversee the project in addition to producing all of the audio.
Whilst the final release was a rather unique experience and maintained certain aspects of classic SH, it wasn't without its strange quirks & flawed design decisions, this internal leadership change was possibly the biggest culprit (Respect to Yamaoka regardless, musical genius and all)
Why is now the perfect time to remake this?
Contrary to internet talk on the town, I at least believe that Bloober Team can absolutely deliver a decent remake here, with what was proven with the Silent Hill 2 remake, they can use this as a base, add a few quality of life fixes, remove aged annoyances and totally revitalize this 'black sheep' status title for a new, modern, fresh spin.
What I want to see changed:
-No limited inventory & running back and fourth to the item box to deposit & retrieve. (same goes for certain, basic items not stacking when they should)
-Remove or at least shorten the escort mission with Eileen.
-NPC's should still follow you through any door even if said NPC is far away off-screen.
-Change the SFX of the burping nurse, whilst humorous on the surface level and probably has some symbolic significance there, it also detracts from the tone.
-Change or be more flexible with how ghosts are dealt with, sure you need a special sword item to pin them down, but this requires inventory space which is very limited, and the item itself, scarce. (on that note, apply this entire point with hauntings as well)
Don't worry.... it's just a dream, remember?
Will we escape room 302 in the future? most likely... or so I like to believe.
through the dense fog, Konami has a solid fix on the divided teams currently and with Bloober helming the remake drip feed, everything feels like a matter of time.
but until then, I am afraid.... you, are trapped inside the room.
21......
21 sacraments.
Fin.